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Don't generate hatched fills for connectivity, etc.
(And in particular, don't regenerate them from within the multi-threaded connectivity algo.) Fixes https://gitlab.com/kicad/code/kicad/-/issues/20451
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@ -1807,12 +1807,6 @@ std::vector<SHAPE*> EDA_SHAPE::makeEffectiveShapes( bool aEdgeOnly, bool aLineCh
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break;
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}
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if( IsHatchedFill() )
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{
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for( int ii = 0; ii < GetHatching().OutlineCount(); ++ii )
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effectiveShapes.emplace_back( new SHAPE_SIMPLE( GetHatching().COutline( ii ) ) );
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}
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return effectiveShapes;
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}
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