mirror of
https://github.com/prusa3d/Buddy-board-MINI-PCB.git
synced 2025-02-19 12:29:35 +00:00
368 lines
9.1 KiB
Plaintext
368 lines
9.1 KiB
Plaintext
#VRML V2.0 utf8
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DEF TXFM_1 Transform {
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center 0 0 0
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rotation 0 0 1 0
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scale 1 1 1
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scaleOrientation 0 0 1 0
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translation 0 0 0
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children [
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DEF TXFM_2 Transform {
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center 0 0 0
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rotation 0 0 1 0
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scale 1 1 1
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scaleOrientation 0 0 1 0
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translation 0 0 0
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children [
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DEF SHAPE_1 Shape {
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appearance DEF APP_1 Appearance {
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material Material {
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ambientIntensity 0.16666666
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diffuseColor 0.60000002 0.60000002 0.60000002
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emissiveColor 0 0 0
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shininess 0.050000001
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specularColor 0.039999999 0.039999999 0.039999999
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transparency 0
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} }
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geometry DEF FACE_1 IndexedFaceSet {
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coord DEF COORD_1 Coordinate { point [
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1.2 0 -0.35,-1.2 0 -0.35,
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1.25 0 -0.4,1.25 0 -3.12,
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1.475 0 -3.12,1.475 0 -4.97,
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1.27 0 -4.97,1.27 0 -6.22,
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0.73 0 -6.22,0.73 0 -4.97,
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-0.77 0 -4.97,-0.77 0 -6.22,
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-1.23 0 -6.22,-1.23 0 -4.97,
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-1.475 0 -4.97,-1.475 0 -3.12,
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-1.25 0 -3.12,-1.25 0 -0.4] }
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coordIndex [
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10,12,11,-1,10,13,12,-1,16,14,13,-1,16,15,14,-1,16,13,10,-1,9,16,10,-1,6,8,7,-1,6,9,8,-1,
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3,9,6,-1,3,16,9,-1,4,6,5,-1,4,3,6,-1,2,17,16,-1,2,16,3,-1,0,1,17,-1,0,17,2,-1]
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normalPerVertex TRUE
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normal DEF NORM_1 Normal { vector [
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0 -1 0,0 -1 0,
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0 -1 0,0 -1 0,
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0 -1 0,0 -1 0,
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0 -1 0,0 -1 0,
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0 -1 0,0 -1 0,
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0 -1 0,0 -1 0,
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0 -1 0,0 -1 0,
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0 -1 0,0 -1 0,
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0 -1 0,0 -1 0] }
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}
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}
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DEF SHAPE_2 Shape {
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appearance USE APP_1
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geometry DEF FACE_2 IndexedFaceSet {
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coord DEF COORD_2 Coordinate { point [
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-1.2 0 -0.35,-0.85 0.061714443 0,
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0.85 0.061714443 0,1.2 0 -0.35] }
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coordIndex [
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1,3,2,-1,0,3,1,-1]
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normalPerVertex TRUE
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normal DEF NORM_2 Normal { vector [
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0 -0.98480775 0.17364818,0 -0.98480775 0.17364818,
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0 -0.98480775 0.17364818,0 -0.98480775 0.17364818] }
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}
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}
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DEF SHAPE_3 Shape {
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appearance USE APP_1
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geometry DEF FACE_3 IndexedFaceSet {
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coord DEF COORD_3 Coordinate { point [
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-1.2 0 -0.35,-0.85 0.061714443 0,
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-1.25 0 -0.4,-1.25 0.315 -0.4,
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-1.2 0.315 -0.35,-0.85 0.25328556 0] }
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coordIndex [
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0,4,3,-1,0,5,4,-1,0,1,5,-1,2,0,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_3 Normal { vector [
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-0.70710678 0 0.70710678,-0.70710678 0 0.70710678,
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-0.70710678 0 0.70710678,-0.70710678 0 0.70710678,
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-0.70710678 0 0.70710678,-0.70710678 0 0.70710678] }
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}
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}
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DEF SHAPE_4 Shape {
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appearance USE APP_1
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geometry DEF FACE_4 IndexedFaceSet {
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coord DEF COORD_4 Coordinate { point [
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-1.25 0 -3.12,-1.25 0 -0.4,
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-1.25 0.315 -3.12,-1.25 0.315 -0.4] }
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coordIndex [
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0,3,2,-1,0,1,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_4 Normal { vector [
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-1 0 0,-1 0 0,
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-1 0 0,-1 0 0] }
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}
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}
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DEF SHAPE_5 Shape {
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appearance USE APP_1
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geometry DEF FACE_5 IndexedFaceSet {
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coord DEF COORD_5 Coordinate { point [
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-1.25 0 -3.12,-1.475 0 -3.12,
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-1.475 0.315 -3.12,-1.25 0.315 -3.12] }
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coordIndex [
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1,3,2,-1,1,0,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_5 Normal { vector [
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0 0 1,0 0 1,
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0 0 1,0 0 1] }
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}
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}
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DEF SHAPE_6 Shape {
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appearance USE APP_1
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geometry DEF FACE_6 IndexedFaceSet {
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coord DEF COORD_6 Coordinate { point [
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-1.475 0 -4.97,-1.475 0 -3.12,
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-1.475 0.315 -4.97,-1.475 0.315 -3.12] }
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coordIndex [
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0,3,2,-1,0,1,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_6 Normal { vector [
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-1 0 0,-1 0 0,
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-1 0 0,-1 0 0] }
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}
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}
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DEF SHAPE_7 Shape {
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appearance USE APP_1
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geometry DEF FACE_7 IndexedFaceSet {
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coord DEF COORD_7 Coordinate { point [
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-1.23 0 -4.97,-1.475 0 -4.97,
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-1.23 0.315 -4.97,-1.475 0.315 -4.97] }
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coordIndex [
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1,3,2,-1,0,1,2,-1]
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normalPerVertex TRUE
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normal DEF NORM_7 Normal { vector [
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1] }
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}
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}
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DEF SHAPE_8 Shape {
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appearance USE APP_1
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geometry DEF FACE_8 IndexedFaceSet {
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coord DEF COORD_8 Coordinate { point [
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-1.23 0 -4.97,-1.23 0 -6.22,
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-1.23 0.315 -6.22,-1.23 0.315 -4.97] }
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coordIndex [
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1,3,2,-1,1,0,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_8 Normal { vector [
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-1 0 0,-1 0 0,
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-1 0 0,-1 0 0] }
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}
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}
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DEF SHAPE_9 Shape {
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appearance USE APP_1
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geometry DEF FACE_9 IndexedFaceSet {
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coord DEF COORD_9 Coordinate { point [
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-0.77 0 -6.22,-1.23 0 -6.22,
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-0.77 0.315 -6.22,-1.23 0.315 -6.22] }
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coordIndex [
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2,1,3,-1,0,1,2,-1]
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normalPerVertex TRUE
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normal DEF NORM_9 Normal { vector [
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1] }
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}
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}
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DEF SHAPE_10 Shape {
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appearance USE APP_1
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geometry DEF FACE_10 IndexedFaceSet {
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coord DEF COORD_10 Coordinate { point [
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-0.77 0 -4.97,-0.77 0 -6.22,
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-0.77 0.315 -4.97,-0.77 0.315 -6.22] }
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coordIndex [
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0,3,2,-1,0,1,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_10 Normal { vector [
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1 0 0,1 0 0,
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1 0 0,1 0 0] }
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}
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}
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DEF SHAPE_11 Shape {
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appearance USE APP_1
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geometry DEF FACE_11 IndexedFaceSet {
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coord DEF COORD_11 Coordinate { point [
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-0.77 0 -4.97,0.73 0 -4.97,
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0.73 0.315 -4.97,-0.77 0.315 -4.97] }
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coordIndex [
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1,3,2,-1,1,0,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_11 Normal { vector [
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1] }
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}
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}
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DEF SHAPE_12 Shape {
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appearance USE APP_1
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geometry DEF FACE_12 IndexedFaceSet {
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coord DEF COORD_12 Coordinate { point [
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0.73 0 -6.22,0.73 0 -4.97,
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0.73 0.315 -6.22,0.73 0.315 -4.97] }
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coordIndex [
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0,3,2,-1,0,1,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_12 Normal { vector [
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-1 0 0,-1 0 0,
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-1 0 0,-1 0 0] }
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}
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}
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DEF SHAPE_13 Shape {
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appearance USE APP_1
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geometry DEF FACE_13 IndexedFaceSet {
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coord DEF COORD_13 Coordinate { point [
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1.27 0 -6.22,0.73 0 -6.22,
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1.27 0.315 -6.22,0.73 0.315 -6.22] }
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coordIndex [
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0,3,2,-1,0,1,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_13 Normal { vector [
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1] }
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}
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}
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DEF SHAPE_14 Shape {
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appearance USE APP_1
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geometry DEF FACE_14 IndexedFaceSet {
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coord DEF COORD_14 Coordinate { point [
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1.27 0 -4.97,1.27 0 -6.22,
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1.27 0.315 -4.97,1.27 0.315 -6.22] }
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coordIndex [
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0,3,2,-1,0,1,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_14 Normal { vector [
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1 0 0,1 0 0,
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1 0 0,1 0 0] }
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}
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}
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DEF SHAPE_15 Shape {
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appearance USE APP_1
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geometry DEF FACE_15 IndexedFaceSet {
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coord DEF COORD_15 Coordinate { point [
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1.475 0 -4.97,1.27 0 -4.97,
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1.475 0.315 -4.97,1.27 0.315 -4.97] }
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coordIndex [
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1,3,2,-1,0,1,2,-1]
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normalPerVertex TRUE
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normal DEF NORM_15 Normal { vector [
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1] }
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}
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}
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DEF SHAPE_16 Shape {
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appearance USE APP_1
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geometry DEF FACE_16 IndexedFaceSet {
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coord DEF COORD_16 Coordinate { point [
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1.475 0 -3.12,1.475 0 -4.97,
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1.475 0.315 -3.12,1.475 0.315 -4.97] }
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coordIndex [
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0,3,2,-1,0,1,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_16 Normal { vector [
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1 0 0,1 0 0,
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1 0 0,1 0 0] }
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}
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}
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DEF SHAPE_17 Shape {
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appearance USE APP_1
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geometry DEF FACE_17 IndexedFaceSet {
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coord DEF COORD_17 Coordinate { point [
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1.475 0 -3.12,1.25 0 -3.12,
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1.25 0.315 -3.12,1.475 0.315 -3.12] }
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coordIndex [
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1,3,2,-1,1,0,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_17 Normal { vector [
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0 0 1,0 0 1,
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0 0 1,0 0 1] }
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}
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}
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DEF SHAPE_18 Shape {
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appearance USE APP_1
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geometry DEF FACE_18 IndexedFaceSet {
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coord DEF COORD_18 Coordinate { point [
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1.25 0 -0.4,1.25 0 -3.12,
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1.25 0.315 -0.4,1.25 0.315 -3.12] }
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coordIndex [
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0,3,2,-1,0,1,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_18 Normal { vector [
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1 0 0,1 0 0,
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1 0 0,1 0 0] }
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}
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}
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DEF SHAPE_19 Shape {
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appearance USE APP_1
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geometry DEF FACE_19 IndexedFaceSet {
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coord DEF COORD_19 Coordinate { point [
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0.85 0.061714443 0,1.2 0 -0.35,
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0.85 0.25328556 0,1.2 0.315 -0.35,
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1.25 0.315 -0.4,1.25 0 -0.4] }
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coordIndex [
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5,4,3,-1,1,5,3,-1,2,1,3,-1,0,1,2,-1]
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normalPerVertex TRUE
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normal DEF NORM_19 Normal { vector [
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0.70710678 0 0.70710678,0.70710678 0 0.70710678,
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0.70710678 0 0.70710678,0.70710678 0 0.70710678,
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0.70710678 0 0.70710678,0.70710678 0 0.70710678] }
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}
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}
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DEF SHAPE_20 Shape {
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appearance USE APP_1
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geometry DEF FACE_20 IndexedFaceSet {
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coord DEF COORD_20 Coordinate { point [
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0.85 0.061714443 0,-0.85 0.061714443 0,
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-0.85 0.25328556 0,0.85 0.25328556 0] }
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coordIndex [
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1,3,2,-1,1,0,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_20 Normal { vector [
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0 0 1,0 0 1,
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0 0 1,0 0 1] }
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}
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}
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DEF SHAPE_21 Shape {
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appearance USE APP_1
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geometry DEF FACE_21 IndexedFaceSet {
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coord DEF COORD_21 Coordinate { point [
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1.2 0.315 -0.35,0.85 0.25328556 0,
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-0.85 0.25328556 0,-1.2 0.315 -0.35] }
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coordIndex [
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2,1,0,-1,2,0,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_21 Normal { vector [
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0 0.98480775 0.17364818,0 0.98480775 0.17364818,
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0 0.98480775 0.17364818,0 0.98480775 0.17364818] }
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}
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}
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DEF SHAPE_22 Shape {
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appearance USE APP_1
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geometry DEF FACE_22 IndexedFaceSet {
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coord DEF COORD_22 Coordinate { point [
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-1.2 0.315 -0.35,1.2 0.315 -0.35,
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-1.25 0.315 -0.4,-1.25 0.315 -3.12,
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-1.475 0.315 -3.12,-1.475 0.315 -4.97,
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-1.23 0.315 -4.97,-1.23 0.315 -6.22,
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-0.77 0.315 -6.22,-0.77 0.315 -4.97,
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0.73 0.315 -4.97,0.73 0.315 -6.22,
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1.27 0.315 -6.22,1.27 0.315 -4.97,
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1.475 0.315 -4.97,1.475 0.315 -3.12,
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1.25 0.315 -3.12,1.25 0.315 -0.4] }
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coordIndex [
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16,13,10,-1,16,10,3,-1,15,14,13,-1,15,13,16,-1,17,3,2,-1,17,16,3,-1,1,2,0,-1,1,17,2,-1]
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normalPerVertex TRUE
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normal DEF NORM_22 Normal { vector [
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0 1 0,0 1 0,
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0 1 0,0 1 0,
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0 1 0,0 1 0,
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0 1 0,0 1 0,
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0 1 0,0 1 0,
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0 1 0,0 1 0,
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0 1 0,0 1 0,
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0 1 0,0 1 0,
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0 1 0,0 1 0] }
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}
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}
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] }
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] }
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