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SVG import: avoid duplicating points in line chains
Every new section duplicated the start/end points. This saves half the points when importing. They're skipped later before they end up as real items, but it's confusing to trace through (and theoretically inefficent, but it'll be tiny).
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@ -306,7 +306,9 @@ void SVG_IMPORT_PLUGIN::DrawCubicBezierCurve( const float* aPoints,
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auto end = getBezierPoint( aPoints, 1.0f );
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auto segmentationThreshold = calculateBezierSegmentationThreshold( aPoints );
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aGeneratedPoints.push_back( start );
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if( aGeneratedPoints.size() == 0 || aGeneratedPoints.back() != start )
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aGeneratedPoints.push_back( start );
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segmentBezierCurve( start, end, 0.0f, 0.5f, aPoints, segmentationThreshold, aGeneratedPoints );
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aGeneratedPoints.push_back( end );
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}
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