7
mirror of https://gitlab.com/kicad/code/kicad.git synced 2025-04-21 08:21:39 +00:00

Break out pin spin function

This is a long routine that's easier to reason about
as a function and also can be useful elsewhere when dealing
with pin text orientation.
This commit is contained in:
John Beard 2024-10-03 19:59:45 +01:00
parent 4c5ce1a603
commit 7a986b5e55
3 changed files with 140 additions and 116 deletions

View File

@ -53,6 +53,7 @@
#include <sch_sheet_pin.h>
#include <sch_text.h>
#include <schematic.h>
#include <symb_transforms_utils.h>
#include <symbol_lib_table.h>
#include <tool/common_tools.h>
#include <sim/sim_model.h> // For V6 to V7 simulation model migration.
@ -584,119 +585,7 @@ SPIN_STYLE SCH_SCREEN::GetLabelOrientationForPoint( const VECTOR2I& aPosit
{
if( pin->GetPosition() == aPosition )
{
if( pin->GetOrientation() == PIN_ORIENTATION::PIN_RIGHT )
ret = SPIN_STYLE::LEFT;
else if( pin->GetOrientation() == PIN_ORIENTATION::PIN_LEFT )
ret = SPIN_STYLE::RIGHT;
else if( pin->GetOrientation() == PIN_ORIENTATION::PIN_UP )
ret = SPIN_STYLE::BOTTOM;
else if( pin->GetOrientation() == PIN_ORIENTATION::PIN_DOWN )
ret = SPIN_STYLE::UP;
switch( static_cast<SYMBOL_ORIENTATION_T>(
symbol->GetOrientation() & ( ~( SYM_MIRROR_X | SYM_MIRROR_Y ) ) ) )
{
case SYM_ROTATE_CLOCKWISE:
case SYM_ORIENT_90:
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::LEFT;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::UP;
if( symbol->GetOrientation() & SYM_MIRROR_X )
{
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::UP;
}
if( symbol->GetOrientation() & SYM_MIRROR_Y )
{
if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::LEFT;
}
break;
case SYM_ROTATE_COUNTERCLOCKWISE:
case SYM_ORIENT_270:
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::LEFT;
else if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::UP;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::BOTTOM;
if( symbol->GetOrientation() & SYM_MIRROR_X )
{
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::UP;
}
if( symbol->GetOrientation() & SYM_MIRROR_Y )
{
if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::LEFT;
}
break;
case SYM_ORIENT_180:
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::UP;
else if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::LEFT;
if( symbol->GetOrientation() & SYM_MIRROR_X )
{
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::UP;
}
if( symbol->GetOrientation() & SYM_MIRROR_Y )
{
if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::LEFT;
}
break;
case SYM_ORIENT_0:
case SYM_NORMAL:
default:
if( symbol->GetOrientation() & SYM_MIRROR_X )
{
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::UP;
}
if( symbol->GetOrientation() & SYM_MIRROR_Y )
{
if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::LEFT;
}
break;
}
ret = GetPinSpinStyle( *pin, *symbol );
break;
}
}

View File

@ -17,9 +17,11 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib_symbol.h"
#include "sch_symbol.h"
#include "sch_pin.h"
#include "symb_transforms_utils.h"
#include <lib_symbol.h>
#include <sch_symbol.h>
struct ORIENT_MIRROR
{
@ -105,3 +107,123 @@ void RotateAndMirrorPin( SCH_PIN& aPin, int aOrientMirror )
if( o.mirror_y )
aPin.MirrorHorizontallyPin( 0 );
}
SPIN_STYLE GetPinSpinStyle( const SCH_PIN& aPin, const SCH_SYMBOL& aSymbol )
{
SPIN_STYLE ret = SPIN_STYLE::UP;
if( aPin.GetOrientation() == PIN_ORIENTATION::PIN_RIGHT )
ret = SPIN_STYLE::LEFT;
else if( aPin.GetOrientation() == PIN_ORIENTATION::PIN_LEFT )
ret = SPIN_STYLE::RIGHT;
else if( aPin.GetOrientation() == PIN_ORIENTATION::PIN_UP )
ret = SPIN_STYLE::BOTTOM;
else if( aPin.GetOrientation() == PIN_ORIENTATION::PIN_DOWN )
ret = SPIN_STYLE::UP;
switch( static_cast<SYMBOL_ORIENTATION_T>( aSymbol.GetOrientation()
& ( ~( SYM_MIRROR_X | SYM_MIRROR_Y ) ) ) )
{
case SYM_ROTATE_CLOCKWISE:
case SYM_ORIENT_90:
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::LEFT;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::UP;
if( aSymbol.GetOrientation() & SYM_MIRROR_X )
{
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::UP;
}
if( aSymbol.GetOrientation() & SYM_MIRROR_Y )
{
if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::LEFT;
}
break;
case SYM_ROTATE_COUNTERCLOCKWISE:
case SYM_ORIENT_270:
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::LEFT;
else if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::UP;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::BOTTOM;
if( aSymbol.GetOrientation() & SYM_MIRROR_X )
{
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::UP;
}
if( aSymbol.GetOrientation() & SYM_MIRROR_Y )
{
if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::LEFT;
}
break;
case SYM_ORIENT_180:
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::UP;
else if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::LEFT;
if( aSymbol.GetOrientation() & SYM_MIRROR_X )
{
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::UP;
}
if( aSymbol.GetOrientation() & SYM_MIRROR_Y )
{
if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::LEFT;
}
break;
case SYM_ORIENT_0:
case SYM_NORMAL:
default:
if( aSymbol.GetOrientation() & SYM_MIRROR_X )
{
if( ret == SPIN_STYLE::UP )
ret = SPIN_STYLE::BOTTOM;
else if( ret == SPIN_STYLE::BOTTOM )
ret = SPIN_STYLE::UP;
}
if( aSymbol.GetOrientation() & SYM_MIRROR_Y )
{
if( ret == SPIN_STYLE::LEFT )
ret = SPIN_STYLE::RIGHT;
else if( ret == SPIN_STYLE::RIGHT )
ret = SPIN_STYLE::LEFT;
}
break;
}
return ret;
}

View File

@ -20,7 +20,11 @@
#pragma once
#include <sch_label.h>
#include <sch_pin.h>
class LIB_SYMBOL;
class SCH_SYMBOL;
/**
* Rotate and/or mirror graphic objects of LIB_SYMBOL aSymbol according to aOrientMirror.
@ -39,3 +43,12 @@ void OrientAndMirrorSymbolItems( LIB_SYMBOL* aLibSymbol, int aOrientation );
* @param aOrientation is the orientation+mirror value like returned by SCH_SYMBOL::GetOrientation()
*/
void RotateAndMirrorPin( SCH_PIN& aPin, int aOrientMirror );
/**
* Get the spin style for a pin's label, taking into account the pin's orientation,
* as well as the given symbol's orientation.
*
* For example, pin with PIN_RIGHT (i.e. a pin on the left side of a symbol, probably)
* and no symbol rotation/mirror will return SPIN_STYLE::LEFT.
*/
SPIN_STYLE GetPinSpinStyle( const SCH_PIN& aPin, const SCH_SYMBOL& aSymbol );