diff --git a/common/lib_tree_model.cpp b/common/lib_tree_model.cpp index 575109420a..3d4678e787 100644 --- a/common/lib_tree_model.cpp +++ b/common/lib_tree_model.cpp @@ -295,18 +295,18 @@ LIB_TREE_NODE_ITEM& LIB_TREE_NODE_LIBRARY::AddItem( LIB_TREE_ITEM* aItem ) void LIB_TREE_NODE_LIBRARY::UpdateScore( EDA_COMBINED_MATCHER* aMatcher, const wxString& aLib, std::function<bool( LIB_TREE_NODE& aNode )>* aFilter ) { - int newScore = 0; + int maxChildScore = 0; for( std::unique_ptr<LIB_TREE_NODE>& child: m_Children ) { child->UpdateScore( aMatcher, aLib, aFilter ); - newScore = std::max( newScore, child->m_Score ); + maxChildScore = std::max( maxChildScore, child->m_Score ); } // Each time UpdateScore is called for a library, child (item) scores may go up or down. // If the all go down to zero, we need to make sure to drop the library from the list. - if( newScore > 0 ) - m_Score = std::max( m_Score, newScore ); + if( maxChildScore > 0 ) + m_Score = std::max( m_Score, maxChildScore ); else m_Score = 0; @@ -320,7 +320,17 @@ void LIB_TREE_NODE_LIBRARY::UpdateScore( EDA_COMBINED_MATCHER* aMatcher, const w // aMatcher test is additive if( aMatcher ) - m_Score += aMatcher->ScoreTerms( m_SearchTerms ); + { + int ownScore = aMatcher->ScoreTerms( m_SearchTerms ); + m_Score += ownScore; + + // If we have a hit on a library, show all children in that library + if( maxChildScore <= 0 && ownScore > 0 ) + { + for( std::unique_ptr<LIB_TREE_NODE>& child: m_Children ) + child->ForceScore( 1 ); + } + } // show all nodes if no search/filter/etc. criteria are given if( m_Children.empty() && !aMatcher && aLib.IsEmpty() && ( !aFilter || (*aFilter)(*this) ) ) diff --git a/include/lib_tree_model.h b/include/lib_tree_model.h index 613afe8578..fc1e4d71c0 100644 --- a/include/lib_tree_model.h +++ b/include/lib_tree_model.h @@ -89,6 +89,8 @@ public: */ virtual void ResetScore(); + virtual void ForceScore( int aScore ) { m_Score = aScore; } + /** * Store intrinsic ranks on all children of this node. See m_IntrinsicRank * member doc for more information.