mirror of
https://github.com/prusa3d/Buddy-board-MINI-PCB.git
synced 2025-02-19 12:29:35 +00:00
254 lines
8.3 KiB
Plaintext
254 lines
8.3 KiB
Plaintext
#VRML V2.0 utf8
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DEF TXFM_1 Transform {
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center 0 0 0
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rotation 0 0 1 0
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scale 1 1 1
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scaleOrientation 0 0 1 0
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translation 0 0 0
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children [
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DEF TXFM_2 Transform {
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center 0 0 0
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rotation 0 0 1 0
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scale 1 1 1
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scaleOrientation 0 0 1 0
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translation 0 0 0
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children [
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DEF TXFM_3 Transform {
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center 0 0 0
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rotation 0 0 1 0
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scale 1 1 1
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scaleOrientation 0 0 1 0
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translation 0 0 0
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children [
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DEF SHAPE_1 Shape {
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appearance DEF APP_1 Appearance {
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material Material {
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ambientIntensity 0.13232255
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diffuseColor 0.78431374 0.78431374 0.3882353
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emissiveColor 0 0 0
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shininess 0.1
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specularColor 0.12 0.12 0.12
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transparency 0
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} }
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geometry DEF FACE_1 IndexedFaceSet {
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coord DEF COORD_1 Coordinate { point [
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0 0.19685039 0.31496063,0 0.86614173 0.31496063,
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0 0.19685039 0,0 0.86614173 0] }
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coordIndex [
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0,3,2,-1,0,1,3,-1]
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normalPerVertex TRUE
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normal DEF NORM_1 Normal { vector [
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-1 0 0,-1 0 0,
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-1 0 0,-1 0 0] }
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}
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}
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DEF SHAPE_2 Shape {
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appearance USE APP_1
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geometry DEF FACE_2 IndexedFaceSet {
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coord DEF COORD_2 Coordinate { point [
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0 0.19685039 0.31496063,0 0.86614173 0.31496063,
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0.19685039 0 0.31496063,0.009634544 0.13602028 0.31496063,
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0.03759508 0.081144635 0.31496063,0.081144635 0.03759508 0.31496063,
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0.13602028 0.009634544 0.31496063,1.1417323 0 0.31496063,
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1.3385827 0.19685039 0.31496063,1.3289481 0.13602028 0.31496063,
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1.3009876 0.081144635 0.31496063,1.257438 0.03759508 0.31496063,
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1.2025624 0.009634544 0.31496063,1.3385827 0.86614173 0.31496063,
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1.1417323 1.0629921 0.31496063,1.3289481 0.92697185 0.31496063,
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1.3009876 0.98184749 0.31496063,1.257438 1.025397 0.31496063,
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1.2025624 1.0533576 0.31496063,0.19685039 1.0629921 0.31496063,
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0.009634544 0.92697185 0.31496063,0.03759508 0.98184749 0.31496063,
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0.081144635 1.025397 0.31496063,0.13602028 1.0533576 0.31496063] }
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coordIndex [
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6,4,5,-1,3,4,6,-1,0,6,2,-1,0,3,6,-1,22,20,1,-1,22,21,20,-1,19,1,0,-1,19,23,22,-1,
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19,0,2,-1,19,22,1,-1,8,10,9,-1,8,11,10,-1,8,12,11,-1,8,7,12,-1,14,2,7,-1,14,8,13,-1,
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14,19,2,-1,14,7,8,-1,18,13,15,-1,18,14,13,-1,17,15,16,-1,17,18,15,-1]
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normalPerVertex TRUE
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normal DEF NORM_2 Normal { vector [
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0 0 1,0 0 1,
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0 0 1,0 0 1,
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0 0 1,0 0 1,
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0 0 1,0 0 1,
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0 0 1,0 0 1,
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0 0 1,0 0 1,
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0 0 1,0 0 1,
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0 0 1,0 0 1,
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0 0 1,0 0 1,
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0 0 1,0 0 1,
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0 0 1,0 0 1,
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0 0 1,0 0 1] }
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}
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}
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DEF SHAPE_3 Shape {
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appearance USE APP_1
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geometry DEF FACE_3 IndexedFaceSet {
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coord DEF COORD_3 Coordinate { point [
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0 0.19685039 0,0.19685039 0 0,
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0.009634544 0.13602028 0,0.03759508 0.081144635 0,
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0.081144635 0.03759508 0,0.13602028 0.009634544 0,
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0.19685039 0 0.31496063,0 0.19685039 0.31496063,
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0.009634544 0.13602028 0.31496063,0.03759508 0.081144635 0.31496063,
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0.081144635 0.03759508 0.31496063,0.13602028 0.009634544 0.31496063] }
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coordIndex [
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8,0,2,-1,8,2,3,-1,8,7,0,-1,9,3,4,-1,9,8,3,-1,10,9,4,-1,11,4,5,-1,11,5,1,-1,
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11,10,4,-1,6,11,1,-1]
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normalPerVertex TRUE
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normal DEF NORM_3 Normal { vector [
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-0.98768834 -0.15643447 0,-0.15643447 -0.98768834 0,
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-0.95105652 -0.30901699 0,-0.83888072 -0.5443153 0,
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-0.58778525 -0.80901699 0,-0.30901699 -0.95105652 0,
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-0.15643447 -0.98768834 0,-0.98768834 -0.15643447 0,
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-0.95105652 -0.30901699 0,-0.77690301 -0.6296203 0,
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-0.58778525 -0.80901699 0,-0.30901699 -0.95105652 0] }
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}
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}
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DEF SHAPE_4 Shape {
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appearance USE APP_1
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geometry DEF FACE_4 IndexedFaceSet {
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coord DEF COORD_4 Coordinate { point [
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0 0.86614173 0,0 0.86614173 0.31496063,
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0.19685039 1.0629921 0.31496063,0.009634544 0.92697185 0.31496063,
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0.03759508 0.98184749 0.31496063,0.081144635 1.025397 0.31496063,
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0.13602028 1.0533576 0.31496063,0.19685039 1.0629921 0,
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0.009634544 0.92697185 0,0.03759508 0.98184749 0,
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0.081144635 1.025397 0,0.13602028 1.0533576 0] }
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coordIndex [
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2,7,11,-1,6,2,11,-1,5,10,9,-1,5,11,10,-1,5,6,11,-1,4,5,9,-1,3,8,0,-1,3,9,8,-1,
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3,4,9,-1,1,3,0,-1]
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normalPerVertex TRUE
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normal DEF NORM_4 Normal { vector [
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-0.98768834 0.15643447 0,-0.98768834 0.15643447 0,
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-0.15643447 0.98768834 0,-0.95105652 0.30901699 0,
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-0.80901699 0.58778525 0,-0.58778525 0.80901699 0,
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-0.30901699 0.95105652 0,-0.15643447 0.98768834 0,
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-0.95105652 0.30901699 0,-0.80901699 0.58778525 0,
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-0.58778525 0.80901699 0,-0.30901699 0.95105652 0] }
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}
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}
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DEF SHAPE_5 Shape {
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appearance USE APP_1
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geometry DEF FACE_5 IndexedFaceSet {
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coord DEF COORD_5 Coordinate { point [
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0 0.19685039 0,0 0.86614173 0,
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0.19685039 0 0,0.009634544 0.13602028 0,
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0.03759508 0.081144635 0,0.081144635 0.03759508 0,
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0.13602028 0.009634544 0,1.1417323 0 0,
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1.3385827 0.19685039 0,1.3289481 0.13602028 0,
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1.3009876 0.081144635 0,1.257438 0.03759508 0,
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1.2025624 0.009634544 0,1.3385827 0.86614173 0,
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1.1417323 1.0629921 0,1.3289481 0.92697185 0,
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1.3009876 0.98184749 0,1.257438 1.025397 0,
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1.2025624 1.0533576 0,0.19685039 1.0629921 0,
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0.009634544 0.92697185 0,0.03759508 0.98184749 0,
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0.081144635 1.025397 0,0.13602028 1.0533576 0] }
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coordIndex [
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6,5,4,-1,3,6,4,-1,0,2,6,-1,0,6,3,-1,22,1,20,-1,22,20,21,-1,19,0,1,-1,19,22,23,-1,
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19,2,0,-1,19,1,22,-1,8,9,10,-1,8,10,11,-1,8,11,12,-1,8,12,7,-1,14,7,2,-1,14,13,8,-1,
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14,2,19,-1,14,8,7,-1,18,15,13,-1,18,13,14,-1,17,16,15,-1,17,15,18,-1]
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normalPerVertex TRUE
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normal DEF NORM_5 Normal { vector [
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1,
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0 0 -1,0 0 -1] }
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}
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}
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DEF SHAPE_6 Shape {
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appearance USE APP_1
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geometry DEF FACE_6 IndexedFaceSet {
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coord DEF COORD_6 Coordinate { point [
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0.19685039 0 0,1.1417323 0 0,
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0.19685039 0 0.31496063,1.1417323 0 0.31496063] }
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coordIndex [
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3,0,1,-1,3,2,0,-1]
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normalPerVertex TRUE
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normal DEF NORM_6 Normal { vector [
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0 -1 0,0 -1 0,
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0 -1 0,0 -1 0] }
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}
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}
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DEF SHAPE_7 Shape {
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appearance USE APP_1
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geometry DEF FACE_7 IndexedFaceSet {
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coord DEF COORD_7 Coordinate { point [
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0.19685039 1.0629921 0,1.1417323 1.0629921 0,
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0.19685039 1.0629921 0.31496063,1.1417323 1.0629921 0.31496063] }
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coordIndex [
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3,1,0,-1,3,0,2,-1]
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normalPerVertex TRUE
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normal DEF NORM_7 Normal { vector [
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0 1 0,0 1 0,
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0 1 0,0 1 0] }
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}
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}
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DEF SHAPE_8 Shape {
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appearance USE APP_1
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geometry DEF FACE_8 IndexedFaceSet {
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coord DEF COORD_8 Coordinate { point [
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1.3385827 0.19685039 0,1.3385827 0.19685039 0.31496063,
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1.1417323 0 0.31496063,1.3289481 0.13602028 0.31496063,
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1.3009876 0.081144635 0.31496063,1.257438 0.03759508 0.31496063,
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1.2025624 0.009634544 0.31496063,1.1417323 0 0,
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1.3289481 0.13602028 0,1.3009876 0.081144635 0,
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1.257438 0.03759508 0,1.2025624 0.009634544 0] }
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coordIndex [
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6,2,7,-1,6,11,10,-1,6,7,11,-1,5,10,9,-1,5,6,10,-1,4,5,9,-1,3,8,0,-1,3,9,8,-1,
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3,4,9,-1,1,3,0,-1]
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normalPerVertex TRUE
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normal DEF NORM_8 Normal { vector [
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0.98768834 -0.15643447 0,0.98768834 -0.15643447 0,
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0.15643447 -0.98768834 0,0.95105652 -0.30901699 0,
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0.80901699 -0.58778525 0,0.6296203 -0.77690301 0,
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0.30901699 -0.95105652 0,0.15643447 -0.98768834 0,
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0.95105652 -0.30901699 0,0.80901699 -0.58778525 0,
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0.5443153 -0.83888072 0,0.30901699 -0.95105652 0] }
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}
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}
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DEF SHAPE_9 Shape {
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appearance USE APP_1
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geometry DEF FACE_9 IndexedFaceSet {
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coord DEF COORD_9 Coordinate { point [
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1.3385827 0.86614173 0,1.1417323 1.0629921 0,
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1.3289481 0.92697185 0,1.3009876 0.98184749 0,
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1.257438 1.025397 0,1.2025624 1.0533576 0,
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1.1417323 1.0629921 0.31496063,1.3385827 0.86614173 0.31496063,
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1.3289481 0.92697185 0.31496063,1.3009876 0.98184749 0.31496063,
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1.257438 1.025397 0.31496063,1.2025624 1.0533576 0.31496063] }
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coordIndex [
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8,0,2,-1,8,2,3,-1,8,7,0,-1,9,8,3,-1,10,3,4,-1,10,9,3,-1,11,4,5,-1,11,10,4,-1,
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6,5,1,-1,6,11,5,-1]
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normalPerVertex TRUE
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normal DEF NORM_9 Normal { vector [
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0.98768834 0.15643447 0,0.15643447 0.98768834 0,
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0.95105652 0.30901699 0,0.80901699 0.58778525 0,
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0.5443153 0.83888072 0,0.25844621 0.96602565 0,
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0.15643447 0.98768834 0,0.98768834 0.15643447 0,
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0.95105652 0.30901699 0,0.80901699 0.58778525 0,
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0.6296203 0.77690301 0,0.35872825 0.93344204 0] }
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}
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}
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DEF SHAPE_10 Shape {
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appearance USE APP_1
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geometry DEF FACE_10 IndexedFaceSet {
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coord DEF COORD_10 Coordinate { point [
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1.3385827 0.19685039 0.31496063,1.3385827 0.86614173 0.31496063,
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1.3385827 0.19685039 0,1.3385827 0.86614173 0] }
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coordIndex [
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0,2,3,-1,0,3,1,-1]
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normalPerVertex TRUE
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normal DEF NORM_10 Normal { vector [
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1 0 0,1 0 0,
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1 0 0,1 0 0] }
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}
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}
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] }
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] }
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] }
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