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RENDER_SETTINGS: try a slightly modified dot calculation.
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@ -54,13 +54,13 @@ RENDER_SETTINGS::~RENDER_SETTINGS()
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}
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#if 1
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constexpr double correction = 0.8; // Looks best visually and works on GTK and MSW
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#if 0
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constexpr double correction = 0.8; // Looks best visually
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#else
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constexpr double correction = 1.0; // Matches ISO 128-2, but creates issues on GTK and MSW:
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constexpr double correction = 1.0; // Matches ISO 128-2, but can creates issues on GTK and MSW:
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// "dots" are not always visible depending on the zoom level
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// because they create 0 lenght lines
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// So they will drawn as segments, even with correction = 1.0
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#endif
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@ -72,7 +72,9 @@ double RENDER_SETTINGS::GetDashLength( int aLineWidth ) const
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double RENDER_SETTINGS::GetDotLength( int aLineWidth ) const
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{
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return ( 1.0 - correction ) * aLineWidth;
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// The minimal length scale is arbitrary set to 0.2 after trials
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// 0 lenght can create drawing issues
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return std::max( ( 1.0 - correction ), 0.2 ) * aLineWidth;
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}
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