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mirror of https://gitlab.com/kicad/code/kicad.git synced 2025-03-30 06:56:57 +00:00

Forward declarations are your friends

Why leak gl headers into most of kicad
This commit is contained in:
Marek Roszko 2025-01-08 21:23:14 -05:00 committed by Seth Hillbrand
parent 09e30adbb1
commit 1ebcd24944
4 changed files with 53 additions and 21 deletions

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@ -194,6 +194,7 @@ set( KICOMMON_SRCS
wildcards_and_files_ext.cpp
wx_filename.cpp
singleton.cpp
pgm_base.cpp
../scripting/python_scripting.cpp

43
common/singleton.cpp Normal file
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@ -0,0 +1,43 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <singleton.h>
#include <bs_thread_pool.hpp>
#include <gal/opengl/gl_context_mgr.h>
KICAD_SINGLETON::~KICAD_SINGLETON()
{
// This will wait for all threads to finish and then join them to the main thread
delete m_ThreadPool;
m_ThreadPool = nullptr;
m_GLContextManager->DeleteAll();
delete m_GLContextManager;
m_GLContextManager = nullptr;
}
void KICAD_SINGLETON::Init()
{
int num_threads = std::max( 0, ADVANCED_CFG::GetCfg().m_MaximumThreads );
m_ThreadPool = new BS::thread_pool( num_threads );
m_GLContextManager = new GL_CONTEXT_MANAGER();
}

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@ -21,37 +21,25 @@
#define KICAD_SINGLETON_H
#include <advanced_config.h>
#include <bs_thread_pool.hpp>
#include <gal/opengl/gl_context_mgr.h>
class GL_CONTEXT_MANAGER;
namespace BS
{
class thread_pool;
}
class KICAD_SINGLETON
{
public:
KICAD_SINGLETON(){};
~KICAD_SINGLETON()
{
// This will wait for all threads to finish and then join them to the main thread
delete m_ThreadPool;
m_ThreadPool = nullptr;
m_GLContextManager->DeleteAll();
delete m_GLContextManager;
m_GLContextManager = nullptr;
};
~KICAD_SINGLETON();
void Init()
{
int num_threads = std::max( 0, ADVANCED_CFG::GetCfg().m_MaximumThreads );
m_ThreadPool = new BS::thread_pool( num_threads );
m_GLContextManager = new GL_CONTEXT_MANAGER();
}
void Init();
BS::thread_pool* m_ThreadPool;
GL_CONTEXT_MANAGER* m_GLContextManager;
};

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@ -32,7 +32,7 @@
#include <wx/image.h>
#include <wx/init.h>
#include <wx/app.h>
bool init_unit_test()
{