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router: initial support for multidrag (just the algorithm)
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@ -43,6 +43,7 @@ set( PCBNEW_PNS_SRCS
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pns_utils.cpp
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pns_via.cpp
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pns_walkaround.cpp
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pns_multi_dragger.cpp
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router_preview_item.cpp
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router_status_view_item.cpp
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router_tool.cpp
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1041
pcbnew/router/pns_multi_dragger.cpp
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1041
pcbnew/router/pns_multi_dragger.cpp
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File diff suppressed because it is too large
Load Diff
183
pcbnew/router/pns_multi_dragger.h
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183
pcbnew/router/pns_multi_dragger.h
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/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2024 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_MULTI_DRAGGER_H
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#define __PNS_MULTI_DRAGGER_H
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#include <memory>
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#include <math/vector2d.h>
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#include "pns_node.h"
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#include "pns_via.h"
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#include "pns_line.h"
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#include "pns_drag_algo.h"
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#include "pns_itemset.h"
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#include "pns_layerset.h"
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#include "pns_mouse_trail_tracer.h"
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namespace PNS {
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class ROUTER;
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class SHOVE;
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class OPTIMIZER;
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/**
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* MULTI_DRAGGER
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*
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* Dragging algorithm for multiple segments. Very trival version for demonstration purposes.
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*/
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class MULTI_DRAGGER : public DRAG_ALGO
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{
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public:
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MULTI_DRAGGER( ROUTER* aRouter );
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~MULTI_DRAGGER();
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/**
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* Function Start()
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*
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* Starts routing a single track at point aP, taking item aStartItem as anchor
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* (unless NULL). Returns true if a dragging operation has started.
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*/
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virtual bool Start( const VECTOR2I& aP, ITEM_SET& aPrimitives ) override;
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/**
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* Function Drag()
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*
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* Drags the current segment/corner/via to the point aP.
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* @return true, if dragging finished with success.
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*/
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bool Drag( const VECTOR2I& aP ) override;
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/**
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* Function FixRoute()
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*
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* Checks if the result of current dragging operation is correct
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* and eventually commits it to the world.
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* @return true, if dragging finished with success.
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*/
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bool FixRoute( bool aForceCommit ) override;
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/**
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* Function CurrentNode()
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*
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* Returns the most recent world state, including all
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* items changed due to dragging operation.
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*/
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NODE* CurrentNode() const override;
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/**
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* Function CurrentNets()
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*
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* Returns the net code(s) of currently routed track(s).
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*/
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const std::vector<NET_HANDLE> CurrentNets() const override;
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/**
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* Function CurrentLayer()
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*
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* Returns the layer of currently routed track.
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*/
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int CurrentLayer() const override;
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/**
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* Function Traces()
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*
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* Returns the set of dragged items.
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*/
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const ITEM_SET Traces() override;
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void SetMode( PNS::DRAG_MODE aDragMode ) override;
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PNS::DRAG_MODE Mode() const override;
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// Use case: we are dragging multiple tracks. The router erases a few of them, adds a few new ones. For the ease of use, it would be good for the tracks the be still selected when
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// the drag operation is completed. This method returns a set of the 'leader' (segments/arcs that have been selected for multi-fragging)
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virtual std::vector<PNS::ITEM*> GetLastCommittedLeaderSegments() override { return m_leaderSegments; };
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virtual bool GetForceMarkObstaclesMode( bool* aDragStatus ) const override
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{
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*aDragStatus = m_dragStatus;
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return false;
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}
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private:
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struct MDRAG_LINE
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{
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ITEM* leaderItem;
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std::vector<PNS::ITEM*> originalLeaders;
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bool isStrict;
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bool isMidSeg;
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bool isCorner;
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bool isDraggable;
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int leaderSegIndex = -1;
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bool cornerIsLast = false;
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PNS::LINE originalLine; // complete line (in a bundle) to drag
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PNS::LINE preDragLine; // complete line (in a bundle) to drag
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PNS::LINE draggedLine; // result of the drag calculation
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PNS::LINE preShoveLine; // result of the drag calculation
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bool dragOK = false;
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bool isPrimaryLine = false; // when true, it's the "leader"/"primary one" - the one the cursor is attached to
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bool clipDone = false;
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int offset; // distance between this line and the primary one (only applicable if the respective end segments are parallel)
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SEG midSeg;
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// VECTOR2I dragAnchor;
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int dragDist;
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int cornerDistance, leaderSegDistance;
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};
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bool multidragMarkObstacles ( std::vector<MDRAG_LINE>& aCompletedLines );
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bool multidragShove ( std::vector<MDRAG_LINE>& aCompletedLines );
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bool multidragWalkaround ( std::vector<MDRAG_LINE>& aCompletedLines );
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int findNewLeaderSegment( const LINE& aDraggedRaw, int leaderIndex, const LINE& aPostDrag ) const;
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int findNewLeaderSegment2( const MDRAG_LINE& aLine ) const;
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bool tryWalkaround( NODE* aNode, LINE& aOrig, LINE& aWalk, const LINE& aLeader );
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int m_mode;
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bool m_dragStatus;
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PNS_MODE m_currentMode;
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DRAG_MODE m_dragMode;
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std::vector<MDRAG_LINE> m_mdragLines;
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std::vector<PNS::ITEM*> m_leaderSegments;
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NODE* m_lastNode;
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NODE* m_preShoveNode;
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ITEM_SET m_origDraggedItems;
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ITEM_SET m_draggedItems;
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VECTOR2I m_dragStartPoint;
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SEG m_guide;
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std::unique_ptr<SHOVE> m_shove;
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};
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}
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#endif
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