diff --git a/common/gal/opengl/cached_container.cpp b/common/gal/opengl/cached_container.cpp
index fd9a689965..cadeed9f91 100644
--- a/common/gal/opengl/cached_container.cpp
+++ b/common/gal/opengl/cached_container.cpp
@@ -257,7 +257,7 @@ bool CACHED_CONTAINER::reallocate( unsigned int aSize )
                     (int) m_item, oldChunkOffset, newChunkOffset );
 #endif
         // The item was reallocated, so we have to copy all the old data to the new place
-        memcpy( &m_vertices[newChunkOffset], &m_vertices[m_chunkOffset], itemSize * VertexSize );
+        memcpy( &m_vertices[newChunkOffset], &m_vertices[m_chunkOffset], itemSize * VERTEX_SIZE );
 
         // Free the space used by the previous chunk
         addFreeChunk( m_chunkOffset, m_chunkSize );
@@ -288,7 +288,7 @@ void CACHED_CONTAINER::defragment( VERTEX* aTarget )
         int itemSize      = item->GetSize();
 
         // Move an item to the new container
-        memcpy( &aTarget[newOffset], &m_vertices[itemOffset], itemSize * VertexSize );
+        memcpy( &aTarget[newOffset], &m_vertices[itemOffset], itemSize * VERTEX_SIZE );
 
         // Update new offset
         item->setOffset( newOffset );
@@ -301,7 +301,7 @@ void CACHED_CONTAINER::defragment( VERTEX* aTarget )
     if( m_item->GetSize() > 0 )
     {
         memcpy( &aTarget[newOffset], &m_vertices[m_item->GetOffset()],
-                m_item->GetSize() * VertexSize );
+                m_item->GetSize() * VERTEX_SIZE );
         m_item->setOffset( newOffset );
         m_chunkOffset = newOffset;
     }
diff --git a/common/gal/opengl/cached_container_gpu.cpp b/common/gal/opengl/cached_container_gpu.cpp
index 9ccf972b64..f3f5498011 100644
--- a/common/gal/opengl/cached_container_gpu.cpp
+++ b/common/gal/opengl/cached_container_gpu.cpp
@@ -45,7 +45,7 @@ CACHED_CONTAINER_GPU::CACHED_CONTAINER_GPU( unsigned int aSize ) :
 
     glGenBuffers( 1, &m_glBufferHandle );
     glBindBuffer( GL_ARRAY_BUFFER, m_glBufferHandle );
-    glBufferData( GL_ARRAY_BUFFER, m_currentSize * VertexSize, NULL, GL_DYNAMIC_DRAW );
+    glBufferData( GL_ARRAY_BUFFER, m_currentSize * VERTEX_SIZE, NULL, GL_DYNAMIC_DRAW );
     glBindBuffer( GL_ARRAY_BUFFER, 0 );
     checkGlError( "allocating video memory for cached container" );
 }
@@ -120,7 +120,7 @@ bool CACHED_CONTAINER_GPU::defragmentResize( unsigned int aNewSize )
     assert( eaBuffer == 0 );
 #endif /* __WXDEBUG__ */
     glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, newBuffer );
-    glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VertexSize, NULL, GL_DYNAMIC_DRAW );
+    glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VERTEX_SIZE, NULL, GL_DYNAMIC_DRAW );
     checkGlError( "creating buffer during defragmentation" );
 
     ITEMS::iterator it, it_end;
@@ -135,7 +135,7 @@ bool CACHED_CONTAINER_GPU::defragmentResize( unsigned int aNewSize )
 
         // Move an item to the new container
         glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
-                itemOffset * VertexSize, newOffset * VertexSize, itemSize * VertexSize );
+                itemOffset * VERTEX_SIZE, newOffset * VERTEX_SIZE, itemSize * VERTEX_SIZE );
 
         // Update new offset
         item->setOffset( newOffset );
@@ -148,8 +148,8 @@ bool CACHED_CONTAINER_GPU::defragmentResize( unsigned int aNewSize )
     if( m_item->GetSize() > 0 )
     {
         glCopyBufferSubData( GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
-                m_item->GetOffset() * VertexSize, newOffset * VertexSize,
-                m_item->GetSize() * VertexSize );
+                m_item->GetOffset() * VERTEX_SIZE, newOffset * VERTEX_SIZE,
+                m_item->GetSize() * VERTEX_SIZE );
 
         m_item->setOffset( newOffset );
         m_chunkOffset = newOffset;
@@ -217,7 +217,7 @@ bool CACHED_CONTAINER_GPU::defragmentResizeMemcpy( unsigned int aNewSize )
     assert( eaBuffer == 0 );
 #endif /* __WXDEBUG__ */
     glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, newBuffer );
-    glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VertexSize, NULL, GL_DYNAMIC_DRAW );
+    glBufferData( GL_ELEMENT_ARRAY_BUFFER, aNewSize * VERTEX_SIZE, NULL, GL_DYNAMIC_DRAW );
     newBufferMem = static_cast<VERTEX*>( glMapBuffer( GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY ) );
     checkGlError( "creating buffer during defragmentation" );
 
diff --git a/common/gal/opengl/cached_container_ram.cpp b/common/gal/opengl/cached_container_ram.cpp
index a7109545cb..b6eff40b2a 100644
--- a/common/gal/opengl/cached_container_ram.cpp
+++ b/common/gal/opengl/cached_container_ram.cpp
@@ -45,7 +45,7 @@ CACHED_CONTAINER_RAM::CACHED_CONTAINER_RAM( unsigned int aSize ) :
     glGenBuffers( 1, &m_verticesBuffer );
     checkGlError( "generating vertices buffer" );
 
-    m_vertices = static_cast<VERTEX*>( malloc( aSize * VertexSize ) );
+    m_vertices = static_cast<VERTEX*>( malloc( aSize * VERTEX_SIZE ) );
 }
 
 
@@ -64,7 +64,7 @@ void CACHED_CONTAINER_RAM::Unmap()
     // Upload vertices coordinates and shader types to GPU memory
     glBindBuffer( GL_ARRAY_BUFFER, m_verticesBuffer );
     checkGlError( "binding vertices buffer" );
-    glBufferData( GL_ARRAY_BUFFER, usedSpace() * VertexSize, m_vertices, GL_STREAM_DRAW );
+    glBufferData( GL_ARRAY_BUFFER, usedSpace() * VERTEX_SIZE, m_vertices, GL_STREAM_DRAW );
     checkGlError( "transferring vertices" );
     glBindBuffer( GL_ARRAY_BUFFER, 0 );
     checkGlError( "unbinding vertices buffer" );
@@ -85,7 +85,7 @@ bool CACHED_CONTAINER_RAM::defragmentResize( unsigned int aNewSize )
     PROF_COUNTER totalTime;
 #endif /* __WXDEBUG__ */
 
-    VERTEX* newBufferMem = static_cast<VERTEX*>( malloc( aNewSize * VertexSize ) );
+    VERTEX* newBufferMem = static_cast<VERTEX*>( malloc( aNewSize * VERTEX_SIZE ) );
 
     if( !newBufferMem )
         return false;
diff --git a/common/gal/opengl/gpu_manager.cpp b/common/gal/opengl/gpu_manager.cpp
index 1f26e74c30..374e31c074 100644
--- a/common/gal/opengl/gpu_manager.cpp
+++ b/common/gal/opengl/gpu_manager.cpp
@@ -160,15 +160,15 @@ void GPU_CACHED_MANAGER::EndDrawing()
 
     // Bind vertices data buffers
     glBindBuffer( GL_ARRAY_BUFFER, cached->GetBufferHandle() );
-    glVertexPointer( CoordStride, GL_FLOAT, VertexSize, 0 );
-    glColorPointer( ColorStride, GL_UNSIGNED_BYTE, VertexSize, (GLvoid*) ColorOffset );
+    glVertexPointer( COORD_STRIDE, GL_FLOAT, VERTEX_SIZE, (GLvoid*) COORD_OFFSET );
+    glColorPointer( COLOR_STRIDE, GL_UNSIGNED_BYTE, VERTEX_SIZE, (GLvoid*) COLOR_OFFSET );
 
     if( m_shader != NULL )    // Use shader if applicable
     {
         m_shader->Use();
         glEnableVertexAttribArray( m_shaderAttrib );
-        glVertexAttribPointer( m_shaderAttrib, ShaderStride, GL_FLOAT, GL_FALSE,
-                               VertexSize, (GLvoid*) ShaderOffset );
+        glVertexAttribPointer( m_shaderAttrib, SHADER_STRIDE, GL_FLOAT, GL_FALSE,
+                               VERTEX_SIZE, (GLvoid*) SHADER_OFFSET );
     }
 
     glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_indicesBuffer );
@@ -252,23 +252,23 @@ void GPU_NONCACHED_MANAGER::EndDrawing()
 
     VERTEX*  vertices       = m_container->GetAllVertices();
     GLfloat* coordinates    = (GLfloat*) ( vertices );
-    GLubyte* colors         = (GLubyte*) ( vertices ) + ColorOffset;
+    GLubyte* colors         = (GLubyte*) ( vertices ) + COLOR_OFFSET;
 
     // Prepare buffers
     glEnableClientState( GL_VERTEX_ARRAY );
     glEnableClientState( GL_COLOR_ARRAY );
 
-    glVertexPointer( CoordStride, GL_FLOAT, VertexSize, coordinates );
-    glColorPointer( ColorStride, GL_UNSIGNED_BYTE, VertexSize, colors );
+    glVertexPointer( COORD_STRIDE, GL_FLOAT, VERTEX_SIZE, coordinates );
+    glColorPointer( COLOR_STRIDE, GL_UNSIGNED_BYTE, VERTEX_SIZE, colors );
 
     if( m_shader != NULL )    // Use shader if applicable
     {
-        GLfloat* shaders = (GLfloat*) ( vertices ) + ShaderOffset / sizeof(GLfloat);
+        GLfloat* shaders = (GLfloat*) ( vertices ) + SHADER_OFFSET / sizeof(GLfloat);
 
         m_shader->Use();
         glEnableVertexAttribArray( m_shaderAttrib );
-        glVertexAttribPointer( m_shaderAttrib, ShaderStride, GL_FLOAT, GL_FALSE,
-                               VertexSize, shaders );
+        glVertexAttribPointer( m_shaderAttrib, SHADER_STRIDE, GL_FLOAT, GL_FALSE,
+                               VERTEX_SIZE, shaders );
     }
 
     glDrawArrays( GL_TRIANGLES, 0, m_container->GetSize() );
diff --git a/common/gal/opengl/vertex_manager.cpp b/common/gal/opengl/vertex_manager.cpp
index 5e9b393b0a..76d433b9f7 100644
--- a/common/gal/opengl/vertex_manager.cpp
+++ b/common/gal/opengl/vertex_manager.cpp
@@ -44,7 +44,7 @@ VERTEX_MANAGER::VERTEX_MANAGER( bool aCached ) :
     m_gpu.reset( GPU_MANAGER::MakeManager( m_container.get() ) );
 
     // There is no shader used by default
-    for( unsigned int i = 0; i < ShaderStride; ++i )
+    for( unsigned int i = 0; i < SHADER_STRIDE; ++i )
         m_shader[i] = 0.0f;
 }
 
@@ -279,7 +279,7 @@ void VERTEX_MANAGER::putVertex( VERTEX& aTarget, GLfloat aX, GLfloat aY, GLfloat
     aTarget.a = m_color[3];
 
     // Apply currently used shader
-    for( unsigned int j = 0; j < ShaderStride; ++j )
+    for( unsigned int j = 0; j < SHADER_STRIDE; ++j )
     {
         aTarget.shader[j] = m_shader[j];
     }
diff --git a/include/gal/opengl/cached_container.h b/include/gal/opengl/cached_container.h
index 3b32612943..299c997262 100644
--- a/include/gal/opengl/cached_container.h
+++ b/include/gal/opengl/cached_container.h
@@ -91,17 +91,17 @@ protected:
     typedef std::set<VERTEX_ITEM*> ITEMS;
 
     ///> Stores size & offset of free chunks.
-    FREE_CHUNK_MAP      m_freeChunks;
+    FREE_CHUNK_MAP  m_freeChunks;
 
     ///> Stored VERTEX_ITEMs
-    ITEMS               m_items;
+    ITEMS m_items;
 
     ///> Currently modified item
-    VERTEX_ITEM*        m_item;
+    VERTEX_ITEM* m_item;
 
     ///> Properties of currently modified chunk & item
-    unsigned int        m_chunkSize;
-    unsigned int        m_chunkOffset;
+    unsigned int m_chunkSize;
+    unsigned int m_chunkOffset;
 
     /**
      * Resizes the chunk that stores the current item to the given size. The current item has
diff --git a/include/gal/opengl/vertex_common.h b/include/gal/opengl/vertex_common.h
index 38700bab15..f255633c4b 100644
--- a/include/gal/opengl/vertex_common.h
+++ b/include/gal/opengl/vertex_common.h
@@ -36,7 +36,7 @@
 
 namespace KIGFX
 {
-// Possible types of shaders
+///> Possible types of shaders
 enum SHADER_MODE
 {
     SHADER_NONE = 0,
@@ -46,32 +46,32 @@ enum SHADER_MODE
     SHADER_FONT
 };
 
-typedef struct
+///> Data structure for vertices {X,Y,Z,R,G,B,A,shader&param}
+struct VERTEX
 {
     GLfloat x, y, z;        // Coordinates
     GLubyte r, g, b, a;     // Color
     GLfloat shader[4];      // Shader type & params
-} VERTEX;
+};
 
-///< Data structure for vertices {X,Y,Z,R,G,B,A,shader&param} (@see VERTEX).
-const size_t VertexSize   = sizeof(VERTEX);
-const size_t VertexStride = VertexSize / sizeof(GLfloat);
+static constexpr size_t VERTEX_SIZE   = sizeof(VERTEX);
+static constexpr size_t VERTEX_STRIDE = VERTEX_SIZE / sizeof(GLfloat);
 
-const size_t CoordSize    = sizeof(VERTEX().x) + sizeof(VERTEX().y) + sizeof(VERTEX().z);
-const size_t CoordStride  = CoordSize / sizeof(GLfloat);
+static constexpr size_t COORD_OFFSET  = offsetof(VERTEX, x);
+static constexpr size_t COORD_SIZE    = sizeof(VERTEX::x) + sizeof(VERTEX::y) + sizeof(VERTEX::z);
+static constexpr size_t COORD_STRIDE  = COORD_SIZE / sizeof(GLfloat);
 
-// Offset of color data from the beginning of each vertex data
-const size_t ColorOffset  = offsetof(VERTEX, r);
-const size_t ColorSize    = sizeof(VERTEX().r) + sizeof(VERTEX().g) +
-                            sizeof(VERTEX().b) + sizeof(VERTEX().a);
-const size_t ColorStride  = ColorSize / sizeof(GLubyte);
+static constexpr size_t COLOR_OFFSET  = offsetof(VERTEX, r);
+static constexpr size_t COLOR_SIZE    = sizeof(VERTEX::r) + sizeof(VERTEX::g) + sizeof(VERTEX::b) + sizeof(VERTEX::a);
+static constexpr size_t COLOR_STRIDE  = COLOR_SIZE / sizeof(GLubyte);
 
 // Shader attributes
-const size_t ShaderOffset = offsetof(VERTEX, shader);
-const size_t ShaderSize   = sizeof(VERTEX().shader);
-const size_t ShaderStride = ShaderSize / sizeof(GLfloat);
+static constexpr size_t SHADER_OFFSET = offsetof(VERTEX, shader);
+static constexpr size_t SHADER_SIZE   = sizeof(VERTEX::shader);
+static constexpr size_t SHADER_STRIDE = SHADER_SIZE / sizeof(GLfloat);
+
+static constexpr size_t INDEX_SIZE    = sizeof(GLuint);
 
-const size_t IndexSize    = sizeof(GLuint);
 } // namespace KIGFX
 
 #endif /* VERTEX_COMMON_H_ */
diff --git a/include/gal/opengl/vertex_manager.h b/include/gal/opengl/vertex_manager.h
index 09c089b883..12bbaaea50 100644
--- a/include/gal/opengl/vertex_manager.h
+++ b/include/gal/opengl/vertex_manager.h
@@ -361,9 +361,9 @@ protected:
     /// Stack of transformation matrices, used for Push/PopMatrix
     std::stack<glm::mat4>   m_transformStack;
     /// Currently used color
-    GLubyte                 m_color[ColorStride];
+    GLubyte                 m_color[COLOR_STRIDE];
     /// Currently used shader and its parameters
-    GLfloat                 m_shader[ShaderStride];
+    GLfloat                 m_shader[SHADER_STRIDE];
 
     /// Currently reserved chunk to store vertices
     VERTEX*                 m_reserved;