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Unify terminology for items to be anchor instead of origin
The "anchor" is the point on items that are their local (0,0), and origin is on the coordinate system. Fixes https://gitlab.com/kicad/code/kicad/-/issues/19290
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56aacbd661
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1dfb7ecbd2
common/dialogs
pcbnew/tools
@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version 4.2.1-0-g80c4cb6)
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// C++ code generated with wxFormBuilder (version 4.2.1-0-g80c4cb6-dirty)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO *NOT* EDIT THIS FILE!
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@ -294,7 +294,7 @@ PANEL_COMMON_SETTINGS_BASE::PANEL_COMMON_SETTINGS_BASE( wxWindow* parent, wxWind
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wxBoxSizer* bEditingSizer;
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bEditingSizer = new wxBoxSizer( wxVERTICAL );
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m_warpMouseOnMove = new wxCheckBox( this, wxID_ANY, _("Warp mouse to origin of moved object"), wxDefaultPosition, wxDefaultSize, 0 );
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m_warpMouseOnMove = new wxCheckBox( this, wxID_ANY, _("Warp mouse to anchor of moved object"), wxDefaultPosition, wxDefaultSize, 0 );
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m_warpMouseOnMove->SetValue(true);
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bEditingSizer->Add( m_warpMouseOnMove, 0, wxALL, 5 );
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@ -3026,7 +3026,7 @@
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<property name="gripper">0</property>
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<property name="hidden">0</property>
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<property name="id">wxID_ANY</property>
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<property name="label">Warp mouse to origin of moved object</property>
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<property name="label">Warp mouse to anchor of moved object</property>
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<property name="max_size"></property>
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<property name="maximize_button">0</property>
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<property name="maximum_size"></property>
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version 4.2.1-0-g80c4cb6)
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// C++ code generated with wxFormBuilder (version 4.2.1-0-g80c4cb6-dirty)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO *NOT* EDIT THIS FILE!
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@ -346,7 +346,7 @@ TOOL_ACTION PCB_ACTIONS::setAnchor( TOOL_ACTION_ARGS()
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.DefaultHotkey( MD_SHIFT + MD_CTRL + 'N' )
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.LegacyHotkeyName( "Place the Footprint Anchor" )
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.FriendlyName( _( "Place the Footprint Anchor" ) )
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.Tooltip( _( "Set the coordinate origin point (anchor) of the footprint" ) )
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.Tooltip( _( "Set the anchor point of the footprint" ) )
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.Icon( BITMAPS::anchor )
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.Flags( AF_ACTIVATE ) );
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