Eurorack/Euclid/Euclid_InternalOnly.ino
2024-09-24 11:45:05 +02:00

220 lines
5.6 KiB
C++

//Inputs
#define CLK 4 //External Clock Pin
#define CLKI_RATE A0 //Internal Clock Rate voltage
#define SHIFT A5
#define SHIFT_BUTTON 9
#define RST 10 //Reset Button Button
#define L1_IN A7 //Voltage for Length of first Euclid Rhythm
#define L2_IN A2 //Voltage for Length of second Euclid Rhythm
#define S1_IN A3 //Voltage for Amount of steps of the first Euclid Rhythm
#define S2_IN A1 //Voltage for Amount of steps of the second Euclid Rhythm
//Outputs
#define CLKO 2 //Internal Clock Output
#define OUT1 8 //Euclid. Ryhthm 1 Output
#define OUT2 7 //Euclid. Ryhthm 2 Output
int timeout = 2000; //Timeout in milliseconds it takes for the internal clock to take over. After X without an external Clock, the internal clock takes over.
int counter = 0;
int shift = 0;
//Interrupt flags
bool shiftStatus = false; //Combines the status of the Shift button and the Shift Input, honestly I should have just combined these signals on the PCB itself and not waste a Pin. meh.
volatile bool CLKtriggerInterrupted = false;
volatile bool RSTtriggerInterrupted = false;
volatile bool SHIFTtriggerInterrupted = false;
//Interrupt conditions
volatile bool RSTtriggered = false;
volatile bool CLKtriggered = false;
volatile bool SHIFTtriggered = false;
volatile int length1 = 16;
volatile int length2 = 16;
volatile int steps1 = 8;
volatile int steps2 = 8;
const int minDelay = 20; // Minimum delay in milliseconds (sets the maximum frequency)
const int maxDelay = 2000; // Maximum delay in milliseconds (sets the minimum frequency)
bool rhythm1[16]; // Maximum length of 16
bool rhythm2[16]; // Maximum length of 16
struct Clock {
unsigned long previousMillis; // Variable to store the current state and the last toggle time for each clock
int delayTime;
int state;
};
Clock internal;
void setup() {
//No INPUT_PULLUP needed because of the external 10k resistors.
pinMode(CLK, INPUT_PULLUP);
pinMode(CLKI_RATE, INPUT);
pinMode(SHIFT, INPUT_PULLUP);
pinMode(SHIFT_BUTTON, INPUT);
pinMode(RST, INPUT);
pinMode(L1_IN, INPUT);
pinMode(S1_IN, INPUT);
pinMode(L2_IN, INPUT);
pinMode(S2_IN, INPUT);
pinMode(OUT1, OUTPUT);
pinMode(OUT2, OUTPUT);
pinMode(CLKO, OUTPUT);
internal.delayTime = 100;
}
void loop() {
updateInternalClock();
checkClock();
updateEuclid();
writeOutputs();
//Inputs have pullup resistors instead of pulldown, thus the trigger conditioning is inverted from e.g.: my Sequencer.
}
void updateInternalClock() {
unsigned long currentMillis = millis();
internal.delayTime = map(analogRead(CLKI_RATE), 0, 1023, minDelay, maxDelay); // Set the frequency of the internal
//Write internal Clock
if (currentMillis - internal.previousMillis >= internal.delayTime) {
internal.previousMillis = currentMillis;
internal.state = !internal.state;
//The state changed, if state is HIGH now that means the clock just had a rising Edge, update the counter.
if (internal.state == HIGH) {
counter++;
}
}
}
void updateEuclid() {
//Update parameters
length1 = map(analogRead(L1_IN), 0, 1023, 2, 16);
length2 = map(analogRead(L2_IN), 0, 1023, 2, 16);
steps1 = map(analogRead(S1_IN), 0, 1023, 1, length1);
steps2 = map(analogRead(S2_IN), 0, 1023, 1, length2);
//Generate first Rhythm
int bucket1 = 0;
for (int i = 0; i < length1; i++) {
bucket1 += steps1;
if (bucket1 >= length1) {
bucket1 -= length1;
rhythm1[i] = 1;
} else {
rhythm1[i] = 0;
}
}
//Generate second Rhythm
int bucket2 = 0;
for (int i = 0; i < length2; i++) {
bucket2 += steps2;
if (bucket2 >= length2) {
bucket2 -= length2;
rhythm2[i] = 1;
} else {
rhythm2[i] = 0;
}
}
}
void checkReset() {
RSTtriggered = (digitalRead(RST) == LOW) && (RSTtriggerInterrupted == false);
if (RSTtriggered) {
RSTtriggerInterrupted = true;
//Resetted, reset the channel assignment => Reset the shifts to the default
shift = 0;
}
if ((digitalRead(RST) == HIGH) && (RSTtriggerInterrupted == true)) {
RSTtriggerInterrupted = false; //Reset flag
}
}
void checkClock() {
CLKtriggered = (digitalRead(CLK) == LOW) && (CLKtriggerInterrupted == false);
if (CLKtriggered) {
CLKtriggerInterrupted = true;
//Increase the counter by 1
//counter++;
}
if ((digitalRead(CLK) == HIGH) && (CLKtriggerInterrupted == true)) {
CLKtriggerInterrupted = false; //Reset Clock flag
}
}
void checkShift() {
bool SHIFTStatus = digitalRead(SHIFT) == LOW || digitalRead(SHIFT_BUTTON) == LOW;
SHIFTtriggered = SHIFTStatus && (SHIFTtriggerInterrupted == false);
if (SHIFTtriggered) {
SHIFTtriggerInterrupted = true;
shift = (shift + 1) % 4;
}
if ((digitalRead(CLK) == HIGH) && (SHIFTtriggerInterrupted == true)) {
SHIFTtriggerInterrupted = false; //Reset Shift flag
}
}
void writeOutputs() {
int outputPin1;
int outputPin2;
int outputPin3;
if (shift == 0) {
outputPin1 = OUT1;
outputPin2 = OUT2;
outputPin3 = CLKO;
} else if (shift == 1) {
outputPin1 = OUT2;
outputPin2 = CLKO;
outputPin3 = OUT1;
} else if (shift == 2) {
outputPin1 = CLKO;
outputPin2 = OUT1;
outputPin3 = OUT2;
} else if (shift == 3) {
outputPin1 = CLKO;
outputPin2 = OUT2;
outputPin3 = OUT1;
}
digitalWrite(outputPin3, internal.state);
if (internal.state == HIGH) {
//OUT1
if (rhythm1[counter % length1]) {
digitalWrite(outputPin1, HIGH);
} else {
digitalWrite(outputPin1, LOW);
}
//OUT2
if (rhythm2[counter % length2]) {
digitalWrite(outputPin2, HIGH);
} else {
digitalWrite(outputPin2, LOW);
}
} else {
digitalWrite(OUT1, LOW);
digitalWrite(OUT2, LOW);
}
}