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Use layer numbers in Eagle importer
The layer names may be translated but the numbers are invariant. Fixes https://gitlab.com/kicad/code/kicad/-/issues/19597
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@ -174,12 +174,22 @@ void SCH_IO_EAGLE::loadLayerDefs( const std::vector<std::unique_ptr<ELAYER>>& aL
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* </layers>
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*/
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if( elayer->name == wxT( "Nets" ) )
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switch ( elayer->number)
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{
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case 91:
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m_layerMap[elayer->number] = LAYER_WIRE;
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else if( elayer->name == wxT( "Info" ) || elayer->name == wxT( "Guide" ) )
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m_layerMap[elayer->number] = LAYER_NOTES;
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else if( elayer->name == wxT( "Busses" ) )
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break;
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case 92:
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m_layerMap[elayer->number] = LAYER_BUS;
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break;
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case 97:
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case 98:
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m_layerMap[elayer->number] = LAYER_NOTES;
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break;
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default:
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break;
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}
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}
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}
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