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QA: BOOST_CHECK to _TEST in some KiMath tests
This tells you the arguments when it fails. BOOST_TEST is available in all our Boost.Test version. Even if you didn't use it, these calls should have been BOOST_TEST_EQUAL(A, B) which also tells you the arguments on a test failure.
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libs/kimath/include/math
qa/tests
@ -20,6 +20,7 @@
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#ifndef VECTOR3_H_
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#define VECTOR3_H_
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#include <iostream>
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#include <stdint.h>
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#include <limits>
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#include <wx/debug.h>
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@ -201,6 +202,14 @@ VECTOR3<T>& VECTOR3<T>::operator/=( T aScalar )
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}
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template <class T>
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std::ostream& operator<<( std::ostream& aStream, const VECTOR3<T>& aVector )
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{
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aStream << "[ " << aVector.x << " | " << aVector.y << " | " << aVector.z << " ]";
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return aStream;
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}
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/* Default specializations */
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typedef VECTOR3<double> VECTOR3D;
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typedef VECTOR3<int> VECTOR3I;
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@ -88,13 +88,13 @@ BOOST_AUTO_TEST_CASE( ShapeCompoundCollide )
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int actual;
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// Check points on corners
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BOOST_CHECK( compoundA->Collide( compoundB, 0, &actual ) );
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BOOST_CHECK( actual == 0 );
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BOOST_TEST( actual == 0 );
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BOOST_CHECK( !compoundA->Collide( compoundC, 0, &actual ) );
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BOOST_CHECK( actual == 0 );
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BOOST_TEST( actual == 0 );
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BOOST_CHECK( compoundA->Collide( compoundC, 100, &actual ) );
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BOOST_CHECK( actual == 80 );
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BOOST_TEST( actual == 80 );
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BOOST_CHECK( shapesA[0]->Collide( compoundB, 0 ) );
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BOOST_CHECK( shapesA[1]->Collide( compoundB, 0 ) );
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@ -117,13 +117,13 @@ BOOST_AUTO_TEST_CASE( ShapeCompoundCollide )
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BOOST_CHECK( ! compoundC->Collide( shapesA[1], 0 ) );
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BOOST_CHECK( shapesC[0]->Collide( compoundA, 100, &actual ) );
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BOOST_CHECK( actual == 80 );
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BOOST_TEST( actual == 80 );
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BOOST_CHECK( shapesC[1]->Collide( compoundA, 100, &actual ) );
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BOOST_CHECK( actual == 80 );
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BOOST_TEST( actual == 80 );
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BOOST_CHECK( compoundA->Collide( shapesC[0], 100, &actual ) );
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BOOST_CHECK( actual == 80 );
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BOOST_TEST( actual == 80 );
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BOOST_CHECK( compoundA->Collide( shapesC[1], 100, &actual ) );
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BOOST_CHECK( actual == 80 );
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BOOST_TEST( actual == 80 );
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}
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@ -48,7 +48,7 @@ BOOST_AUTO_TEST_CASE( Collide_LineToLine )
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bool collided = static_cast<SHAPE*>( &lineA )->Collide( &lineB, 0, &actual, &location );
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BOOST_CHECK( collided );
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BOOST_CHECK( actual == 0 );
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BOOST_TEST( actual == 0 );
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BOOST_CHECK_MESSAGE( location == VECTOR2I( 5, 0 ), "Expected: " << VECTOR2I( 5, 0 ) << " Actual: " << location );
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}
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@ -66,7 +66,7 @@ BOOST_AUTO_TEST_CASE( Collide_LineToArc )
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bool collided = static_cast<SHAPE*>( &lineA )->Collide( &arcB, 0, &actual, &location );
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BOOST_CHECK( collided );
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BOOST_CHECK( actual == 0 );
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BOOST_TEST( actual == 0 );
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BOOST_CHECK_MESSAGE( location == VECTOR2I( 7, 0 ), "Expected: " << VECTOR2I( 7, 0 ) << " Actual: " << location );
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}
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@ -83,7 +83,7 @@ BOOST_AUTO_TEST_CASE( Collide_ArcToArc )
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bool collided = static_cast<SHAPE*>( &arcA )->Collide( &arcB, 0, &actual, &location );
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BOOST_CHECK( collided );
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BOOST_CHECK( actual == 0 );
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BOOST_TEST( actual == 0 );
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BOOST_CHECK_MESSAGE( location == VECTOR2I( 5, 5 ), "Expected: " << VECTOR2I( 5, 5 ) << " Actual: " << location );
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}
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@ -52,7 +52,7 @@ BOOST_AUTO_TEST_CASE( BasicInt )
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BOOST_TEST( box.GetSize() == VECTOR2L( 3, 4 ) );
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// Check the equality operator
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BOOST_CHECK( box == BOX2I( VECTOR2I( 1, 2 ), VECTOR2I( 3, 4 ) ) );
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BOOST_TEST( box == BOX2I( VECTOR2I( 1, 2 ), VECTOR2I( 3, 4 ) ) );
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// Inflate in-place
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BOX2I inflated = box;
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@ -101,7 +101,7 @@ BOOST_AUTO_TEST_CASE( ByCorners )
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const BOX2I boxByCorners = BOX2I::ByCorners( VECTOR2I( 1, 2 ), VECTOR2I( 3, 4 ) );
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const BOX2I boxByPosSize = BOX2I( VECTOR2I( 1, 2 ), VECTOR2I( 2, 2 ) );
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BOOST_CHECK( boxByCorners == boxByPosSize );
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BOOST_TEST( boxByCorners == boxByPosSize );
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}
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BOOST_AUTO_TEST_CASE( ByCentre )
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@ -109,7 +109,7 @@ BOOST_AUTO_TEST_CASE( ByCentre )
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const BOX2I boxByCenter = BOX2I::ByCenter( VECTOR2I( 100, 100 ), VECTOR2I( 20, 20 ) );
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const BOX2I boxByPosSize = BOX2I( VECTOR2I( 90, 90 ), VECTOR2I( 20, 20 ) );
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BOOST_CHECK( boxByCenter == boxByPosSize );
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BOOST_TEST( boxByCenter == boxByPosSize );
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}
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BOOST_AUTO_TEST_CASE( test_closest_point_to, *boost::unit_test::tolerance( 0.000001 ) )
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@ -119,31 +119,31 @@ BOOST_AUTO_TEST_CASE( test_closest_point_to, *boost::unit_test::tolerance( 0.000
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// check all quadrants
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// top left
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BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 1, 2 ) );
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BOOST_TEST( box.ClosestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 1, 2 ) );
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// top
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BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 2, 0 ) ) == VECTOR2D( 2, 2 ) );
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BOOST_TEST( box.ClosestPointTo( VECTOR2D( 2, 0 ) ) == VECTOR2D( 2, 2 ) );
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// top right
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BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 4, 2 ) );
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BOOST_TEST( box.ClosestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 4, 2 ) );
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// right
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BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 5 ) ) == VECTOR2D( 4, 5 ) );
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BOOST_TEST( box.ClosestPointTo( VECTOR2D( 6, 5 ) ) == VECTOR2D( 4, 5 ) );
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// bottom right
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BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 4, 6 ) );
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BOOST_TEST( box.ClosestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 4, 6 ) );
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// bottom
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BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 3, 7 ) ) == VECTOR2D( 3, 6 ) );
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BOOST_TEST( box.ClosestPointTo( VECTOR2D( 3, 7 ) ) == VECTOR2D( 3, 6 ) );
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// bottom left
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BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 1, 6 ) );
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BOOST_TEST( box.ClosestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 1, 6 ) );
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// left
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BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 3 ) ) == VECTOR2D( 1, 3 ) );
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BOOST_TEST( box.ClosestPointTo( VECTOR2D( 0, 3 ) ) == VECTOR2D( 1, 3 ) );
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// inside
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BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 2, 4 ) ) == VECTOR2D( 2, 4 ) );
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BOOST_TEST( box.ClosestPointTo( VECTOR2D( 2, 4 ) ) == VECTOR2D( 2, 4 ) );
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}
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BOOST_AUTO_TEST_CASE( test_farthest_point_to, *boost::unit_test::tolerance( 0.000001 ) )
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@ -155,30 +155,30 @@ BOOST_AUTO_TEST_CASE( test_farthest_point_to, *boost::unit_test::tolerance( 0.00
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// outside:
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// top left
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BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 4, 6 ) );
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BOOST_TEST( box.FarthestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 4, 6 ) );
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// top right
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BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 1, 6 ) );
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BOOST_TEST( box.FarthestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 1, 6 ) );
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// bottom right
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BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 1, 2 ) );
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BOOST_TEST( box.FarthestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 1, 2 ) );
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// bottom left
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BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 4, 2 ) );
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BOOST_TEST( box.FarthestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 4, 2 ) );
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// inside:
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// top left
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BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 2, 3 ) ) == VECTOR2D( 4, 6 ) );
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BOOST_TEST( box.FarthestPointTo( VECTOR2D( 2, 3 ) ) == VECTOR2D( 4, 6 ) );
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// top right
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BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 3, 3 ) ) == VECTOR2D( 1, 6 ) );
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BOOST_TEST( box.FarthestPointTo( VECTOR2D( 3, 3 ) ) == VECTOR2D( 1, 6 ) );
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// bottom right
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BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 3, 5 ) ) == VECTOR2D( 1, 2 ) );
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BOOST_TEST( box.FarthestPointTo( VECTOR2D( 3, 5 ) ) == VECTOR2D( 1, 2 ) );
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// bottom left
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BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 2, 5 ) ) == VECTOR2D( 4, 2 ) );
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BOOST_TEST( box.FarthestPointTo( VECTOR2D( 2, 5 ) ) == VECTOR2D( 4, 2 ) );
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}
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BOOST_AUTO_TEST_CASE( test_intersects_circle, *boost::unit_test::tolerance( 0.000001 ) )
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@ -186,16 +186,16 @@ BOOST_AUTO_TEST_CASE( test_intersects_circle, *boost::unit_test::tolerance( 0.00
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BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 6, 8 ) );
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// box inside circle (touching corners)
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BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 5 ) == true );
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BOOST_TEST( box.IntersectsCircle( VECTOR2D( 4, 6 ), 5 ) == true );
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// box completely inside circle
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BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 6 ) == true );
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BOOST_TEST( box.IntersectsCircle( VECTOR2D( 4, 6 ), 6 ) == true );
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// circle completely inside box
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BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 2 ) == true );
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BOOST_TEST( box.IntersectsCircle( VECTOR2D( 4, 6 ), 2 ) == true );
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// circle outside box
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BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 14, 6 ), 5 ) == false );
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BOOST_TEST( box.IntersectsCircle( VECTOR2D( 14, 6 ), 5 ) == false );
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}
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BOOST_AUTO_TEST_CASE( test_intersects_circle_edge, *boost::unit_test::tolerance( 0.000001 ) )
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@ -203,16 +203,16 @@ BOOST_AUTO_TEST_CASE( test_intersects_circle_edge, *boost::unit_test::tolerance(
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BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 6, 8 ) );
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// box touching edge
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BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 5, 1 ) == true );
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BOOST_TEST( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 5, 1 ) == true );
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// box completely inside circle
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BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 6, 1 ) == false );
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BOOST_TEST( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 6, 1 ) == false );
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// circle completely inside box
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BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 2, 1 ) == true );
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BOOST_TEST( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 2, 1 ) == true );
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// circle outside box
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BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 14, 6 ), 5, 1 ) == false );
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BOOST_TEST( box.IntersectsCircleEdge( VECTOR2D( 14, 6 ), 5, 1 ) == false );
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}
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BOOST_AUTO_TEST_SUITE_END()
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@ -42,8 +42,8 @@ BOOST_AUTO_TEST_CASE( test_equality_ops, *boost::unit_test::tolerance( 0.000001
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MATRIX3x3D m2( VECTOR3I{ 6, 6, 6 }, { 1, 1, 1 }, { 3, 3, 3 } );
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MATRIX3x3D m3( VECTOR3I{ 1, 1, 1 }, { 2, 2, 2 }, { 3, 3, 3 } );
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BOOST_CHECK( m1 == m3 );
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BOOST_CHECK( m2 != m1 );
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BOOST_TEST( m1 == m3 );
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BOOST_TEST( m2 != m1 );
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}
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BOOST_AUTO_TEST_CASE( test_matrix_multiply_vector, *boost::unit_test::tolerance( 0.000001 ) )
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@ -55,7 +55,7 @@ BOOST_AUTO_TEST_CASE( test_matrix_multiply_vector, *boost::unit_test::tolerance(
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VECTOR3I expected( 15, 30, 45 );
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BOOST_CHECK( res == expected );
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BOOST_TEST( res == expected );
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}
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@ -67,7 +67,7 @@ BOOST_AUTO_TEST_CASE( test_matrix_multiply_scalar, *boost::unit_test::tolerance(
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MATRIX3x3 expected( VECTOR3I{ 5, 5, 5 }, { 10, 10, 10 }, { 15, 15, 15 } );
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BOOST_CHECK( res == expected );
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BOOST_TEST( res == expected );
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}
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@ -79,7 +79,7 @@ BOOST_AUTO_TEST_CASE( test_cross_product, *boost::unit_test::tolerance( 0.000001
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VECTOR2I v1(0, 1);
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VECTOR2I v2(1, 0);
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BOOST_CHECK( v2.Cross( v1 ) == 1 );
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BOOST_TEST( v2.Cross( v1 ) == 1 );
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}
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BOOST_AUTO_TEST_CASE( test_dot_product, *boost::unit_test::tolerance( 0.000001 ) )
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@ -87,7 +87,7 @@ BOOST_AUTO_TEST_CASE( test_dot_product, *boost::unit_test::tolerance( 0.000001 )
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VECTOR2I v1( 0, 1 );
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VECTOR2I v2( 1, 0 );
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BOOST_CHECK( v2.Dot( v1 ) == 0 );
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BOOST_TEST( v2.Dot( v1 ) == 0 );
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}
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BOOST_AUTO_TEST_CASE( test_resize, *boost::unit_test::tolerance( 0.000001 ) )
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@ -99,11 +99,11 @@ BOOST_AUTO_TEST_CASE( test_resize, *boost::unit_test::tolerance( 0.000001 ) )
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VECTOR2I v4( 1, 1 );
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VECTOR2I v5( -70, -70 );
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BOOST_CHECK( v1.Resize( 8 ) == VECTOR2I( 6, 5 ) );
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BOOST_CHECK( v2.Resize( 10 ) == VECTOR2I( 10, -2 ) );
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BOOST_CHECK( v3.Resize( 4 ) == VECTOR2I( -4, 2 ) );
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BOOST_CHECK( v4.Resize( 1 ) == VECTOR2I( 1, 1 ) );
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BOOST_CHECK( v5.Resize( 100 ) == VECTOR2I( -71, -71 ) );
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BOOST_TEST( v1.Resize( 8 ) == VECTOR2I( 6, 5 ) );
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BOOST_TEST( v2.Resize( 10 ) == VECTOR2I( 10, -2 ) );
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BOOST_TEST( v3.Resize( 4 ) == VECTOR2I( -4, 2 ) );
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BOOST_TEST( v4.Resize( 1 ) == VECTOR2I( 1, 1 ) );
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BOOST_TEST( v5.Resize( 100 ) == VECTOR2I( -71, -71 ) );
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}
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BOOST_AUTO_TEST_CASE( test_casting )
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@ -40,7 +40,7 @@ BOOST_AUTO_TEST_CASE( test_cross_product, *boost::unit_test::tolerance( 0.000001
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VECTOR3I v1( 0, 1, 2 );
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VECTOR3I v2( 2, 1, 0 );
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BOOST_CHECK( v1.Cross( v2 ) == VECTOR3I(-2, 4 ,-2) );
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BOOST_TEST( v1.Cross( v2 ) == VECTOR3I( -2, 4, -2 ) );
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}
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BOOST_AUTO_TEST_CASE( test_dot_product, *boost::unit_test::tolerance( 0.000001 ) )
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@ -48,7 +48,7 @@ BOOST_AUTO_TEST_CASE( test_dot_product, *boost::unit_test::tolerance( 0.000001 )
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VECTOR3I v1( 0, 1, 2 );
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VECTOR3I v2( 2, 1, 0 );
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BOOST_CHECK( v1.Dot( v2 ) == 1 );
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BOOST_TEST( v1.Dot( v2 ) == 1 );
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}
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BOOST_AUTO_TEST_CASE( test_equality_ops, *boost::unit_test::tolerance( 0.000001 ) )
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@ -57,8 +57,8 @@ BOOST_AUTO_TEST_CASE( test_equality_ops, *boost::unit_test::tolerance( 0.000001
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VECTOR3I v2( 2, 2, 2 );
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VECTOR3I v3( 1, 1, 1 );
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BOOST_CHECK( v1 == v3 );
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BOOST_CHECK( v1 != v2 );
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BOOST_TEST( v1 == v3 );
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BOOST_TEST( v1 != v2 );
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}
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BOOST_AUTO_TEST_CASE( test_scalar_multiply, *boost::unit_test::tolerance( 0.000001 ) )
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@ -67,7 +67,7 @@ BOOST_AUTO_TEST_CASE( test_scalar_multiply, *boost::unit_test::tolerance( 0.0000
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v1 *= 5;
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BOOST_CHECK( v1 == VECTOR3( 5, 5, 5 ) );
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BOOST_TEST( v1 == VECTOR3( 5, 5, 5 ) );
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}
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BOOST_AUTO_TEST_CASE( test_scalar_divide, *boost::unit_test::tolerance( 0.000001 ) )
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@ -76,7 +76,7 @@ BOOST_AUTO_TEST_CASE( test_scalar_divide, *boost::unit_test::tolerance( 0.000001
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v1 /= 5;
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BOOST_CHECK( v1 == VECTOR3( 1, 1, 1 ) );
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BOOST_TEST( v1 == VECTOR3( 1, 1, 1 ) );
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}
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@ -42,10 +42,10 @@ BOOST_AUTO_TEST_CASE( SingleLayer )
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zone.SetLayer( F_Cu );
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BOOST_CHECK( zone.GetLayer() == F_Cu );
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BOOST_CHECK( zone.GetLayer() == zone.GetFirstLayer() );
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BOOST_TEST( zone.GetLayer() == F_Cu );
|
||||
BOOST_TEST( zone.GetLayer() == zone.GetFirstLayer() );
|
||||
|
||||
BOOST_CHECK( zone.IsOnCopperLayer() == true );
|
||||
BOOST_TEST( zone.IsOnCopperLayer() == true );
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE( MultipleLayers )
|
||||
@ -55,11 +55,11 @@ BOOST_AUTO_TEST_CASE( MultipleLayers )
|
||||
zone.SetLayerSet( { F_Cu, B_Cu } );
|
||||
|
||||
// There is no "the" layer in a multi-layer zone
|
||||
BOOST_CHECK( zone.GetLayer() == UNDEFINED_LAYER );
|
||||
BOOST_TEST( zone.GetLayer() == UNDEFINED_LAYER );
|
||||
// ... but there is a first layer
|
||||
BOOST_CHECK( zone.GetFirstLayer() == F_Cu );
|
||||
BOOST_TEST( zone.GetFirstLayer() == F_Cu );
|
||||
|
||||
BOOST_CHECK( zone.IsOnCopperLayer() == true );
|
||||
BOOST_TEST( zone.IsOnCopperLayer() == true );
|
||||
}
|
||||
|
||||
/**
|
||||
@ -74,10 +74,10 @@ BOOST_AUTO_TEST_CASE( RescuedLayers )
|
||||
|
||||
zone.SetLayer( Rescue );
|
||||
|
||||
BOOST_CHECK( zone.GetLayer() == Rescue );
|
||||
BOOST_CHECK( zone.GetLayer() == zone.GetFirstLayer() );
|
||||
BOOST_TEST( zone.GetLayer() == Rescue );
|
||||
BOOST_TEST( zone.GetLayer() == zone.GetFirstLayer() );
|
||||
|
||||
BOOST_CHECK( zone.IsOnCopperLayer() == false );
|
||||
BOOST_TEST( zone.IsOnCopperLayer() == false );
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_SUITE_END()
|
||||
|
Loading…
Reference in New Issue
Block a user