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https://github.com/Fihdi/Eurorack.git
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208 lines
5.4 KiB
C++
208 lines
5.4 KiB
C++
//3 Channel Euclid generator. Needs an external clock, the RATE knob controls the amount of steps of the 3rd channel.
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//Inputs
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#define CLK 19 //External Clock Pin
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#define SHIFT 4
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#define SHIFT_BUTTON 10
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#define RST 9 //Reset Button Button
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#define L1_IN A7 //Voltage for Length of first Euclid Rhythm
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#define L2_IN A2 //Voltage for Length of second Euclid Rhythm
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#define S1_IN A3 //Voltage for Amount of steps of the first Euclid Rhythm
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#define S2_IN A1 //Voltage for Amount of steps of the second Euclid Rhythm
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#define S3_IN A0 //Voltage for Amount of steps of the third Euclid Rhythm
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//Outputs
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#define OUT3 2 //Euclid. Ryhthm 3 Output
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#define OUT1 8 //Euclid. Ryhthm 1 Output
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#define OUT2 7 //Euclid. Ryhthm 2 Output
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int counter = 0;
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int shift = 0;
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int outputPin1 = OUT1;
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int outputPin2 = OUT2;
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int outputPin3 = OUT3;
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//Interrupt flags
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bool shiftStatus = false; //Combines the status of the Shift button and the Shift Input, honestly I should have just combined these signals on the PCB itself and not waste a Pin. meh.
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volatile bool CLKtriggerInterrupted = false;
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volatile bool CLKFallingEdge = false;
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volatile bool RSTtriggerInterrupted = false;
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volatile bool SHIFTtriggerInterrupted = false;
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//Interrupt conditions
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volatile bool RSTtriggered = false;
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volatile bool CLKtriggered = false;
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volatile bool SHIFTtriggered = false;
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volatile int length1 = 32;
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volatile int length2 = 32;
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int length3 = 16;
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volatile int steps1 = 8;
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volatile int steps2 = 8;
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volatile int steps3 = 8;
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bool rhythm1[32]; // Maximum length of 32
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bool rhythm2[32]; // Maximum length of 32
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bool rhythm3[16]; // fixed length
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void setup() {
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//No INPUT_PULLUP needed because of the external 10k resistors.
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pinMode(CLK, INPUT_PULLUP);
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pinMode(SHIFT, INPUT_PULLUP);
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pinMode(SHIFT_BUTTON, INPUT);
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pinMode(RST, INPUT);
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pinMode(L1_IN, INPUT);
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pinMode(S1_IN, INPUT);
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pinMode(L2_IN, INPUT);
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pinMode(S2_IN, INPUT);
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pinMode(S3_IN, INPUT);
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pinMode(OUT1, OUTPUT);
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pinMode(OUT2, OUTPUT);
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pinMode(OUT3, OUTPUT);
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}
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void loop() {
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updateEuclid();
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checkClock();
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checkReset();
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checkShift();
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//Inputs have pullup resistors instead of pulldown, thus the trigger conditioning is inverted from e.g.: my Sequencer.
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}
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void updateEuclid() {
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//Update parameters
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length1 = map(analogRead(L1_IN), 0, 1023, 2, 32);
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length2 = map(analogRead(L2_IN), 0, 1023, 2, 32);
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//length3 = 16;
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steps1 = map(analogRead(S1_IN), 0, 1023, 1, length1);
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steps2 = map(analogRead(S2_IN), 0, 1023, 1, length2);
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steps3 = map(analogRead(S3_IN), 0, 1023, 1, length3);
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//Generate first Rhythm
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int bucket1 = 0;
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for (int i = 0; i < length1; i++) {
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bucket1 += steps1;
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if (bucket1 >= length1) {
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bucket1 -= length1;
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rhythm1[i] = 1;
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} else {
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rhythm1[i] = 0;
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}
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}
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//Generate second Rhythm
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int bucket2 = 0;
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for (int i = 0; i < length2; i++) {
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bucket2 += steps2;
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if (bucket2 >= length2) {
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bucket2 -= length2;
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rhythm2[i] = 1;
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} else {
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rhythm2[i] = 0;
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}
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}
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//Generate the third Rhythm
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int bucket3 = 0;
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for (int i = 0; i < length3; i++) {
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bucket3 += steps3;
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if (bucket3 >= length3) {
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bucket3 -= length3;
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rhythm3[i] = 1;
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} else {
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rhythm3[i] = 0;
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}
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}
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}
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void checkReset() {
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RSTtriggered = (digitalRead(RST) == LOW) && (RSTtriggerInterrupted == false);
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if (RSTtriggered) {
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RSTtriggerInterrupted = true;
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//Reset the channel assignment and reset the counter
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shift = 0;
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counter = 0;
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}
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if ((digitalRead(RST) == HIGH) && (RSTtriggerInterrupted == true)) {
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RSTtriggerInterrupted = false; //Reset flag
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}
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}
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void checkClock() {
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CLKtriggered = (digitalRead(CLK) == LOW) && (CLKtriggerInterrupted == false);
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if (CLKtriggered) {
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// External Clock Rising Edge
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CLKtriggerInterrupted = true;
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counter++;
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//Write the outputs directly after the counter increased, this prevents pulses from firing after the transition from LOW to HIGH on the output
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// OUT1
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digitalWrite(outputPin1, rhythm1[counter % length1] ? HIGH : LOW);
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// OUT2
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digitalWrite(outputPin2, rhythm2[counter % length2] ? HIGH : LOW);
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// OUT3
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digitalWrite(outputPin3, rhythm3[counter % length3] ? HIGH : LOW);
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}
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if ((digitalRead(CLK) == HIGH) && (CLKtriggerInterrupted == true)) {
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// External Clock Falling Edge
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CLKtriggerInterrupted = false; // Reset Clock flag
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digitalWrite(outputPin3, LOW);
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digitalWrite(outputPin1, LOW);
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digitalWrite(outputPin2, LOW);
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}
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}
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void checkShift() {
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bool SHIFTStatus = digitalRead(SHIFT) == LOW || digitalRead(SHIFT_BUTTON) == LOW;
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SHIFTtriggered = SHIFTStatus && (SHIFTtriggerInterrupted == false);
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if (SHIFTtriggered) {
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SHIFTtriggerInterrupted = true;
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shift = (shift + 1) % 6;
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}
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//Swap the channels
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if (shift == 0) {
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outputPin1 = OUT1;
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outputPin2 = OUT2;
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outputPin3 = OUT3;
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} else if (shift == 1) {
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outputPin1 = OUT2;
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outputPin2 = OUT1;
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outputPin3 = OUT3;
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} else if (shift == 2) {
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outputPin1 = OUT2;
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outputPin2 = OUT3;
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outputPin3 = OUT1;
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} else if (shift == 3) {
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outputPin1 = OUT1;
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outputPin2 = OUT3;
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outputPin3 = OUT2;
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} else if (shift == 4) {
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outputPin1 = OUT3;
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outputPin2 = OUT2;
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outputPin3 = OUT1;
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} else if (shift == 5) {
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outputPin1 = OUT3;
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outputPin2 = OUT1;
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outputPin3 = OUT2;
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}
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if ((digitalRead(CLK) == HIGH) && (SHIFTtriggerInterrupted == true)) {
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SHIFTtriggerInterrupted = false; //Reset Shift flag
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}
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}
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