7
mirror of https://gitlab.com/kicad/code/kicad.git synced 2025-04-21 12:51:41 +00:00

Reverted commits that remove boost::polygon dependency (need more testing).

This commit is contained in:
Maciej Suminski 2015-07-14 22:23:13 +02:00
parent 9f18e5a98f
commit d2ebf688f9
57 changed files with 5030 additions and 1209 deletions

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@ -49,7 +49,7 @@
class BOARD_DESIGN_SETTINGS;
class EDA_3D_FRAME;
class SHAPE_POLY_SET;
class CPOLYGONS_LIST;
class REPORTER;
class VIA;
@ -306,7 +306,7 @@ private:
* Used only to draw pads outlines on silkscreen layers.
*/
void buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
SHAPE_POLY_SET& aCornerBuffer,
CPOLYGONS_LIST& aCornerBuffer,
int aWidth,
int aCircleToSegmentsCount,
double aCorrectionFactor );

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@ -637,7 +637,9 @@ void EDA_3D_CANVAS::buildBoard3DAuxLayers( REPORTER* aErrorMessages, REPORTER* a
double correctionFactor = 1.0 / cos( M_PI / (segcountforcircle * 2) );
BOARD* pcb = GetBoard();
SHAPE_POLY_SET bufferPolys;
CPOLYGONS_LIST bufferPolys;
bufferPolys.reserve( 5000 ); // Reserve for items not on board
static const LAYER_ID sequence[] = {
Dwgs_User,
@ -699,10 +701,12 @@ void EDA_3D_CANVAS::buildBoard3DAuxLayers( REPORTER* aErrorMessages, REPORTER* a
// bufferPolys contains polygons to merge. Many overlaps .
// Calculate merged polygons and remove pads and vias holes
if( bufferPolys.IsEmpty() )
if( bufferPolys.GetCornersCount() == 0 )
continue;
bufferPolys.Fracture();
KI_POLYGON_SET currLayerPolyset;
KI_POLYGON_SET polyset;
bufferPolys.ExportTo( polyset );
currLayerPolyset += polyset;
int thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer );
int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer );
@ -715,6 +719,9 @@ void EDA_3D_CANVAS::buildBoard3DAuxLayers( REPORTER* aErrorMessages, REPORTER* a
else
zpos -= thickness/2 ;
bufferPolys.RemoveAllContours();
bufferPolys.ImportFrom( currLayerPolyset );
float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted)
// If we are not using thickness, then the znormal must face the layer direction

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@ -62,7 +62,7 @@ void TransfertToGLlist( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUni
* from Z position = aZpos to aZpos + aHeight
* Used to create the vertical sides of 3D horizontal shapes with thickness.
*/
static void Draw3D_VerticalPolygonalCylinder( const SHAPE_POLY_SET& aPolysList,
static void Draw3D_VerticalPolygonalCylinder( const CPOLYGONS_LIST& aPolysList,
int aHeight, int aZpos,
bool aInside, double aBiuTo3DUnits )
{
@ -87,28 +87,29 @@ static void Draw3D_VerticalPolygonalCylinder( const SHAPE_POLY_SET& aPolysList,
coords[3].z = coords[0].z;
// Draw the vertical polygonal side
for( int ii = 0; ii < aPolysList.OutlineCount(); ii++ )
int startContour = 0;
for( unsigned ii = 0; ii < aPolysList.GetCornersCount(); ii++ )
{
const SHAPE_LINE_CHAIN& path = aPolysList.COutline( ii );
unsigned jj = ii + 1;
for( int jj = 0; jj < path.PointCount(); jj++ )
if( aPolysList.IsEndContour( ii ) || jj >= aPolysList.GetCornersCount() )
{
const VECTOR2I& a = path.CPoint( jj );
const VECTOR2I& b = path.CPoint( jj + 1 );
// Build the 4 vertices of each GL_QUAD
coords[0].x = a.x;
coords[0].y = -a.y;
coords[1].x = coords[0].x;
coords[1].y = coords[0].y; // only z change
coords[2].x = b.x;
coords[2].y = -b.y;
coords[3].x = coords[2].x;
coords[3].y = coords[2].y; // only z change
// Creates the GL_QUAD
TransfertToGLlist( coords, aBiuTo3DUnits );
jj = startContour;
startContour = ii + 1;
}
// Build the 4 vertices of each GL_QUAD
coords[0].x = aPolysList.GetX( ii );
coords[0].y = -aPolysList.GetY( ii );
coords[1].x = coords[0].x;
coords[1].y = coords[0].y; // only z change
coords[2].x = aPolysList.GetX( jj );
coords[2].y = -aPolysList.GetY( jj );
coords[3].x = coords[2].x;
coords[3].y = coords[2].y; // only z change
// Creates the GL_QUAD
TransfertToGLlist( coords, aBiuTo3DUnits );
}
}
@ -146,7 +147,7 @@ void SetGLTexture( GLuint text_id, float scale )
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList,
void Draw3D_SolidHorizontalPolyPolygons( const CPOLYGONS_LIST& aPolysList,
int aZpos, int aThickness, double aBiuTo3DUnits,
bool aUseTextures,
float aNormal_Z_Orientation )
@ -175,7 +176,7 @@ void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList,
glNormal3f( 0.0, 0.0, aNormal_Z_Orientation );
// Draw solid areas contained in this list
SHAPE_POLY_SET polylist = aPolysList; // temporary copy for gluTessVertex
CPOLYGONS_LIST polylist = aPolysList; // temporary copy for gluTessVertex
int startContour;
@ -183,7 +184,7 @@ void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList,
{
startContour = 1;
for ( SHAPE_POLY_SET::ITERATOR ii = polylist.Iterate(); ii; ++ii )
for( unsigned ii = 0; ii < polylist.GetCornersCount(); ii++ )
{
if( startContour == 1 )
{
@ -192,16 +193,16 @@ void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList,
startContour = 0;
}
v_data[0] = ii->x * aBiuTo3DUnits;
v_data[1] = -ii->y * aBiuTo3DUnits;
v_data[0] = polylist.GetX( ii ) * aBiuTo3DUnits;
v_data[1] = -polylist.GetY( ii ) * aBiuTo3DUnits;
// gluTessVertex store pointers on data, not data, so do not store
// different corners values in a temporary variable
// but send pointer on each CPolyPt value in polylist
// before calling gluDeleteTess
gluTessVertex( tess, v_data, &ii.Get() );
gluTessVertex( tess, v_data, &polylist[ii] );
if( ii.IsEndContour() )
if( polylist.IsEndContour( ii ) )
{
gluTessEndContour( tess );
gluTessEndPolygon( tess );
@ -241,15 +242,14 @@ void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList,
* The first polygon is the main polygon, others are holes
* See Draw3D_SolidHorizontalPolyPolygons for more info
*/
void Draw3D_SolidHorizontalPolygonWithHoles( const SHAPE_POLY_SET& aPolysList,
void Draw3D_SolidHorizontalPolygonWithHoles( const CPOLYGONS_LIST& aPolysList,
int aZpos, int aThickness,
double aBiuTo3DUnits, bool aUseTextures,
float aNormal_Z_Orientation )
{
SHAPE_POLY_SET polygon( aPolysList );
polygon.Fracture();
CPOLYGONS_LIST polygon;
ConvertPolysListWithHolesToOnePolygon( aPolysList, polygon );
Draw3D_SolidHorizontalPolyPolygons( polygon, aZpos, aThickness, aBiuTo3DUnits, aUseTextures,
aNormal_Z_Orientation );
}
@ -265,7 +265,7 @@ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
int aZpos, double aBiuTo3DUnits )
{
const int slice = SEGM_PER_CIRCLE;
SHAPE_POLY_SET outer_cornerBuffer;
CPOLYGONS_LIST outer_cornerBuffer;
TransformCircleToPolygon( outer_cornerBuffer, aCenterPos,
aRadius + (aThickness / 2), slice );
@ -273,7 +273,7 @@ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
std::vector<S3D_VERTEX> coords;
coords.resize( 4 );
SHAPE_POLY_SET inner_cornerBuffer;
CPOLYGONS_LIST inner_cornerBuffer;
if( aThickness ) // build the the vertical inner polygon (hole)
TransformCircleToPolygon( inner_cornerBuffer, aCenterPos,
aRadius - (aThickness / 2), slice );
@ -294,11 +294,10 @@ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
if( aThickness )
{
// draw top (front) and bottom (back) horizontal sides (rings)
outer_cornerBuffer.AddHole( inner_cornerBuffer.COutline( 0 ) );
SHAPE_POLY_SET polygon = outer_cornerBuffer;
polygon.Fracture();
outer_cornerBuffer.Append( inner_cornerBuffer );
CPOLYGONS_LIST polygon;
ConvertPolysListWithHolesToOnePolygon( outer_cornerBuffer, polygon );
// draw top (front) horizontal ring
Draw3D_SolidHorizontalPolyPolygons( polygon, aZpos + aHeight, 0, aBiuTo3DUnits, false,
1.0f );
@ -327,7 +326,7 @@ void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
const int slice = SEGM_PER_CIRCLE;
// Build the points to approximate oblong cylinder by segments
SHAPE_POLY_SET outer_cornerBuffer;
CPOLYGONS_LIST outer_cornerBuffer;
int segm_width = (aRadius * 2) + aThickness;
TransformRoundedEndsSegmentToPolygon( outer_cornerBuffer, aAxis1Pos,
@ -340,7 +339,7 @@ void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
if( aThickness )
{
SHAPE_POLY_SET inner_cornerBuffer;
CPOLYGONS_LIST inner_cornerBuffer;
segm_width = aRadius * 2;
TransformRoundedEndsSegmentToPolygon( inner_cornerBuffer, aAxis1Pos,
aAxis2Pos, slice, segm_width );
@ -352,10 +351,10 @@ void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
// Build the horizontal full polygon shape
// (outer polygon shape - inner polygon shape)
outer_cornerBuffer.AddHole( inner_cornerBuffer.COutline( 0 ) );
outer_cornerBuffer.Append( inner_cornerBuffer );
SHAPE_POLY_SET polygon( outer_cornerBuffer );
polygon.Fracture();
CPOLYGONS_LIST polygon;
ConvertPolysListWithHolesToOnePolygon( outer_cornerBuffer, polygon );
// draw top (front) horizontal side (ring)
Draw3D_SolidHorizontalPolyPolygons( polygon, aZpos + aHeight, 0, aBiuTo3DUnits, false,
@ -380,8 +379,8 @@ void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd,
int aWidth, int aThickness, int aZpos, double aBiuTo3DUnits )
{
SHAPE_POLY_SET cornerBuffer;
const int slice = SEGM_PER_CIRCLE;
CPOLYGONS_LIST cornerBuffer;
const int slice = SEGM_PER_CIRCLE;
TransformRoundedEndsSegmentToPolygon( cornerBuffer, aStart, aEnd, slice, aWidth );
@ -395,7 +394,7 @@ void Draw3D_ArcSegment( const wxPoint& aCenterPos, const wxPoint& aStartPoint,
{
const int slice = SEGM_PER_CIRCLE;
SHAPE_POLY_SET cornerBuffer;
CPOLYGONS_LIST cornerBuffer;
TransformArcToPolygon( cornerBuffer, aCenterPos, aStartPoint, aArcAngle,
slice, aWidth );
@ -422,7 +421,7 @@ void CALLBACK tessEndCB()
void CALLBACK tessCPolyPt2Vertex( const GLvoid* data )
{
// cast back to double type
const VECTOR2I* ptr = (const VECTOR2I*) data;
const CPolyPt* ptr = (const CPolyPt*) data;
if( s_useTextures )
{

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@ -43,7 +43,7 @@
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList,
void Draw3D_SolidHorizontalPolyPolygons( const CPOLYGONS_LIST& aPolysList,
int aZpos, int aThickness, double aBiuTo3DUnits,
bool aUseTextures,
float aNormal_Z_Orientation );
@ -61,7 +61,7 @@ void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList,
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidHorizontalPolygonWithHoles( const SHAPE_POLY_SET& aPolysList,
void Draw3D_SolidHorizontalPolygonWithHoles( const CPOLYGONS_LIST& aPolysList,
int aZpos, int aThickness, double aBiuTo3DUnits,
bool aUseTextures,
float aNormal_Z_Orientation );

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@ -57,8 +57,6 @@
#include <trackball.h>
#include <3d_draw_basic_functions.h>
#include <geometry/shape_poly_set.h>
#include <geometry/shape_file_io.h>
#include <CImage.h>
#include <reporter.h>
@ -70,7 +68,6 @@
*/
GLfloat Get3DLayer_Z_Orientation( LAYER_NUM aLayer );
#if 0
// FIX ME: these 2 functions are fully duplicate of the same 2 functions in
// pcbnew/zones_convert_brd_items_to_polygons_with_Boost.cpp
@ -91,7 +88,7 @@ static const SHAPE_POLY_SET convertPolyListToPolySet(const CPOLYGONS_LIST& aList
while( ic < corners_count )
{
rv.Append( aList.GetX(ic), aList.GetY(ic) );
rv.AppendVertex( aList.GetX(ic), aList.GetY(ic) );
if( aList.IsEndContour( ic ) )
break;
@ -131,7 +128,6 @@ static const CPOLYGONS_LIST convertPolySetToPolyList(const SHAPE_POLY_SET& aPoly
return list;
}
#endif
void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
REPORTER* aErrorMessages, REPORTER* aActivity )
@ -160,11 +156,13 @@ void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
// a fine representation
double correctionFactorLQ = 1.0 / cos( M_PI / (segcountLowQuality * 2.0) );
SHAPE_POLY_SET bufferPolys;
SHAPE_POLY_SET bufferPcbOutlines; // stores the board main outlines
SHAPE_POLY_SET bufferZonesPolys;
SHAPE_POLY_SET currLayerHoles, allLayerHoles; // Contains holes for the current layer
// + zones when holes are removed from zones
CPOLYGONS_LIST bufferPolys;
bufferPolys.reserve( 500000 ); // Reserve for large board: tracks mainly
// + zones when holes are removed from zones
CPOLYGONS_LIST bufferPcbOutlines; // stores the board main outlines
CPOLYGONS_LIST allLayerHoles; // Contains through holes, calculated only once
allLayerHoles.reserve( 20000 );
// Build a polygon from edge cut items
wxString msg;
@ -181,7 +179,12 @@ void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
}
}
bool throughHolesListBuilt = false; // flag to build the through hole polygon list only once
CPOLYGONS_LIST bufferZonesPolys;
bufferZonesPolys.reserve( 300000 ); // Reserve for large board ( copper zones mainly )
// when holes are not removed from zones
CPOLYGONS_LIST currLayerHoles; // Contains holes for the current layer
bool throughHolesListBuilt = false; // flag to build the through hole polygon list only once
LSET cu_set = LSET::AllCuMask( GetPrm3DVisu().m_CopperLayersCount );
@ -348,18 +351,47 @@ void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
// bufferPolys contains polygons to merge. Many overlaps .
// Calculate merged polygons
if( bufferPolys.IsEmpty() )
if( bufferPolys.GetCornersCount() == 0 )
continue;
#if 0
// Set to 1 to use boost::polygon to subtract holes to copper areas
// (due to bugs in boost::polygon, this is deprecated and Clipper is used instead
KI_POLYGON_SET currLayerPolyset;
KI_POLYGON_SET polysetHoles;
// Add polygons, without holes
bufferPolys.ExportTo( currLayerPolyset );
// Add through holes (created only once) in current polygon holes list
currLayerHoles.Append( allLayerHoles );
if( currLayerHoles.GetCornersCount() > 0 )
currLayerHoles.ExportTo( polysetHoles );
// Merge polygons, and remove holes
currLayerPolyset -= polysetHoles;
bufferPolys.RemoveAllContours();
bufferPolys.ImportFrom( currLayerPolyset );
#else
// Use Clipper lib to subtract holes to copper areas
SHAPE_POLY_SET solidAreas = convertPolyListToPolySet( bufferPolys );
solidAreas.Simplify();
bufferPolys.Simplify();
currLayerHoles.Simplify();
allLayerHoles.Simplify();
bufferPolys.BooleanSubtract( allLayerHoles );
bufferPolys.Fracture();
// Add through holes (created only once) in current polygon holes list
currLayerHoles.Append( allLayerHoles );
if( currLayerHoles.GetCornersCount() > 0 )
{
SHAPE_POLY_SET holes = convertPolyListToPolySet( currLayerHoles );
holes.Simplify();
solidAreas.Subtract ( holes );
}
SHAPE_POLY_SET fractured = solidAreas;
fractured.Fracture();
bufferPolys.RemoveAllContours();
bufferPolys = convertPolySetToPolyList( fractured );
#endif
int thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer );
int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer );
@ -389,7 +421,7 @@ void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
// If holes are not removed from copper zones (for calculation time reasons,
// the zone polygons are stored in bufferZonesPolys and have to be drawn now:
if( !bufferZonesPolys.IsEmpty() )
if( bufferZonesPolys.GetCornersCount() )
{
Draw3D_SolidHorizontalPolyPolygons( bufferZonesPolys, zpos, thickness,
GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
@ -458,10 +490,22 @@ void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
zpos += (copper_thickness + epsilon) / 2.0f;
board_thickness -= copper_thickness + epsilon;
bufferPcbOutlines.BooleanSubtract( allLayerHoles );
bufferPcbOutlines.Fracture();
KI_POLYGON_SET currLayerPolyset;
KI_POLYGON_SET polysetHoles;
if( !bufferPcbOutlines.IsEmpty() )
// Add polygons, without holes
bufferPcbOutlines.ExportTo( currLayerPolyset );
// Build holes list
allLayerHoles.ExportTo( polysetHoles );
// remove holes
currLayerPolyset -= polysetHoles;
bufferPcbOutlines.RemoveAllContours();
bufferPcbOutlines.ImportFrom( currLayerPolyset );
if( bufferPcbOutlines.GetCornersCount() )
{
Draw3D_SolidHorizontalPolyPolygons( bufferPcbOutlines, zpos + board_thickness / 2.0,
board_thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
@ -487,9 +531,12 @@ void EDA_3D_CANVAS::buildTechLayers3DView( REPORTER* aErrorMessages, REPORTER* a
double correctionFactorLQ = 1.0 / cos( M_PI / (segcountLowQuality * 2) );
SHAPE_POLY_SET bufferPolys;
SHAPE_POLY_SET allLayerHoles; // Contains through holes, calculated only once
SHAPE_POLY_SET bufferPcbOutlines; // stores the board main outlines
CPOLYGONS_LIST bufferPolys;
bufferPolys.reserve( 100000 ); // Reserve for large board
CPOLYGONS_LIST allLayerHoles; // Contains through holes, calculated only once
allLayerHoles.reserve( 20000 );
CPOLYGONS_LIST bufferPcbOutlines; // stores the board main outlines
// Build a polygon from edge cut items
wxString msg;
@ -534,6 +581,9 @@ void EDA_3D_CANVAS::buildTechLayers3DView( REPORTER* aErrorMessages, REPORTER* a
// draw graphic items, on technical layers
KI_POLYGON_SET brdpolysetHoles;
allLayerHoles.ExportTo( brdpolysetHoles );
static const LAYER_ID teckLayerList[] = {
B_Adhes,
F_Adhes,
@ -625,33 +675,32 @@ void EDA_3D_CANVAS::buildTechLayers3DView( REPORTER* aErrorMessages, REPORTER* a
// bufferPolys contains polygons to merge. Many overlaps .
// Calculate merged polygons and remove pads and vias holes
if( bufferPolys.IsEmpty() )
if( bufferPolys.GetCornersCount() == 0 )
continue;
allLayerHoles.Simplify();
KI_POLYGON_SET currLayerPolyset;
KI_POLYGON_SET polyset;
// Solder mask layers are "negative" layers.
// Shapes should be removed from the full board area.
if( layer == B_Mask || layer == F_Mask )
{
SHAPE_POLY_SET cuts = bufferPolys;
bufferPolys = bufferPcbOutlines;
cuts.Append(allLayerHoles);
cuts.Simplify();
bufferPolys.BooleanSubtract( cuts );
bufferPcbOutlines.ExportTo( currLayerPolyset );
bufferPolys.Append( allLayerHoles );
bufferPolys.ExportTo( polyset );
currLayerPolyset -= polyset;
}
// Remove holes from Solder paste layers and siklscreen
else if( layer == B_Paste || layer == F_Paste
|| layer == B_SilkS || layer == F_SilkS )
{
bufferPolys.BooleanSubtract( allLayerHoles );
bufferPolys.ExportTo( currLayerPolyset );
currLayerPolyset -= brdpolysetHoles;
}
else // usuall layers, merge polys built from each item shape:
{
bufferPolys.ExportTo( polyset );
currLayerPolyset += polyset;
}
bufferPolys.Fracture();
int thickness = 0;
@ -679,6 +728,8 @@ void EDA_3D_CANVAS::buildTechLayers3DView( REPORTER* aErrorMessages, REPORTER* a
zpos -= thickness/2 ;
}
bufferPolys.RemoveAllContours();
bufferPolys.ImportFrom( currLayerPolyset );
float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted)

View File

@ -358,7 +358,7 @@ void EDA_3D_CANVAS::draw3DPadHole( const D_PAD* aPad )
return;
// Store here the points to approximate hole by segments
SHAPE_POLY_SET holecornersBuffer;
CPOLYGONS_LIST holecornersBuffer;
int thickness = GetPrm3DVisu().GetCopperThicknessBIU();
int height = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu ) -
GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
@ -436,7 +436,7 @@ void EDA_3D_CANVAS::draw3DViaHole( const VIA* aVia )
* Used only to draw pads outlines on silkscreen layers.
*/
void EDA_3D_CANVAS::buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
SHAPE_POLY_SET& aCornerBuffer,
CPOLYGONS_LIST& aCornerBuffer,
int aWidth,
int aCircleToSegmentsCount,
double aCorrectionFactor )
@ -449,22 +449,17 @@ void EDA_3D_CANVAS::buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
}
// For other shapes, draw polygon outlines
SHAPE_POLY_SET corners;
CPOLYGONS_LIST corners;
aPad->BuildPadShapePolygon( corners, wxSize( 0, 0 ),
aCircleToSegmentsCount, aCorrectionFactor );
// Add outlines as thick segments in polygon buffer
const SHAPE_LINE_CHAIN& path = corners.COutline( 0 );
for( int ii = 0; ii < path.PointCount(); ii++ )
for( unsigned ii = 0, jj = corners.GetCornersCount() - 1;
ii < corners.GetCornersCount(); jj = ii, ii++ )
{
const VECTOR2I& a = path.CPoint( ii );
const VECTOR2I& b = path.CPoint( ii + 1 );
TransformRoundedEndsSegmentToPolygon( aCornerBuffer,
wxPoint( a.x, a.y ),
wxPoint( b.x, b.y ),
corners.GetPos( jj ),
corners.GetPos( ii ),
aCircleToSegmentsCount, aWidth );
}
}

View File

@ -346,7 +346,8 @@ void DXF_PLOTTER::Circle( const wxPoint& centre, int diameter, FILL_T fill, int
* It does not know thhick segments, therefore filled polygons with thick outline
* are converted to inflated polygon by aWidth/2
*/
void DXF_PLOTTER::PlotPoly( const std::vector<wxPoint>& aCornerList,
#include "clipper.hpp"
void DXF_PLOTTER::PlotPoly( const std::vector< wxPoint >& aCornerList,
FILL_T aFill, int aWidth)
{
if( aCornerList.size() <= 1 )
@ -391,12 +392,10 @@ void DXF_PLOTTER::PlotPoly( const std::vector<wxPoint>& aCornerList,
// The polygon outline has thickness, and is filled
// Build and plot the polygon which contains the initial
// polygon and its thick outline
SHAPE_POLY_SET bufferOutline;
SHAPE_POLY_SET bufferPolybase;
CPOLYGONS_LIST bufferOutline;
CPOLYGONS_LIST bufferPolybase;
const int circleToSegmentsCount = 16;
bufferPolybase.NewOutline();
// enter outline as polygon:
for( unsigned ii = 1; ii < aCornerList.size(); ii++ )
{
@ -407,40 +406,47 @@ void DXF_PLOTTER::PlotPoly( const std::vector<wxPoint>& aCornerList,
// enter the initial polygon:
for( unsigned ii = 0; ii < aCornerList.size(); ii++ )
{
bufferPolybase.Append( aCornerList[ii] );
CPolyPt polypoint( aCornerList[ii].x, aCornerList[ii].y );
bufferPolybase.Append( polypoint );
}
bufferPolybase.CloseLastContour();
// Merge polygons to build the polygon which contains the initial
// polygon and its thick outline
KI_POLYGON_SET polysBase; // Store the main outline and the final outline
KI_POLYGON_SET polysOutline; // Store the thick segments to draw the outline
bufferPolybase.ExportTo( polysBase );
bufferOutline.ExportTo( polysOutline );
bufferPolybase.BooleanAdd( bufferOutline ); // create the outline which contains thick outline
bufferPolybase.Fracture();
polysBase += polysOutline; // create the outline which contains thick outline
// We should have only one polygon in list, now.
wxASSERT( polysBase.size() == 1 );
if( bufferPolybase.OutlineCount() < 1 ) // should not happen
if( polysBase.size() < 1 ) // should not happen
return;
const SHAPE_LINE_CHAIN& path = bufferPolybase.COutline( 0 );
KI_POLYGON poly = polysBase[0]; // Expected only one polygon here
if( path.PointCount() < 2 ) // should not happen
if( poly.size() < 2 ) // should not happen
return;
// Now, output the final polygon to DXF file:
last = path.PointCount() - 1;
VECTOR2I point = path.CPoint( 0 );
wxPoint startPoint( point.x, point.y );
last = poly.size() - 1;
KI_POLY_POINT point = *(poly.begin());
wxPoint startPoint( point.x(), point.y() );
MoveTo( startPoint );
for( int ii = 1; ii < path.PointCount(); ii++ )
for( unsigned ii = 1; ii < poly.size(); ii++ )
{
point = path.CPoint( ii );
LineTo( wxPoint( point.x, point.y ) );
point = *( poly.begin() + ii );
LineTo( wxPoint( point.x(), point.y() ) );
}
// Close polygon, if needed
point = path.CPoint( last );
wxPoint endPoint( point.x, point.y );
point = *(poly.begin() + last);
wxPoint endPoint( point.x(), point.y() );
if( endPoint != startPoint )
LineTo( startPoint );

View File

@ -43,7 +43,7 @@
* Note: the polygon is inside the circle, so if you want to have the polygon
* outside the circle, you should give aRadius calculated with a corrrection factor
*/
void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TransformCircleToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aCenter, int aRadius,
int aCircleToSegmentsCount )
{
@ -51,8 +51,6 @@ void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree
int halfstep = 1800 / aCircleToSegmentsCount; // the starting value for rot angles
aCornerBuffer.NewOutline();
for( int ii = 0; ii < aCircleToSegmentsCount; ii++ )
{
corner_position.x = aRadius;
@ -60,8 +58,11 @@ void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
int angle = (ii * delta) + halfstep;
RotatePoint( &corner_position.x, &corner_position.y, angle );
corner_position += aCenter;
aCornerBuffer.Append( corner_position.x, corner_position.y );
CPolyPt polypoint( corner_position.x, corner_position.y );
aCornerBuffer.Append( polypoint );
}
aCornerBuffer.CloseLastContour();
}
@ -77,7 +78,7 @@ void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* Note: the polygon is inside the arc ends, so if you want to have the polygon
* outside the circle, you should give aStart and aEnd calculated with a correction factor
*/
void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TransformRoundedEndsSegmentToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aStart, wxPoint aEnd,
int aCircleToSegmentsCount,
int aWidth )
@ -86,9 +87,7 @@ void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0)
wxPoint startp = aStart;
wxPoint corner;
VECTOR2I polypoint;
aCornerBuffer.NewOutline();
CPolyPt polypoint;
// normalize the position in order to have endp.x >= 0;
if( endp.x < 0 )
@ -113,7 +112,7 @@ void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
corner += startp;
polypoint.x = corner.x;
polypoint.y = corner.y;
aCornerBuffer.Append( polypoint.x, polypoint.y );
aCornerBuffer.Append( polypoint );
}
// Finish arc:
@ -122,7 +121,7 @@ void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
corner += startp;
polypoint.x = corner.x;
polypoint.y = corner.y;
aCornerBuffer.Append( polypoint.x, polypoint.y );
aCornerBuffer.Append( polypoint );
// add left rounded end:
for( int ii = 0; ii < 1800; ii += delta )
@ -133,7 +132,7 @@ void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
corner += startp;
polypoint.x = corner.x;
polypoint.y = corner.y;
aCornerBuffer.Append( polypoint.x, polypoint.y );
aCornerBuffer.Append( polypoint );
}
// Finish arc:
@ -142,7 +141,9 @@ void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
corner += startp;
polypoint.x = corner.x;
polypoint.y = corner.y;
aCornerBuffer.Append( polypoint.x, polypoint.y );
aCornerBuffer.Append( polypoint );
aCornerBuffer.CloseLastContour();
}
@ -157,7 +158,7 @@ void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
* @param aWidth = width (thickness) of the line
*/
void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TransformArcToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aCentre, wxPoint aStart, double aArcAngle,
int aCircleToSegmentsCount, int aWidth )
{
@ -207,7 +208,7 @@ void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
* @param aWidth = width (thickness) of the ring
*/
void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TransformRingToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aCentre, int aRadius,
int aCircleToSegmentsCount, int aWidth )
{
@ -217,8 +218,7 @@ void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint curr_point;
int inner_radius = aRadius - ( aWidth / 2 );
int outer_radius = inner_radius + aWidth;
aCornerBuffer.NewOutline();
CPolyPt polycorner;
// Draw the inner circle of the ring
for( int ii = 0; ii < 3600; ii += delta )
@ -227,11 +227,15 @@ void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer,
curr_point.y = 0;
RotatePoint( &curr_point, ii );
curr_point += aCentre;
aCornerBuffer.Append( curr_point.x, curr_point.y );
polycorner.x = curr_point.x;
polycorner.y = curr_point.y;
aCornerBuffer.Append( polycorner );
}
// Draw the last point of inner circle
aCornerBuffer.Append( aCentre.x + inner_radius, aCentre.y );
polycorner.x = aCentre.x + inner_radius;
polycorner.y = aCentre.y;
aCornerBuffer.Append( polycorner );
// Draw the outer circle of the ring
for( int ii = 0; ii < 3600; ii += delta )
@ -240,10 +244,18 @@ void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer,
curr_point.y = 0;
RotatePoint( &curr_point, -ii );
curr_point += aCentre;
aCornerBuffer.Append( curr_point.x, curr_point.y );
polycorner.x = curr_point.x;
polycorner.y = curr_point.y;
aCornerBuffer.Append( polycorner );
}
// Draw the last point of outer circle
aCornerBuffer.Append( aCentre.x + outer_radius, aCentre.y );
aCornerBuffer.Append( aCentre.x + inner_radius, aCentre.y );
polycorner.x = aCentre.x + outer_radius;
polycorner.y = aCentre.y;
aCornerBuffer.Append( polycorner );
// Close the polygon
polycorner.x = aCentre.x + inner_radius;
polycorner.end_contour = true;
aCornerBuffer.Append( polycorner );
}

View File

@ -4,9 +4,6 @@
* Copyright (C) 2015 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* Point in polygon algorithm adapted from Clipper Library (C) Angus Johnson,
* subject to Clipper library license.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
@ -28,34 +25,22 @@
#include <vector>
#include <cstdio>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include <set>
#include <list>
#include <algorithm>
#include <boost/foreach.hpp>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_poly_set.h>
#include "geometry/shape_poly_set.h"
using namespace ClipperLib;
SHAPE_POLY_SET::SHAPE_POLY_SET() :
SHAPE( SH_POLY_SET )
{
}
SHAPE_POLY_SET::~SHAPE_POLY_SET()
{
}
int SHAPE_POLY_SET::NewOutline()
{
SHAPE_LINE_CHAIN empty_path;
POLYGON poly;
Path empty_path;
Paths poly;
poly.push_back( empty_path );
m_polys.push_back( poly );
return m_polys.size() - 1;
@ -64,13 +49,12 @@ int SHAPE_POLY_SET::NewOutline()
int SHAPE_POLY_SET::NewHole( int aOutline )
{
m_polys.back().push_back( SHAPE_LINE_CHAIN() );
return m_polys.back().size() - 2;
assert( false );
return -1;
}
int SHAPE_POLY_SET::Append( int x, int y, int aOutline, int aHole )
int SHAPE_POLY_SET::AppendVertex( int x, int y, int aOutline, int aHole )
{
if( aOutline < 0 )
aOutline += m_polys.size();
@ -85,13 +69,13 @@ int SHAPE_POLY_SET::Append( int x, int y, int aOutline, int aHole )
assert( aOutline < (int)m_polys.size() );
assert( idx < (int)m_polys[aOutline].size() );
m_polys[aOutline][idx].Append( x, y );
m_polys[aOutline][idx].push_back( IntPoint( x, y ) );
return m_polys[aOutline][idx].PointCount();
return m_polys[aOutline][idx].size();
}
int SHAPE_POLY_SET::VertexCount( int aOutline , int aHole ) const
int SHAPE_POLY_SET::VertexCount( int aOutline, int aHole ) const
{
if( aOutline < 0 )
aOutline += m_polys.size();
@ -106,11 +90,11 @@ int SHAPE_POLY_SET::VertexCount( int aOutline , int aHole ) const
assert ( aOutline < (int)m_polys.size() );
assert ( idx < (int)m_polys[aOutline].size() );
return m_polys[aOutline][idx].PointCount();
return m_polys[aOutline][idx].size();
}
const VECTOR2I& SHAPE_POLY_SET::CVertex( int index, int aOutline , int aHole ) const
const VECTOR2I SHAPE_POLY_SET::GetVertex( int index, int aOutline, int aHole ) const
{
if( aOutline < 0 )
aOutline += m_polys.size();
@ -125,26 +109,8 @@ const VECTOR2I& SHAPE_POLY_SET::CVertex( int index, int aOutline , int aHole ) c
assert( aOutline < (int)m_polys.size() );
assert( idx < (int)m_polys[aOutline].size() );
return m_polys[aOutline][idx].CPoint( index );
}
VECTOR2I& SHAPE_POLY_SET::Vertex( int index, int aOutline , int aHole )
{
if( aOutline < 0 )
aOutline += m_polys.size();
int idx;
if( aHole < 0 )
idx = 0;
else
idx = aHole + 1;
assert( aOutline < (int)m_polys.size() );
assert( idx < (int)m_polys[aOutline].size() );
return m_polys[aOutline][idx].Point( index );
IntPoint p = m_polys[aOutline][idx][index];
return VECTOR2I (p.X, p.Y);
}
@ -152,9 +118,13 @@ int SHAPE_POLY_SET::AddOutline( const SHAPE_LINE_CHAIN& aOutline )
{
assert( aOutline.IsClosed() );
POLYGON poly;
Path p = convert( aOutline );
Paths poly;
poly.push_back( aOutline );
if( !Orientation( p ) )
ReversePath( p ); // outlines are always CW
poly.push_back( p );
m_polys.push_back( poly );
@ -169,60 +139,49 @@ int SHAPE_POLY_SET::AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline )
if( aOutline < 0 )
aOutline += m_polys.size();
POLYGON& poly = m_polys[aOutline];
Paths& poly = m_polys[aOutline];
assert( poly.size() );
poly.push_back( aHole );
Path p = convert( aHole );
if( Orientation( p ) )
ReversePath( p ); // holes are always CCW
poly.push_back( p );
return poly.size() - 1;
}
const Path SHAPE_POLY_SET::convertToClipper( const SHAPE_LINE_CHAIN& aPath, bool aRequiredOrientation )
const ClipperLib::Path SHAPE_POLY_SET::convert( const SHAPE_LINE_CHAIN& aPath )
{
Path c_path;
for( int i = 0; i < aPath.PointCount(); i++ )
{
const VECTOR2I& vertex = aPath.CPoint( i );
c_path.push_back( IntPoint( vertex.x, vertex.y ) );
c_path.push_back( ClipperLib::IntPoint( vertex.x, vertex.y ) );
}
if( Orientation( c_path ) != aRequiredOrientation )
ReversePath( c_path );
return c_path;
}
const SHAPE_LINE_CHAIN SHAPE_POLY_SET::convertFromClipper( const Path& aPath )
{
SHAPE_LINE_CHAIN lc;
for( unsigned int i = 0; i < aPath.size(); i++ )
lc.Append( aPath[i].X, aPath[i].Y );
return lc;
}
void SHAPE_POLY_SET::booleanOp( ClipType type, const SHAPE_POLY_SET& b )
void SHAPE_POLY_SET::booleanOp( ClipperLib::ClipType type, const SHAPE_POLY_SET& b )
{
Clipper c;
c.StrictlySimple( true );
BOOST_FOREACH( const POLYGON& poly, m_polys )
BOOST_FOREACH( Paths& subject, m_polys )
{
for( unsigned int i = 0; i < poly.size(); i++ )
c.AddPath( convertToClipper( poly[i], i > 0 ? false : true ), ptSubject, true );
c.AddPaths( subject, ptSubject, true );
}
BOOST_FOREACH( const POLYGON& poly, b.m_polys )
BOOST_FOREACH( const Paths& clip, b.m_polys )
{
for( unsigned int i = 0; i < poly.size(); i++ )
c.AddPath( convertToClipper( poly[i], i > 0 ? false : true ), ptClip, true );
c.AddPaths( clip, ptClip, true );
}
PolyTree solution;
@ -233,39 +192,41 @@ void SHAPE_POLY_SET::booleanOp( ClipType type, const SHAPE_POLY_SET& b )
}
void SHAPE_POLY_SET::BooleanAdd( const SHAPE_POLY_SET& b )
void SHAPE_POLY_SET::Add( const SHAPE_POLY_SET& b )
{
booleanOp( ctUnion, b );
}
void SHAPE_POLY_SET::BooleanSubtract( const SHAPE_POLY_SET& b )
void SHAPE_POLY_SET::Subtract( const SHAPE_POLY_SET& b )
{
booleanOp( ctDifference, b );
}
void SHAPE_POLY_SET::Inflate( int aFactor, int aCircleSegmentsCount )
void SHAPE_POLY_SET::Erode( int aFactor )
{
ClipperOffset c;
BOOST_FOREACH( const POLYGON& poly, m_polys )
{
for( unsigned int i = 0; i < poly.size(); i++ )
c.AddPath( convertToClipper( poly[i], i > 0 ? false : true ), jtRound, etClosedPolygon );
}
BOOST_FOREACH( Paths& p, m_polys )
c.AddPaths(p, jtRound, etClosedPolygon );
PolyTree solution;
c.ArcTolerance = (double)fabs( aFactor ) / M_PI / aCircleSegmentsCount;
c.Execute( solution, aFactor );
importTree( &solution );
m_polys.clear();
for( PolyNode* n = solution.GetFirst(); n; n = n->GetNext() )
{
Paths ps;
ps.push_back( n->Contour );
m_polys.push_back( ps );
}
}
void SHAPE_POLY_SET::importTree( PolyTree* tree)
void SHAPE_POLY_SET::importTree( ClipperLib::PolyTree* tree )
{
m_polys.clear();
@ -273,37 +234,37 @@ void SHAPE_POLY_SET::importTree( PolyTree* tree)
{
if( !n->IsHole() )
{
POLYGON paths;
paths.push_back( convertFromClipper( n->Contour ) );
Paths paths;
paths.push_back( n->Contour );
for( unsigned int i = 0; i < n->Childs.size(); i++ )
paths.push_back( convertFromClipper( n->Childs[i]->Contour ) );
for( unsigned i = 0; i < n->Childs.size(); i++ )
paths.push_back( n->Childs[i]->Contour );
m_polys.push_back(paths);
m_polys.push_back( paths );
}
}
}
// Polygon fracturing code. Work in progress.
// Polygon fracturing code. Work in progress.
struct FractureEdge
{
FractureEdge( bool connected, SHAPE_LINE_CHAIN* owner, int index ) :
FractureEdge( bool connected, Path* owner, int index ) :
m_connected( connected ),
m_next( NULL )
{
m_p1 = owner->CPoint( index );
m_p2 = owner->CPoint( index + 1 );
m_p1 = (*owner)[index];
m_p2 = (*owner)[(index + 1) % owner->size()];
}
FractureEdge( int y = 0 ) :
FractureEdge( int64_t y = 0 ) :
m_connected( false ),
m_next( NULL )
{
m_p1.x = m_p2.y = y;
m_p1.Y = m_p2.Y = y;
}
FractureEdge( bool connected, const VECTOR2I& p1, const VECTOR2I& p2 ) :
FractureEdge( bool connected, const IntPoint& p1, const IntPoint& p2 ) :
m_connected( connected ),
m_p1( p1 ),
m_p2( p2 ),
@ -313,14 +274,14 @@ struct FractureEdge
bool matches( int y ) const
{
int y_min = std::min( m_p1.y, m_p2.y );
int y_max = std::max( m_p1.y, m_p2.y );
int y_min = std::min( m_p1.Y, m_p2.Y );
int y_max = std::max( m_p1.Y, m_p2.Y );
return ( y >= y_min ) && ( y <= y_max );
}
bool m_connected;
VECTOR2I m_p1, m_p2;
IntPoint m_p1, m_p2;
FractureEdge* m_next;
};
@ -329,10 +290,10 @@ typedef std::vector<FractureEdge*> FractureEdgeSet;
static int processEdge( FractureEdgeSet& edges, FractureEdge* edge )
{
int x = edge->m_p1.x;
int y = edge->m_p1.y;
int min_dist = std::numeric_limits<int>::max();
int x_nearest = 0;
int64_t x = edge->m_p1.X;
int64_t y = edge->m_p1.Y;
int64_t min_dist = std::numeric_limits<int64_t>::max();
int64_t x_nearest = 0;
FractureEdge* e_nearest = NULL;
@ -341,14 +302,15 @@ static int processEdge( FractureEdgeSet& edges, FractureEdge* edge )
if( !(*i)->matches( y ) )
continue;
int x_intersect;
int64_t x_intersect;
if( (*i)->m_p1.y == (*i)->m_p2.y ) // horizontal edge
x_intersect = std::max ( (*i)->m_p1.x, (*i)->m_p2.x );
if( (*i)->m_p1.Y == (*i)->m_p2.Y ) // horizontal edge
x_intersect = std::max( (*i)->m_p1.X, (*i)->m_p2.X );
else
x_intersect = (*i)->m_p1.x + rescale((*i)->m_p2.x - (*i)->m_p1.x, y - (*i)->m_p1.y, (*i)->m_p2.y - (*i)->m_p1.y );
x_intersect = (*i)->m_p1.X + rescale((*i)->m_p2.X - (*i)->m_p1.X,
y - (*i)->m_p1.Y, (*i)->m_p2.Y - (*i)->m_p1.Y );
int dist = ( x - x_intersect );
int64_t dist = ( x - x_intersect );
if( dist > 0 && dist < min_dist )
{
@ -362,9 +324,9 @@ static int processEdge( FractureEdgeSet& edges, FractureEdge* edge )
{
int count = 0;
FractureEdge* lead1 = new FractureEdge( true, VECTOR2I( x_nearest, y ), VECTOR2I( x, y ) );
FractureEdge* lead2 = new FractureEdge( true, VECTOR2I( x, y ), VECTOR2I( x_nearest, y ) );
FractureEdge* split_2 = new FractureEdge( true, VECTOR2I( x_nearest, y ), e_nearest->m_p2 );
FractureEdge* lead1 = new FractureEdge( true, IntPoint( x_nearest, y), IntPoint( x, y ) );
FractureEdge* lead2 = new FractureEdge( true, IntPoint( x, y), IntPoint( x_nearest, y ) );
FractureEdge* split_2 = new FractureEdge( true, IntPoint( x_nearest, y ), e_nearest->m_p2 );
edges.push_back( split_2 );
edges.push_back( lead1 );
@ -372,11 +334,11 @@ static int processEdge( FractureEdgeSet& edges, FractureEdge* edge )
FractureEdge* link = e_nearest->m_next;
e_nearest->m_p2 = VECTOR2I( x_nearest, y );
e_nearest->m_p2 = IntPoint( x_nearest, y );
e_nearest->m_next = lead1;
lead1->m_next = edge;
FractureEdge* last;
FractureEdge*last;
for( last = edge; last->m_next != edge; last = last->m_next )
{
last->m_connected = true;
@ -394,7 +356,8 @@ static int processEdge( FractureEdgeSet& edges, FractureEdge* edge )
return 0;
}
void SHAPE_POLY_SET::fractureSingle( POLYGON& paths )
void SHAPE_POLY_SET::fractureSingle( ClipperLib::Paths& paths )
{
FractureEdgeSet edges;
FractureEdgeSet border_edges;
@ -407,23 +370,21 @@ void SHAPE_POLY_SET::fractureSingle( POLYGON& paths )
int num_unconnected = 0;
BOOST_FOREACH( SHAPE_LINE_CHAIN& path, paths )
BOOST_FOREACH( Path& path, paths )
{
int index = 0;
FractureEdge *prev = NULL, *first_edge = NULL;
int x_min = std::numeric_limits<int>::max();
int64_t x_min = std::numeric_limits<int64_t>::max();
for( int i = 0; i < path.PointCount(); i++ )
for( unsigned i = 0; i < path.size(); i++ )
{
const VECTOR2I& p = path.CPoint( i );
if( p.x < x_min )
x_min = p.x;
if( path[i].X < x_min )
x_min = path[i].X;
}
for( int i = 0; i < path.PointCount(); i++ )
for( unsigned i = 0; i < path.size(); i++ )
{
FractureEdge* fe = new FractureEdge( first, &path, index++ );
@ -436,7 +397,7 @@ void SHAPE_POLY_SET::fractureSingle( POLYGON& paths )
if( prev )
prev->m_next = fe;
if( i == path.PointCount() - 1 )
if( i == path.size() - 1 )
fe->m_next = first_edge;
prev = fe;
@ -444,27 +405,27 @@ void SHAPE_POLY_SET::fractureSingle( POLYGON& paths )
if( !first )
{
if( fe->m_p1.x == x_min )
if( fe->m_p1.X == x_min )
border_edges.push_back( fe );
}
if( !fe->m_connected )
num_unconnected++;
}
first = false; // first path is always the outline
}
// keep connecting holes to the main outline, until there's no holes left...
while( num_unconnected > 0 )
{
int x_min = std::numeric_limits<int>::max();
int64_t x_min = std::numeric_limits<int64_t>::max();
FractureEdge* smallestX = NULL;
// find the left-most hole edge and merge with the outline
for( FractureEdgeSet::iterator i = border_edges.begin(); i != border_edges.end(); ++i )
{
int xt = (*i)->m_p1.x;
int64_t xt = (*i)->m_p1.X;
if( ( xt < x_min ) && ! (*i)->m_connected )
{
@ -477,16 +438,13 @@ void SHAPE_POLY_SET::fractureSingle( POLYGON& paths )
}
paths.clear();
SHAPE_LINE_CHAIN newPath;
newPath.SetClosed( true );
Path newPath;
FractureEdge* e;
for( e = root; e->m_next != root; e = e->m_next )
newPath.Append( e->m_p1 );
newPath.push_back( e->m_p1 );
newPath.Append( e->m_p1 );
newPath.push_back( e->m_p1 );
for( FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
delete *i;
@ -497,9 +455,7 @@ void SHAPE_POLY_SET::fractureSingle( POLYGON& paths )
void SHAPE_POLY_SET::Fracture()
{
Simplify(); // remove overlallping holes/degeneracy
BOOST_FOREACH( POLYGON& paths, m_polys )
BOOST_FOREACH( Paths& paths, m_polys )
{
fractureSingle( paths );
}
@ -508,9 +464,12 @@ void SHAPE_POLY_SET::Fracture()
void SHAPE_POLY_SET::Simplify()
{
SHAPE_POLY_SET empty;
booleanOp( ctUnion, empty );
for( unsigned i = 0; i < m_polys.size(); i++ )
{
Paths out;
SimplifyPolygons( m_polys[i], out, pftNonZero );
m_polys[i] = out;
}
}
@ -523,11 +482,13 @@ const std::string SHAPE_POLY_SET::Format() const
for( unsigned i = 0; i < m_polys.size(); i++ )
{
ss << "poly " << m_polys[i].size() << "\n";
for( unsigned j = 0; j < m_polys[i].size(); j++)
{
ss << m_polys[i][j].PointCount() << "\n";
for( int v = 0; v < m_polys[i][j].PointCount(); v++)
ss << m_polys[i][j].CPoint( v ).x << " " << m_polys[i][j].CPoint( v ).y << "\n";
ss << m_polys[i][j].size() << "\n";
for( unsigned v = 0; v < m_polys[i][j].size(); v++)
ss << m_polys[i][j][v].X << " " << m_polys[i][j][v].Y << "\n";
}
ss << "\n";
}
@ -554,8 +515,7 @@ bool SHAPE_POLY_SET::Parse( std::stringstream& aStream )
for( int i = 0; i < n_polys; i++ )
{
POLYGON paths;
ClipperLib::Paths paths;
aStream >> tmp;
if( tmp != "poly" )
@ -569,26 +529,23 @@ bool SHAPE_POLY_SET::Parse( std::stringstream& aStream )
for( int j = 0; j < n_outlines; j++ )
{
SHAPE_LINE_CHAIN outline;
outline.SetClosed( true );
ClipperLib::Path outline;
aStream >> tmp;
int n_vertices = atoi( tmp.c_str() );
for( int v = 0; v < n_vertices; v++ )
{
VECTOR2I p;
ClipperLib::IntPoint p;
aStream >> tmp; p.x = atoi( tmp.c_str() );
aStream >> tmp; p.y = atoi( tmp.c_str() );
outline.Append( p );
aStream >> tmp; p.X = atoi( tmp.c_str() );
aStream >> tmp; p.Y = atoi( tmp.c_str() );
outline.push_back( p );
}
paths.push_back( outline );
}
m_polys.push_back( paths );
}
return true;
}
@ -600,146 +557,22 @@ const BOX2I SHAPE_POLY_SET::BBox( int aClearance ) const
for( unsigned i = 0; i < m_polys.size(); i++ )
{
if( first )
bb = m_polys[i][0].BBox();
else
bb.Merge( m_polys[i][0].BBox() );
for( unsigned j = 0; j < m_polys[i].size(); j++)
{
for( unsigned v = 0; v < m_polys[i][j].size(); v++)
{
VECTOR2I p( m_polys[i][j][v].X, m_polys[i][j][v].Y );
if( first )
bb = BOX2I( p, VECTOR2I( 0, 0 ) );
else
bb.Merge( p );
first = false;
}
}
}
bb.Inflate( aClearance );
return bb;
}
void SHAPE_POLY_SET::RemoveAllContours()
{
m_polys.clear();
}
void SHAPE_POLY_SET::DeletePolygon( int aIdx )
{
m_polys.erase( m_polys.begin() + aIdx );
}
void SHAPE_POLY_SET::Append( const SHAPE_POLY_SET& aSet )
{
m_polys.insert( m_polys.end(), aSet.m_polys.begin(), aSet.m_polys.end() );
}
void SHAPE_POLY_SET::Append( const VECTOR2I& aP, int aOutline, int aHole )
{
Append( aP.x, aP.y, aOutline, aHole );
}
bool SHAPE_POLY_SET::Contains( const VECTOR2I& aP, int aSubpolyIndex ) const
{
// fixme: support holes!
if( aSubpolyIndex >= 0 )
return pointInPolygon( aP, m_polys[aSubpolyIndex][0] );
BOOST_FOREACH ( const POLYGON& polys, m_polys )
{
if( pointInPolygon( aP, polys[0] ) )
return true;
}
return false;
}
bool SHAPE_POLY_SET::pointInPolygon( const VECTOR2I& aP, const SHAPE_LINE_CHAIN& aPath ) const
{
int result = 0;
int cnt = aPath.PointCount();
if ( !aPath.BBox().Contains( aP ) ) // test with bounding box first
return false;
if( cnt < 3 )
return false;
VECTOR2I ip = aPath.CPoint( 0 );
for( int i = 1; i <= cnt; ++i )
{
VECTOR2I ipNext = ( i == cnt ? aPath.CPoint( 0 ) : aPath.CPoint( i ) );
if( ipNext.y == aP.y )
{
if( ( ipNext.x == aP.x ) || ( ip.y == aP.y &&
( ( ipNext.x > aP.x ) == ( ip.x < aP.x ) ) ) )
return true;
}
if( ( ip.y < aP.y ) != ( ipNext.y < aP.y ) )
{
if( ip.x >= aP.x )
{
if( ipNext.x > aP.x )
result = 1 - result;
else
{
int64_t d = (int64_t)( ip.x - aP.x ) * (int64_t)( ipNext.y - aP.y ) -
(int64_t)( ipNext.x - aP.x ) * (int64_t)( ip.y - aP.y );
if( !d )
return true;
if( ( d > 0 ) == ( ipNext.y > ip.y ) )
result = 1 - result;
}
}
else
{
if( ipNext.x > aP.x )
{
int64_t d = (int64_t)( ip.x - aP.x ) * (int64_t)( ipNext.y - aP.y ) -
(int64_t)( ipNext.x - aP.x ) * (int64_t)( ip.y - aP.y );
if( !d )
return -1;
if( ( d > 0 ) == ( ipNext.y > ip.y ) )
result = 1 - result;
}
}
}
ip = ipNext;
}
return result ? true : false;
}
void SHAPE_POLY_SET::Move( const VECTOR2I& aVector )
{
BOOST_FOREACH( POLYGON &poly, m_polys )
{
BOOST_FOREACH( SHAPE_LINE_CHAIN &path, poly )
{
path.Move( aVector );
}
}
}
int SHAPE_POLY_SET::TotalVertices() const
{
int c = 0;
BOOST_FOREACH( const POLYGON& poly, m_polys )
{
BOOST_FOREACH ( const SHAPE_LINE_CHAIN& path, poly )
{
c += path.PointCount();
}
}
return c;
}

View File

@ -27,6 +27,7 @@
*/
#include <fctsys.h>
#include <polygons_defs.h>
#include <gr_basic.h>
#include <common.h>
#include <trigo.h>

View File

@ -33,8 +33,8 @@
#include <fctsys.h>
#include <trigo.h>
#include <macros.h>
#include <PolyLine.h>
#include <geometry/shape_poly_set.h>
/**
* Function TransformCircleToPolygon
* convert a circle to a polygon, using multiple straight lines
@ -45,9 +45,9 @@
* Note: the polygon is inside the circle, so if you want to have the polygon
* outside the circle, you should give aRadius calculated with a correction factor
*/
void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
wxPoint aCenter, int aRadius,
int aCircleToSegmentsCount );
void TransformCircleToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aCenter, int aRadius,
int aCircleToSegmentsCount );
/**
* Function TransformRoundedEndsSegmentToPolygon
@ -61,7 +61,7 @@ void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* Note: the polygon is inside the arc ends, so if you want to have the polygon
* outside the circle, you should give aStart and aEnd calculated with a correction factor
*/
void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TransformRoundedEndsSegmentToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aStart, wxPoint aEnd,
int aCircleToSegmentsCount,
int aWidth );
@ -78,7 +78,7 @@ void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
* @param aWidth = width (thickness) of the line
*/
void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TransformArcToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aCentre, wxPoint aStart, double aArcAngle,
int aCircleToSegmentsCount, int aWidth );
@ -92,7 +92,7 @@ void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
* @param aWidth = width (thickness) of the ring
*/
void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TransformRingToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aCentre, int aRadius,
int aCircleToSegmentsCount, int aWidth );

View File

@ -255,9 +255,6 @@ public:
if( aIndex < 0 )
aIndex += PointCount();
if( aIndex >= PointCount() )
aIndex -= PointCount();
return m_points[aIndex];
}
@ -581,7 +578,6 @@ public:
{
return false;
}
private:
/// array of vertices
std::vector<VECTOR2I> m_points;

View File

@ -32,103 +32,25 @@
#include "clipper.hpp"
/**
* Class SHAPE_POLY_SET
*
* Represents a set of closed polygons. Polygons may be nonconvex, self-intersecting
* and have holes. Provides boolean operations (using Clipper library as the backend).
*
* TODO: add convex partitioning & spatial index
* TODO: document, derive from class SHAPE, add convex partitioning & spatial index
*/
class SHAPE_POLY_SET : public SHAPE
{
public:
///> represents a single polygon outline with holes. The first entry is the outline,
///> the remaining (if any), are the holes
typedef std::vector<SHAPE_LINE_CHAIN> POLYGON;
/**
* Class ITERATOR_TEMPLATE
*
* Base class for iterating over all vertices in a given SHAPE_POLY_SET
*/
template <class T>
class ITERATOR_TEMPLATE {
public:
bool IsEndContour() const
{
return m_currentVertex + 1 == m_poly->CPolygon( m_currentOutline )[0].PointCount();
}
bool IsLastContour() const
{
return m_currentOutline == m_lastOutline;
}
operator bool() const
{
return m_currentOutline <= m_lastOutline;
}
void Advance()
{
m_currentVertex ++;
if( m_currentVertex >= m_poly->CPolygon( m_currentOutline )[0].PointCount() )
{
m_currentVertex = 0;
m_currentOutline++;
}
}
void operator++( int dummy )
{
Advance();
}
void operator++()
{
Advance();
}
T& Get()
{
return m_poly->Polygon( m_currentOutline )[0].Point( m_currentVertex );
}
T& operator*()
{
return Get();
}
T* operator->()
{
return &Get();
}
private:
friend class SHAPE_POLY_SET;
SHAPE_POLY_SET* m_poly;
int m_currentOutline;
int m_lastOutline;
int m_currentVertex;
};
typedef ITERATOR_TEMPLATE<VECTOR2I> ITERATOR;
typedef ITERATOR_TEMPLATE<const VECTOR2I> CONST_ITERATOR;
SHAPE_POLY_SET();
~SHAPE_POLY_SET();
SHAPE_POLY_SET() : SHAPE( SH_POLY_SET ) {};
~SHAPE_POLY_SET() {};
///> Creates a new empty polygon in the set and returns its index
int NewOutline();
///> Creates a new hole in a given outline
int NewHole( int aOutline = -1 );
///> Cretes a new empty hole in the given outline (default: last one) and returns its index
int NewHole( int aOutline = -1);
///> Adds a new outline to the set and returns its index
int AddOutline( const SHAPE_LINE_CHAIN& aOutline );
@ -136,20 +58,11 @@ class SHAPE_POLY_SET : public SHAPE
///> Adds a new hole to the given outline (default: last) and returns its index
int AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline = -1 );
///> Appends a vertex at the end of the given outline/hole (default: the last outline)
int Append( int x, int y, int aOutline = -1, int aHole = -1 );
///> Merges polygons from two sets.
void Append( const SHAPE_POLY_SET& aSet );
///> Appends a vertex at the end of the given outline/hole (default: the last outline)
void Append( const VECTOR2I& aP, int aOutline = -1, int aHole = -1 );
///> Appends a vertex at the end of the given outline/hole (default: last hole in the last outline)
int AppendVertex( int x, int y, int aOutline = -1, int aHole = -1 );
///> Returns the index-th vertex in a given hole outline within a given outline
VECTOR2I& Vertex( int index, int aOutline = -1, int aHole = -1 );
///> Returns the index-th vertex in a given hole outline within a given outline
const VECTOR2I& CVertex( int index, int aOutline = -1, int aHole = -1 ) const;
const VECTOR2I GetVertex( int index, int aOutline = -1, int aHole = -1) const;
///> Returns true if any of the outlines is self-intersecting
bool IsSelfIntersecting();
@ -160,109 +73,28 @@ class SHAPE_POLY_SET : public SHAPE
///> Returns the number of vertices in a given outline/hole
int VertexCount( int aOutline = -1, int aHole = -1 ) const;
///> Returns the number of holes in a given outline
int HoleCount( int aOutline ) const;
///> Returns the reference to aIndex-th outline in the set
SHAPE_LINE_CHAIN& Outline( int aIndex )
{
return m_polys[aIndex][0];
}
///> Returns the reference to aHole-th hole in the aIndex-th outline
SHAPE_LINE_CHAIN& Hole( int aOutline, int aHole )
{
return m_polys[aOutline][aHole + 1];
}
///> Returns the aIndex-th subpolygon in the set
POLYGON& Polygon( int aIndex )
///> Returns the internal representation (ClipperLib) of a given polygon (outline + holes)
const ClipperLib::Paths& GetPoly( int aIndex ) const
{
return m_polys[aIndex];
}
const SHAPE_LINE_CHAIN& COutline( int aIndex ) const
{
return m_polys[aIndex][0];
}
const SHAPE_LINE_CHAIN& CHole( int aOutline, int aHole ) const
{
return m_polys[aOutline][aHole + 1];
}
const POLYGON& CPolygon( int aIndex ) const
{
return m_polys[aIndex];
}
///> Returns an iterator object, for iterating between aFirst and aLast outline.
ITERATOR Iterate( int aFirst, int aLast )
{
ITERATOR iter;
iter.m_poly = this;
iter.m_currentOutline = aFirst;
iter.m_lastOutline = aLast < 0 ? OutlineCount() - 1 : aLast;
iter.m_currentVertex = 0;
return iter;
}
///> Returns an iterator object, for iterating aOutline-th outline
ITERATOR Iterate( int aOutline )
{
return Iterate( aOutline, aOutline );
}
///> Returns an iterator object, for all outlines in the set (no holes)
ITERATOR Iterate()
{
return Iterate( 0, OutlineCount() - 1 );
}
CONST_ITERATOR CIterate( int aFirst, int aLast ) const
{
CONST_ITERATOR iter;
iter.m_poly = const_cast<SHAPE_POLY_SET*>( this );
iter.m_currentOutline = aFirst;
iter.m_lastOutline = aLast < 0 ? OutlineCount() - 1 : aLast;
iter.m_currentVertex = 0;
return iter;
}
CONST_ITERATOR CIterate( int aOutline ) const
{
return CIterate( aOutline, aOutline );
}
CONST_ITERATOR CIterate() const
{
return CIterate( 0, OutlineCount() - 1 );
}
///> Performs boolean polyset union
void BooleanAdd( const SHAPE_POLY_SET& b );
///> Performs boolean polyset difference
void BooleanSubtract( const SHAPE_POLY_SET& b );
void Subtract( const SHAPE_POLY_SET& b );
///> Performs outline inflation/deflation, using round corners.
void Inflate( int aFactor, int aCircleSegmentsCount );
///> Performs boolean polyset union
void Add( const SHAPE_POLY_SET& b );
///> Performs smooth outline inflation (Minkowski sum of the outline and a circle of a given radius)
void SmoothInflate( int aFactor );
///> Performs outline erosion/shrinking
void Erode( int aFactor );
///> Converts a set of polygons with holes to a singe outline with "slits"/"fractures" connecting the outer ring
///> to the inner holes
void Fracture();
///> Converts a set of slitted polygons to a set of polygons with holes
void Unfracture();
///> Returns true if the polygon set has any holes.
bool HasHoles() const;
///> Simplifies the polyset (merges overlapping polys, eliminates degeneracy/self-intersections)
void Simplify();
@ -272,10 +104,8 @@ class SHAPE_POLY_SET : public SHAPE
/// @copydoc SHAPE::Parse()
bool Parse( std::stringstream& aStream );
/// @copydoc SHAPE::Move()
void Move( const VECTOR2I& aVector );
void Move( const VECTOR2I& aVector ) { assert(false ); };
/// @copydoc SHAPE::IsSolid()
bool IsSolid() const
{
return true;
@ -287,43 +117,15 @@ class SHAPE_POLY_SET : public SHAPE
bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const { return false; }
bool Collide( const SEG& aSeg, int aClearance = 0 ) const { return false; }
///> Returns true is a given subpolygon contains the point aP. If aSubpolyIndex < 0 (default value),
///> checks all polygons in the set
bool Contains( const VECTOR2I& aP, int aSubpolyIndex = -1 ) const;
///> Returns true if the set is empty (no polygons at all)
bool IsEmpty() const
{
return m_polys.size() == 0;
}
///> Removes all outlines & holes (clears) the polygon set.
void RemoveAllContours();
///> Returns total number of vertices stored in the set.
int TotalVertices() const;
///> Deletes aIdx-th polygon from the set
void DeletePolygon( int aIdx );
private:
SHAPE_LINE_CHAIN& getContourForCorner( int aCornerId, int& aIndexWithinContour );
VECTOR2I& vertex( int aCornerId );
const VECTOR2I& cvertex( int aCornerId ) const;
void fractureSingle( POLYGON& paths );
void importTree( ClipperLib::PolyTree* tree );
void fractureSingle( ClipperLib::Paths& paths );
void importTree( ClipperLib::PolyTree* tree);
void booleanOp( ClipperLib::ClipType type, const SHAPE_POLY_SET& b );
bool pointInPolygon( const VECTOR2I& aP, const SHAPE_LINE_CHAIN& aPath ) const;
const ClipperLib::Path convert( const SHAPE_LINE_CHAIN& aPath );
const ClipperLib::Path convertToClipper( const SHAPE_LINE_CHAIN& aPath, bool aRequiredOrientation );
const SHAPE_LINE_CHAIN convertFromClipper( const ClipperLib::Path& aPath );
typedef std::vector<POLYGON> Polyset;
typedef std::vector<ClipperLib::Paths> Polyset;
Polyset m_polys;
};

View File

@ -33,6 +33,7 @@
#include <vector>
#include <fctsys.h>
#include <polygons_defs.h>
#include <drawtxt.h>
#include <pcbnew.h>
#include <wxPcbStruct.h>
@ -50,9 +51,9 @@
// These variables are parameters used in addTextSegmToPoly.
// But addTextSegmToPoly is a call-back function,
// so we cannot send them as arguments.
static int s_textWidth;
static int s_textCircle2SegmentCount;
static SHAPE_POLY_SET* s_cornerBuffer;
int s_textWidth;
int s_textCircle2SegmentCount;
CPOLYGONS_LIST* s_cornerBuffer;
// This is a call back function, used by DrawGraphicText to draw the 3D text shape:
static void addTextSegmToPoly( int x0, int y0, int xf, int yf )
@ -63,7 +64,7 @@ static void addTextSegmToPoly( int x0, int y0, int xf, int yf )
}
void BOARD::ConvertBrdLayerToPolygonalContours( LAYER_ID aLayer, SHAPE_POLY_SET& aOutlines )
void BOARD::ConvertBrdLayerToPolygonalContours( LAYER_ID aLayer, CPOLYGONS_LIST& aOutlines )
{
// Number of segments to convert a circle to a polygon
const int segcountforcircle = 18;
@ -127,7 +128,7 @@ void BOARD::ConvertBrdLayerToPolygonalContours( LAYER_ID aLayer, SHAPE_POLY_SET&
void MODULE::TransformPadsShapesWithClearanceToPolygon( LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer,
CPOLYGONS_LIST& aCornerBuffer,
int aInflateValue,
int aCircleToSegmentsCount,
double aCorrectionFactor,
@ -202,7 +203,7 @@ void MODULE::TransformPadsShapesWithClearanceToPolygon( LAYER_ID aLayer,
*/
void MODULE::TransformGraphicShapesWithClearanceToPolygonSet(
LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer,
CPOLYGONS_LIST& aCornerBuffer,
int aInflateValue,
int aCircleToSegmentsCount,
double aCorrectionFactor )
@ -279,30 +280,43 @@ void MODULE::TransformGraphicShapesWithClearanceToPolygonSet(
* keep arc radius when approximated by segments
*/
void ZONE_CONTAINER::TransformSolidAreasShapesToPolygonSet(
SHAPE_POLY_SET& aCornerBuffer,
CPOLYGONS_LIST& aCornerBuffer,
int aCircleToSegmentsCount,
double aCorrectionFactor )
{
if( GetFilledPolysList().IsEmpty() )
unsigned cornerscount = GetFilledPolysList().GetCornersCount();
if( cornerscount == 0 )
return;
// add filled areas polygons
aCornerBuffer.Append( m_FilledPolysList );
// add filled areas outlines, which are drawn with thick lines
for( int i = 0; i < m_FilledPolysList.OutlineCount(); i++ )
wxPoint seg_start, seg_end;
int i_start_contour = 0;
for( unsigned ic = 0; ic < cornerscount; ic++ )
{
const SHAPE_LINE_CHAIN& path = m_FilledPolysList.COutline( i );
seg_start.x = m_FilledPolysList[ ic ].x;
seg_start.y = m_FilledPolysList[ ic ].y;
unsigned ic_next = ic+1;
for( int j = 0; j < path.PointCount(); j++ )
if( !m_FilledPolysList[ic].end_contour &&
ic_next < cornerscount )
{
const VECTOR2I& a = path.CPoint( j );
const VECTOR2I& b = path.CPoint( j + 1 );
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, wxPoint( a.x, a.y ), wxPoint( b.x, b.y ),
aCircleToSegmentsCount,
GetMinThickness() );
seg_end.x = m_FilledPolysList[ ic_next ].x;
seg_end.y = m_FilledPolysList[ ic_next ].y;
}
else
{
seg_end.x = m_FilledPolysList[ i_start_contour ].x;
seg_end.y = m_FilledPolysList[ i_start_contour ].y;
i_start_contour = ic_next;
}
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, seg_start, seg_end,
aCircleToSegmentsCount,
GetMinThickness() );
}
}
@ -315,13 +329,13 @@ void ZONE_CONTAINER::TransformSolidAreasShapesToPolygonSet(
* @param aClearanceValue = the clearance around the text bounding box
*/
void TEXTE_PCB::TransformBoundingBoxWithClearanceToPolygon(
SHAPE_POLY_SET& aCornerBuffer,
int aClearanceValue ) const
CPOLYGONS_LIST& aCornerBuffer,
int aClearanceValue ) const
{
if( GetText().Length() == 0 )
return;
wxPoint corners[4]; // Buffer of polygon corners
CPolyPt corners[4]; // Buffer of polygon corners
EDA_RECT rect = GetTextBox( -1 );
rect.Inflate( aClearanceValue );
@ -334,14 +348,14 @@ void TEXTE_PCB::TransformBoundingBoxWithClearanceToPolygon(
corners[3].y = corners[2].y;
corners[3].x = corners[0].x;
aCornerBuffer.NewOutline();
for( int ii = 0; ii < 4; ii++ )
{
// Rotate polygon
RotatePoint( &corners[ii].x, &corners[ii].y, m_Pos.x, m_Pos.y, m_Orient );
aCornerBuffer.Append( corners[ii].x, corners[ii].y );
aCornerBuffer.Append( corners[ii] );
}
aCornerBuffer.CloseLastContour();
}
@ -349,7 +363,7 @@ void TEXTE_PCB::TransformBoundingBoxWithClearanceToPolygon(
* Convert the text shape to a set of polygons (one by segment)
* Used in filling zones calculations and 3D view
* Circles and arcs are approximated by segments
* aCornerBuffer = SHAPE_POLY_SET to store the polygon corners
* aCornerBuffer = CPOLYGONS_LIST to store the polygon corners
* aClearanceValue = the clearance around the text
* aCircleToSegmentsCount = the number of segments to approximate a circle
* aCorrectionFactor = the correction to apply to circles radius to keep
@ -358,7 +372,7 @@ void TEXTE_PCB::TransformBoundingBoxWithClearanceToPolygon(
*/
void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet(
SHAPE_POLY_SET& aCornerBuffer,
CPOLYGONS_LIST& aCornerBuffer,
int aClearanceValue,
int aCircleToSegmentsCount,
double aCorrectionFactor ) const
@ -414,7 +428,7 @@ void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet(
* clearance when the circle is approxiamted by segment bigger or equal
* to the real clearance value (usually near from 1.0)
*/
void DRAWSEGMENT::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void DRAWSEGMENT::TransformShapeWithClearanceToPolygon( CPOLYGONS_LIST& aCornerBuffer,
int aClearanceValue,
int aCircleToSegmentsCount,
double aCorrectionFactor ) const
@ -449,8 +463,6 @@ void DRAWSEGMENT::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerB
MODULE* module = GetParentModule(); // NULL for items not in footprints
double orientation = module ? module->GetOrientation() : 0.0;
aCornerBuffer.NewOutline();
// Build the polygon with the actual position and orientation:
std::vector< wxPoint> poly;
poly = GetPolyPoints();
@ -486,8 +498,9 @@ void DRAWSEGMENT::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerB
for( unsigned ii = 0; ii < poly.size(); ii++ )
{
CPolyPt corner( poly[ii] );
aCornerBuffer.Append( corner.x, corner.y );
aCornerBuffer.Append( corner );
}
aCornerBuffer.CloseLastContour();
}
break;
@ -512,7 +525,7 @@ void DRAWSEGMENT::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerB
* clearance when the circle is approximated by segment bigger or equal
* to the real clearance value (usually near from 1.0)
*/
void TRACK::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TRACK:: TransformShapeWithClearanceToPolygon( CPOLYGONS_LIST& aCornerBuffer,
int aClearanceValue,
int aCircleToSegmentsCount,
double aCorrectionFactor ) const
@ -541,14 +554,15 @@ void TRACK::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
* Convert the pad shape to a closed polygon
* Used in filling zones calculations and 3D view generation
* Circles and arcs are approximated by segments
* aCornerBuffer = a SHAPE_POLY_SET to store the polygon corners
* aCornerBuffer = a CPOLYGONS_LIST to store the polygon corners
* aClearanceValue = the clearance around the pad
* aCircleToSegmentsCount = the number of segments to approximate a circle
* aCorrectionFactor = the correction to apply to circles radius to keep
* clearance when the circle is approximated by segment bigger or equal
* to the real clearance value (usually near from 1.0)
*/
void D_PAD:: TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
#include <clipper.hpp>
void D_PAD:: TransformShapeWithClearanceToPolygon( CPOLYGONS_LIST& aCornerBuffer,
int aClearanceValue,
int aCircleToSegmentsCount,
double aCorrectionFactor ) const
@ -601,21 +615,36 @@ void D_PAD:: TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer
wxPoint corners[4];
BuildPadPolygon( corners, wxSize( 0, 0 ), angle );
SHAPE_POLY_SET outline;
outline.NewOutline();
// We are using ClipperLib to inflate the polygon shape, using
// arcs to connect moved segments.
ClipperLib::Path outline;
ClipperLib::Paths shapeWithClearance;
for( int ii = 0; ii < 4; ii++ )
{
corners[ii] += PadShapePos;
outline.Append( corners[ii].x, corners[ii].y );
outline << ClipperLib::IntPoint( corners[ii].x, corners[ii].y );
}
ClipperLib::ClipperOffset offset_engine;
// Prepare an offset (inflate) transform, with edges connected by arcs
offset_engine.AddPath( outline, ClipperLib::jtRound, ClipperLib::etClosedPolygon );
// Clipper approximates arcs by segments
// It uses a value called ArcTolerance which is the max error between the arc
// and segments created to approximate this arc
// the number of segm per circle is:
// n = PI / acos(1 - arc_tolerance / (arc radius))
// the arc radius is aClearanceValue
// because arc_tolerance is << aClearanceValue and aClearanceValue >= 0
// n = PI / (arc_tolerance / aClearanceValue )
offset_engine.ArcTolerance = (double)aClearanceValue / 3.14 / aCircleToSegmentsCount;
double rounding_radius = aClearanceValue * aCorrectionFactor;
offset_engine.Execute( shapeWithClearance, rounding_radius );
outline.Inflate( (int) rounding_radius, aCircleToSegmentsCount );
aCornerBuffer.Append( outline );
// get new outline (only one polygon is expected)
aCornerBuffer.ImportFrom( shapeWithClearance );
}
break;
}
@ -628,7 +657,7 @@ void D_PAD:: TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer
* Note: for Round and oval pads this function is equivalent to
* TransformShapeWithClearanceToPolygon, but not for other shapes
*/
void D_PAD::BuildPadShapePolygon( SHAPE_POLY_SET& aCornerBuffer,
void D_PAD::BuildPadShapePolygon( CPOLYGONS_LIST& aCornerBuffer,
wxSize aInflateValue, int aSegmentsPerCircle,
double aCorrectionFactor ) const
{
@ -645,15 +674,15 @@ void D_PAD::BuildPadShapePolygon( SHAPE_POLY_SET& aCornerBuffer,
case PAD_TRAPEZOID:
case PAD_RECT:
aCornerBuffer.NewOutline();
BuildPadPolygon( corners, aInflateValue, m_Orient );
for( int ii = 0; ii < 4; ii++ )
{
corners[ii] += PadShapePos; // Shift origin to position
aCornerBuffer.Append( corners[ii].x, corners[ii].y );
CPolyPt polypoint( corners[ii].x, corners[ii].y );
aCornerBuffer.Append( polypoint );
}
aCornerBuffer.CloseLastContour();
break;
}
}
@ -664,7 +693,7 @@ void D_PAD::BuildPadShapePolygon( SHAPE_POLY_SET& aCornerBuffer,
* depending on shape pad hole and orientation
* return false if the pad has no hole, true otherwise
*/
bool D_PAD::BuildPadDrillShapePolygon( SHAPE_POLY_SET& aCornerBuffer,
bool D_PAD::BuildPadDrillShapePolygon( CPOLYGONS_LIST& aCornerBuffer,
int aInflateValue, int aSegmentsPerCircle ) const
{
wxSize drillsize = GetDrillSize();
@ -721,7 +750,7 @@ bool D_PAD::BuildPadDrillShapePolygon( SHAPE_POLY_SET& aCornerBuffer,
* and are used in microwave applications and they *DO NOT* have a thermal relief that
* change the shape by creating stubs and destroy their properties.
*/
void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
void CreateThermalReliefPadPolygon( CPOLYGONS_LIST& aCornerBuffer,
D_PAD& aPad,
int aThermalGap,
int aCopperThickness,
@ -827,16 +856,15 @@ void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
for( unsigned ihole = 0; ihole < 4; ihole++ )
{
aCornerBuffer.NewOutline();
for( unsigned ii = 0; ii < corners_buffer.size(); ii++ )
{
corner = corners_buffer[ii];
RotatePoint( &corner, th_angle + angle_pad ); // Rotate by segment angle and pad orientation
corner += PadShapePos;
aCornerBuffer.Append( corner.x, corner.y );
aCornerBuffer.Append( CPolyPt( corner.x, corner.y ) );
}
aCornerBuffer.CloseLastContour();
th_angle += 900; // Note: th_angle in in 0.1 deg.
}
}
@ -932,15 +960,15 @@ void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
for( int irect = 0; irect < 2; irect++ )
{
aCornerBuffer.NewOutline();
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
{
wxPoint cpos = corners_buffer[ic];
RotatePoint( &cpos, angle );
cpos += PadShapePos;
aCornerBuffer.Append( cpos.x, cpos.y );
aCornerBuffer.Append( CPolyPt( cpos.x, cpos.y ) );
}
aCornerBuffer.CloseLastContour();
angle = AddAngles( angle, 1800 ); // this is calculate hole 3
}
@ -957,16 +985,15 @@ void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
for( int irect = 0; irect < 2; irect++ )
{
aCornerBuffer.NewOutline();
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
{
wxPoint cpos = corners_buffer[ic];
RotatePoint( &cpos, angle );
cpos += PadShapePos;
aCornerBuffer.Append( cpos.x, cpos.y );
aCornerBuffer.Append( CPolyPt( cpos.x, cpos.y ) );
}
aCornerBuffer.CloseLastContour();
angle = AddAngles( angle, 1800 );
}
}
@ -1030,16 +1057,15 @@ void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
for( int irect = 0; irect < 2; irect++ )
{
aCornerBuffer.NewOutline();
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
{
wxPoint cpos = corners_buffer[ic];
RotatePoint( &cpos, angle ); // Rotate according to module orientation
cpos += PadShapePos; // Shift origin to position
aCornerBuffer.Append( cpos.x, cpos.y );
aCornerBuffer.Append( CPolyPt( cpos.x, cpos.y ) );
}
aCornerBuffer.CloseLastContour();
angle = AddAngles( angle, 1800 ); // this is calculate hole 3
}
@ -1054,16 +1080,15 @@ void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
// Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg
for( int irect = 0; irect < 2; irect++ )
{
aCornerBuffer.NewOutline();
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
{
wxPoint cpos = corners_buffer[ic];
RotatePoint( &cpos, angle );
cpos += PadShapePos;
aCornerBuffer.Append( cpos.x, cpos.y );
aCornerBuffer.Append( CPolyPt( cpos.x, cpos.y ) );
}
aCornerBuffer.CloseLastContour();
angle = AddAngles( angle, 1800 );
}
}
@ -1071,25 +1096,30 @@ void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
case PAD_TRAPEZOID:
{
SHAPE_POLY_SET antipad; // The full antipad area
CPOLYGONS_LIST cbuffer;
// We need a length to build the stubs of the thermal reliefs
// the value is not very important. The pad bounding box gives a reasonable value
EDA_RECT bbox = aPad.GetBoundingBox();
int stub_len = std::max( bbox.GetWidth(), bbox.GetHeight() );
aPad.TransformShapeWithClearanceToPolygon( antipad, aThermalGap,
aPad.TransformShapeWithClearanceToPolygon( cbuffer, aThermalGap,
aCircleToSegmentsCount, aCorrectionFactor );
SHAPE_POLY_SET stub; // A basic stub ( a rectangle)
SHAPE_POLY_SET stubs; // the full stubs shape
SHAPE_POLY_SET thermalShape; // the holes in copper zone
// We are using ClipperLib to substract stubs to clearance area (antipad area).
ClipperLib::Path antipad; // The full antipad area
ClipperLib::Path stub; // A basic stub ( a rectangle)
ClipperLib::Paths stubs; // the full stubs shape
ClipperLib::Paths thermalShape; // the holes in copper zone
// cbuffer is expected to contain only one polygon, which is
// area of the pad + the thermal gap (the antipad)
for( unsigned ii = 0; ii < cbuffer.GetCornersCount(); ii++ )
antipad << ClipperLib::IntPoint( cbuffer.GetPos(ii).x, cbuffer.GetPos(ii).y );
// We now substract the stubs (connections to the copper zone)
//ClipperLib::Clipper clip_engine;
ClipperLib::Clipper clip_engine;
// Prepare a clipping transform
//clip_engine.AddPath( antipad, ClipperLib::ptSubject, true );
clip_engine.AddPath( antipad, ClipperLib::ptSubject, true );
// Create stubs and add them to clipper engine
wxPoint stubBuffer[4];
@ -1102,17 +1132,16 @@ void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
stubBuffer[3] = stubBuffer[2];
stubBuffer[3].y = copper_thickness.y/2;
stub.NewOutline();
for( unsigned ii = 0; ii < DIM( stubBuffer ); ii++ )
{
wxPoint cpos = stubBuffer[ii];
RotatePoint( &cpos, aPad.GetOrientation() );
cpos += PadShapePos;
stub.Append( cpos.x, cpos.y );
stub << ClipperLib::IntPoint( cpos.x, cpos.y );
}
stubs.Append( stub );
ClipperLib::Clipper stubs_engine;
stubs_engine.AddPath( stub, ClipperLib::ptSubject, true );
stubBuffer[0].y = stub_len;
stubBuffer[0].x = copper_thickness.x/2;
@ -1122,24 +1151,27 @@ void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
stubBuffer[2].y = -stub_len;
stubBuffer[3] = stubBuffer[2];
stubBuffer[3].x = copper_thickness.x/2;
stub.RemoveAllContours();
stub.NewOutline();
stub.clear();
for( unsigned ii = 0; ii < DIM( stubBuffer ); ii++ )
{
wxPoint cpos = stubBuffer[ii];
RotatePoint( &cpos, aPad.GetOrientation() );
cpos += PadShapePos;
stub.Append( cpos.x, cpos.y );
stub << ClipperLib::IntPoint( cpos.x, cpos.y );
}
stubs.Append( stub );
stubs.Simplify();
stubs_engine.AddPath( stub, ClipperLib::ptClip, true );
antipad.BooleanSubtract( stubs );
aCornerBuffer.Append( antipad );
// Build the full stubs shape:
stubs_engine.Execute( ClipperLib::ctUnion, stubs );
// remove stubs to antipad area (i.e. add copper stubs)
clip_engine.AddPath( stubs[0], ClipperLib::ptClip, true );
clip_engine.Execute( ClipperLib::ctDifference, thermalShape );
// put thermal shapes (holes) to list:
aCornerBuffer.ImportFrom( thermalShape );
break;
}

View File

@ -2741,8 +2741,8 @@ wxString BOARD::GetNextModuleReferenceWithPrefix( const wxString& aPrefix,
* return true if success, false if a contour is not valid
*/
#include <specctra.h>
bool BOARD::GetBoardPolygonOutlines( SHAPE_POLY_SET& aOutlines,
SHAPE_POLY_SET& aHoles,
bool BOARD::GetBoardPolygonOutlines( CPOLYGONS_LIST& aOutlines,
CPOLYGONS_LIST& aHoles,
wxString* aErrorText )
{
// the SPECCTRA_DB function to extract board outlines:

View File

@ -57,7 +57,7 @@ class MSG_PANEL_ITEM;
class NETLIST;
class REPORTER;
class RN_DATA;
class SHAPE_POLY_SET;
// non-owning container of item candidates when searching for items on the same track.
typedef std::vector< TRACK* > TRACK_PTRS;
@ -600,14 +600,15 @@ public:
* from lines, arcs and circle items on edge cut layer
* Any closed outline inside the main outline is a hole
* All contours should be closed, i.e. have valid vertices to build a closed polygon
* @param aPoly The SHAPE_POLY_SET to fill in with outlines/holes.
* @param aOutlines The CPOLYGONS_LIST to fill in with main outlines.
* @param aHoles The empty CPOLYGONS_LIST to fill in with holes, if any.
* @param aErrorText = a wxString reference to display an error message
* with the coordinate of the point which creates the error
* (default = NULL , no message returned on error)
* @return true if success, false if a contour is not valid
*/
bool GetBoardPolygonOutlines( SHAPE_POLY_SET& aOutlines,
SHAPE_POLY_SET& aHoles,
bool GetBoardPolygonOutlines( CPOLYGONS_LIST& aOutlines,
CPOLYGONS_LIST& aHoles,
wxString* aErrorText = NULL );
/**
@ -619,9 +620,9 @@ public:
* or 3D viewer
* the polygons are not merged.
* @param aLayer = A copper layer, like B_Cu, etc.
* @param aOutlines The SHAPE_POLY_SET to fill in with items outline.
* @param aOutlines The CPOLYGONS_LIST to fill in with items outline.
*/
void ConvertBrdLayerToPolygonalContours( LAYER_ID aLayer, SHAPE_POLY_SET& aOutlines );
void ConvertBrdLayerToPolygonalContours( LAYER_ID aLayer, CPOLYGONS_LIST& aOutlines );
/**
* Function GetLayerID

View File

@ -231,7 +231,7 @@ public:
* clearance when the circle is approximated by segment bigger or equal
* to the real clearance value (usually near from 1.0)
*/
void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TransformShapeWithClearanceToPolygon( CPOLYGONS_LIST& aCornerBuffer,
int aClearanceValue,
int aCircleToSegmentsCount,
double aCorrectionFactor ) const;

View File

@ -336,7 +336,7 @@ public:
* default = false
*/
void TransformPadsShapesWithClearanceToPolygon( LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer,
CPOLYGONS_LIST& aCornerBuffer,
int aInflateValue,
int aCircleToSegmentsCount,
double aCorrectionFactor,
@ -361,7 +361,7 @@ public:
*/
void TransformGraphicShapesWithClearanceToPolygonSet(
LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer,
CPOLYGONS_LIST& aCornerBuffer,
int aInflateValue,
int aCircleToSegmentsCount,
double aCorrectionFactor );

View File

@ -227,7 +227,7 @@ public:
* clearance when the circle is approximated by segment bigger or equal
* to the real clearance value (usually near from 1.0)
*/
void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TransformShapeWithClearanceToPolygon( CPOLYGONS_LIST& aCornerBuffer,
int aClearanceValue,
int aCircleToSegmentsCount,
double aCorrectionFactor ) const;
@ -324,7 +324,7 @@ public:
* @param aCorrectionFactor = the correction to apply to circles radius to keep
* the pad size when the circle is approximated by segments
*/
void BuildPadShapePolygon( SHAPE_POLY_SET& aCornerBuffer,
void BuildPadShapePolygon( CPOLYGONS_LIST& aCornerBuffer,
wxSize aInflateValue, int aSegmentsPerCircle,
double aCorrectionFactor ) const;
@ -339,7 +339,7 @@ public:
* (used for round and oblong shapes only(16 to 32 is a good value)
* @return false if the pad has no hole, true otherwise
*/
bool BuildPadDrillShapePolygon( SHAPE_POLY_SET& aCornerBuffer,
bool BuildPadDrillShapePolygon( CPOLYGONS_LIST& aCornerBuffer,
int aInflateValue, int aSegmentsPerCircle ) const;
/**

View File

@ -111,7 +111,7 @@ public:
* to the real clearance value (usually near from 1.0)
*/
void TransformBoundingBoxWithClearanceToPolygon(
SHAPE_POLY_SET& aCornerBuffer,
CPOLYGONS_LIST& aCornerBuffer,
int aClearanceValue ) const;
/**
@ -126,7 +126,7 @@ public:
* clearance when the circle is approximated by segment bigger or equal
* to the real clearance value (usually near from 1.0)
*/
void TransformShapeWithClearanceToPolygonSet( SHAPE_POLY_SET& aCornerBuffer,
void TransformShapeWithClearanceToPolygonSet( CPOLYGONS_LIST& aCornerBuffer,
int aClearanceValue,
int aCircleToSegmentsCount,
double aCorrectionFactor ) const;

View File

@ -178,7 +178,7 @@ public:
* clearance when the circle is approximated by segment bigger or equal
* to the real clearance value (usually near from 1.0)
*/
void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TransformShapeWithClearanceToPolygon( CPOLYGONS_LIST& aCornerBuffer,
int aClearanceValue,
int aCircleToSegmentsCount,
double aCorrectionFactor ) const;

View File

@ -120,7 +120,7 @@ EDA_ITEM* ZONE_CONTAINER::Clone() const
bool ZONE_CONTAINER::UnFill()
{
bool change = ( !m_FilledPolysList.IsEmpty() ) ||
bool change = ( m_FilledPolysList.GetCornersCount() > 0 ) ||
( m_FillSegmList.size() > 0 );
m_FilledPolysList.RemoveAllContours();
@ -228,7 +228,7 @@ void ZONE_CONTAINER::DrawFilledArea( EDA_DRAW_PANEL* panel,
if( displ_opts->m_DisplayZonesMode == 1 ) // Do not show filled areas
return;
if( m_FilledPolysList.IsEmpty() ) // Nothing to draw
if( m_FilledPolysList.GetCornersCount() == 0 ) // Nothing to draw
return;
BOARD* brd = GetBoard();
@ -253,57 +253,69 @@ void ZONE_CONTAINER::DrawFilledArea( EDA_DRAW_PANEL* panel,
SetAlpha( &color, 150 );
CornersTypeBuffer.clear();
CornersBuffer.clear();
for ( int ic = 0; ic < m_FilledPolysList.OutlineCount(); ic++ )
// Draw all filled areas
int imax = m_FilledPolysList.GetCornersCount() - 1;
for( int ic = 0; ic <= imax; ic++ )
{
const SHAPE_LINE_CHAIN& path = m_FilledPolysList.COutline( ic );
const CPolyPt& corner = m_FilledPolysList.GetCorner( ic );
wxPoint coord( corner.x + offset.x, corner.y + offset.y );
CornersBuffer.push_back( coord );
CornersTypeBuffer.push_back( (char) corner.m_flags );
CornersBuffer.clear();
wxPoint p0;
for( int j = 0; j < path.PointCount(); j++ )
// the last corner of a filled area is found: draw it
if( (corner.end_contour) || (ic == imax) )
{
const VECTOR2I& corner = path.CPoint( j );
wxPoint coord( corner.x + offset.x, corner.y + offset.y );
if( j == 0 )
p0 = coord;
CornersBuffer.push_back( coord );
}
CornersBuffer.push_back( p0 );
// Draw outlines:
if( ( m_ZoneMinThickness > 1 ) || outline_mode )
{
int ilim = CornersBuffer.size() - 1;
for( int is = 0, ie = ilim; is <= ilim; ie = is, is++ )
/* Draw the current filled area: draw segments outline first
* Curiously, draw segments outline first and after draw filled polygons
* with outlines thickness = 0 is a faster than
* just draw filled polygons but with outlines thickness = m_ZoneMinThickness
* So DO NOT use draw filled polygons with outlines having a thickness > 0
* Note: Extra segments ( added to joint holes with external outline) flagged by
* m_flags != 0 are not drawn
* Note not all polygon libraries provide a flag for these extra-segments, therefore
* the m_flags member can be always 0
*/
{
int x0 = CornersBuffer[is].x;
int y0 = CornersBuffer[is].y;
int x1 = CornersBuffer[ie].x;
int y1 = CornersBuffer[ie].y;
// Draw outlines:
if( (m_ZoneMinThickness > 1) || outline_mode )
{
int ilim = CornersBuffer.size() - 1;
// Draw only basic outlines, not extra segments.
if( !displ_opts->m_DisplayPcbTrackFill || GetState( FORCE_SKETCH ) )
GRCSegm( panel->GetClipBox(), DC,
x0, y0, x1, y1,
m_ZoneMinThickness, color );
else
GRFillCSegm( panel->GetClipBox(), DC,
x0, y0, x1, y1,
m_ZoneMinThickness, color );
for( int is = 0, ie = ilim; is <= ilim; ie = is, is++ )
{
int x0 = CornersBuffer[is].x;
int y0 = CornersBuffer[is].y;
int x1 = CornersBuffer[ie].x;
int y1 = CornersBuffer[ie].y;
// Draw only basic outlines, not extra segments.
if( CornersTypeBuffer[ie] == 0 )
{
if( !displ_opts->m_DisplayPcbTrackFill || GetState( FORCE_SKETCH ) )
GRCSegm( panel->GetClipBox(), DC,
x0, y0, x1, y1,
m_ZoneMinThickness, color );
else
GRFillCSegm( panel->GetClipBox(), DC,
x0, y0, x1, y1,
m_ZoneMinThickness, color );
}
}
}
// Draw areas:
if( m_FillMode == 0 && !outline_mode )
GRPoly( panel->GetClipBox(), DC, CornersBuffer.size(), &CornersBuffer[0],
true, 0, color, color );
}
}
// Draw areas:
if( m_FillMode == 0 && !outline_mode )
GRPoly( panel->GetClipBox(), DC, CornersBuffer.size(), &CornersBuffer[0],
true, 0, color, color );
CornersTypeBuffer.clear();
CornersBuffer.clear();
}
}
if( m_FillMode == 1 && !outline_mode ) // filled with segments
@ -564,7 +576,26 @@ int ZONE_CONTAINER::GetClearance( BOARD_CONNECTED_ITEM* aItem ) const
bool ZONE_CONTAINER::HitTestFilledArea( const wxPoint& aRefPos ) const
{
return m_FilledPolysList.Contains( VECTOR2I( aRefPos.x, aRefPos.y ) );
unsigned indexstart = 0, indexend;
bool inside = false;
for( indexend = 0; indexend < m_FilledPolysList.GetCornersCount(); indexend++ )
{
if( m_FilledPolysList.IsEndContour( indexend ) ) // end of a filled sub-area found
{
if( TestPointInsidePolygon( m_FilledPolysList, indexstart, indexend,
aRefPos.x, aRefPos.y ) )
{
inside = true;
break;
}
// Prepare test of next area which starts after the current index end (if exists)
indexstart = indexend + 1;
}
}
return inside;
}
@ -643,9 +674,9 @@ void ZONE_CONTAINER::GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList )
msg.Printf( wxT( "%d" ), (int) m_Poly->m_HatchLines.size() );
aList.push_back( MSG_PANEL_ITEM( _( "Hatch Lines" ), msg, BLUE ) );
if( !m_FilledPolysList.IsEmpty() )
if( m_FilledPolysList.GetCornersCount() )
{
msg.Printf( wxT( "%d" ), (int) m_FilledPolysList.TotalVertices() );
msg.Printf( wxT( "%d" ), (int) m_FilledPolysList.GetCornersCount() );
aList.push_back( MSG_PANEL_ITEM( _( "Corner Count" ), msg, BLUE ) );
}
}
@ -663,7 +694,12 @@ void ZONE_CONTAINER::Move( const wxPoint& offset )
m_Poly->Hatch();
m_FilledPolysList.Move( VECTOR2I( offset.x, offset.y ) );
/* move filled areas: */
for( unsigned ic = 0; ic < m_FilledPolysList.GetCornersCount(); ic++ )
{
m_FilledPolysList.SetX( ic, m_FilledPolysList.GetX( ic ) + offset.x );
m_FilledPolysList.SetY( ic, m_FilledPolysList.GetY( ic ) + offset.y );
}
for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
{
@ -710,8 +746,13 @@ void ZONE_CONTAINER::Rotate( const wxPoint& centre, double angle )
m_Poly->Hatch();
/* rotate filled areas: */
for( SHAPE_POLY_SET::ITERATOR ic = m_FilledPolysList.Iterate(); ic; ++ic )
RotatePoint( &ic->x, &ic->y, centre.x, centre.y, angle );
for( unsigned ic = 0; ic < m_FilledPolysList.GetCornersCount(); ic++ )
{
pos = m_FilledPolysList.GetPos( ic );
RotatePoint( &pos, centre, angle );
m_FilledPolysList.SetX( ic, pos.x );
m_FilledPolysList.SetY( ic, pos.y );
}
for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
{
@ -738,10 +779,11 @@ void ZONE_CONTAINER::Mirror( const wxPoint& mirror_ref )
m_Poly->Hatch();
for( SHAPE_POLY_SET::ITERATOR ic = m_FilledPolysList.Iterate(); ic; ++ic )
/* mirror filled areas: */
for( unsigned ic = 0; ic < m_FilledPolysList.GetCornersCount(); ic++ )
{
int py = mirror_ref.y - ic->y;
ic->y = py + mirror_ref.y;
int py = mirror_ref.y - m_FilledPolysList.GetY( ic );
m_FilledPolysList.SetY( ic, py + mirror_ref.y );
}
for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
@ -854,4 +896,15 @@ wxString ZONE_CONTAINER::GetSelectMenuText() const
GetChars( GetLayerName() ) );
return msg;
}
}
/* Copy polygons stored in aKiPolyList to m_FilledPolysList
* The previous m_FilledPolysList contents is replaced.
*/
void ZONE_CONTAINER::CopyPolygonsFromClipperPathsToFilledPolysList(
ClipperLib::Paths& aClipperPolyList )
{
m_FilledPolysList.RemoveAllContours();
m_FilledPolysList.ImportFrom( aClipperPolyList );
}

View File

@ -165,6 +165,18 @@ public:
*/
void TestForCopperIslandAndRemoveInsulatedIslands( BOARD* aPcb );
/**
* Function CalculateSubAreaBoundaryBox
* Calculates the bounding box of a a filled area ( list of CPolyPt )
* use m_FilledPolysList as list of CPolyPt (that are the corners of one or more
* polygons or filled areas )
* @return an EDA_RECT as bounding box
* @param aIndexStart = index of the first corner of a polygon (filled area)
* in m_FilledPolysList
* @param aIndexEnd = index of the last corner of a polygon in m_FilledPolysList
*/
EDA_RECT CalculateSubAreaBoundaryBox( int aIndexStart, int aIndexEnd );
/**
* Function IsOnCopperLayer
* @return true if this zone is on a copper layer, false if on a technical layer
@ -259,7 +271,7 @@ public:
* @param aCorrectionFactor = the correction to apply to arcs radius to roughly
* keep arc radius when approximated by segments
*/
void TransformSolidAreasShapesToPolygonSet( SHAPE_POLY_SET& aCornerBuffer,
void TransformSolidAreasShapesToPolygonSet( CPOLYGONS_LIST& aCornerBuffer,
int aCircleToSegmentsCount,
double aCorrectionFactor );
/**
@ -283,7 +295,32 @@ public:
* AddClearanceAreasPolygonsToPolysList() to add holes for pads and tracks
* and other items not in net.
*/
bool BuildFilledSolidAreasPolygons( BOARD* aPcb, SHAPE_POLY_SET* aOutlineBuffer = NULL );
bool BuildFilledSolidAreasPolygons( BOARD* aPcb, CPOLYGONS_LIST* aOutlineBuffer = NULL );
/**
* Function CopyPolygonsFromKiPolygonListToFilledPolysList
* Copy polygons stored in aKiPolyList to m_FilledPolysList
* The previous m_FilledPolysList contents is replaced.
* @param aKiPolyList = a KI_POLYGON_SET containing polygons.
*/
void CopyPolygonsFromKiPolygonListToFilledPolysList( KI_POLYGON_SET& aKiPolyList );
/**
* Function CopyPolygonsFromClipperPathsToFilledPolysList
* Copy polygons stored in aKiPolyList to m_FilledPolysList
* The previous m_FilledPolysList contents is replaced.
* @param aClipperPolyList = a ClipperLib::Paths containing polygons.
*/
void CopyPolygonsFromClipperPathsToFilledPolysList( ClipperLib::Paths& aClipperPolyList );
#if 0 //does not exist in rev 5741.
/**
* Function CopyPolygonsFromFilledPolysListToKiPolygonList
* Copy polygons from m_FilledPolysList to aKiPolyList
* @param aKiPolyList = a KI_POLYGON_SET to fill by polygons.
*/
void CopyPolygonsFromFilledPolysListToKiPolygonList( KI_POLYGON_SET& aKiPolyList );
#endif
/**
* Function AddClearanceAreasPolygonsToPolysList
@ -315,7 +352,7 @@ public:
* false to use aMinClearanceValue only
* if both aMinClearanceValue = 0 and aUseNetClearance = false: create the zone outline polygon.
*/
void TransformOutlinesShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
void TransformOutlinesShapeWithClearanceToPolygon( CPOLYGONS_LIST& aCornerBuffer,
int aMinClearanceValue,
bool aUseNetClearance );
/**
@ -473,7 +510,7 @@ public:
* returns a reference to the list of filled polygons.
* @return Reference to the list of filled polygons.
*/
const SHAPE_POLY_SET& GetFilledPolysList() const
const CPOLYGONS_LIST& GetFilledPolysList() const
{
return m_FilledPolysList;
}
@ -482,7 +519,7 @@ public:
* Function AddFilledPolysList
* sets the list of filled polygons.
*/
void AddFilledPolysList( SHAPE_POLY_SET& aPolysList )
void AddFilledPolysList( CPOLYGONS_LIST& aPolysList )
{
m_FilledPolysList = aPolysList;
}
@ -511,7 +548,7 @@ public:
void AddPolygon( std::vector< wxPoint >& aPolygon );
void AddFilledPolygon( SHAPE_POLY_SET& aPolygon )
void AddFilledPolygon( CPOLYGONS_LIST& aPolygon )
{
m_FilledPolysList.Append( aPolygon );
}
@ -547,7 +584,7 @@ public:
private:
void buildFeatureHoleList( BOARD* aPcb, SHAPE_POLY_SET& aFeatures );
void buildFeatureHoleList( BOARD* aPcb, CPOLYGONS_LIST& aFeatures );
CPolyLine* m_Poly; ///< Outline of the zone.
CPolyLine* m_smoothedPoly; // Corner-smoothed version of m_Poly
@ -615,7 +652,7 @@ private:
* connecting "holes" with external main outline. In complex cases an outline
* described by m_Poly can have many filled areas
*/
SHAPE_POLY_SET m_FilledPolysList;
CPOLYGONS_LIST m_FilledPolysList;
};

View File

@ -698,8 +698,11 @@ static void export_vrml_drawings( MODEL_VRML& aModel, BOARD* pcb )
// board edges and cutouts
static void export_vrml_board( MODEL_VRML& aModel, BOARD* pcb )
{
SHAPE_POLY_SET bufferPcbOutlines; // stores the board main outlines
SHAPE_POLY_SET allLayerHoles; // Contains through holes, calculated only once
CPOLYGONS_LIST bufferPcbOutlines; // stores the board main outlines
CPOLYGONS_LIST allLayerHoles; // Contains through holes, calculated only once
allLayerHoles.reserve( 20000 );
// Build a polygon from edge cut items
wxString msg;
@ -712,28 +715,47 @@ static void export_vrml_board( MODEL_VRML& aModel, BOARD* pcb )
}
double scale = aModel.scale;
int i = 0;
int seg;
for( int i = 0; i < bufferPcbOutlines.OutlineCount(); i++ )
{
const SHAPE_LINE_CHAIN& outline = bufferPcbOutlines.COutline( i );
// deal with the solid outlines
int nvert = bufferPcbOutlines.GetCornersCount();
while( i < nvert )
{
seg = aModel.board.NewContour();
for( int j = 0; j < outline.PointCount(); j++ )
if( seg < 0 )
{
aModel.board.AddVertex( seg, (double)outline.CPoint(j).x * scale,
-((double)outline.CPoint(j).y * scale ) );
msg << wxT( "\n\n" ) <<
_( "VRML Export Failed:\nCould not add outline to contours." );
wxMessageBox( msg );
return;
}
while( i < nvert )
{
if( bufferPcbOutlines[i].end_contour )
break;
aModel.board.AddVertex( seg, bufferPcbOutlines[i].x * scale,
-(bufferPcbOutlines[i].y * scale ) );
++i;
}
aModel.board.EnsureWinding( seg, false );
++i;
}
for( int i = 0; i < allLayerHoles.OutlineCount(); i++ )
{
const SHAPE_LINE_CHAIN& outline = allLayerHoles.COutline( i );
// deal with the holes
nvert = allLayerHoles.GetCornersCount();
i = 0;
while( i < nvert )
{
seg = aModel.holes.NewContour();
if( seg < 0 )
@ -745,14 +767,19 @@ static void export_vrml_board( MODEL_VRML& aModel, BOARD* pcb )
return;
}
for( int j = 0; j < outline.PointCount(); j++ )
while( i < nvert )
{
aModel.holes.AddVertex( seg, (double)outline.CPoint(j).x * scale,
-((double)outline.CPoint(j).y * scale ) );
if( allLayerHoles[i].end_contour )
break;
aModel.holes.AddVertex( seg, allLayerHoles[i].x * scale,
-( allLayerHoles[i].y * scale ) );
++i;
}
aModel.holes.EnsureWinding( seg, true );
++i;
}
}
@ -844,7 +871,9 @@ static void export_vrml_tracks( MODEL_VRML& aModel, BOARD* pcb )
static void export_vrml_zones( MODEL_VRML& aModel, BOARD* aPcb )
{
double scale = aModel.scale;
double x, y;
for( int ii = 0; ii < aPcb->GetAreaCount(); ii++ )
{
@ -861,23 +890,33 @@ static void export_vrml_zones( MODEL_VRML& aModel, BOARD* aPcb )
zone->BuildFilledSolidAreasPolygons( aPcb );
}
const SHAPE_POLY_SET& poly = zone->GetFilledPolysList();
const CPOLYGONS_LIST& poly = zone->GetFilledPolysList();
int nvert = poly.GetCornersCount();
int i = 0;
for( int i = 0; i < poly.OutlineCount(); i++ )
while( i < nvert )
{
const SHAPE_LINE_CHAIN& outline = poly.COutline( i );
int seg = vl->NewContour();
for( int j = 0; j < outline.PointCount(); j++ )
if( seg < 0 )
break;
while( i < nvert )
{
if( !vl->AddVertex( seg, (double)outline.CPoint( j ).x * scale,
-((double)outline.CPoint( j ).y * scale ) ) )
x = poly.GetX(i) * scale;
y = -(poly.GetY(i) * scale);
if( poly.IsEndContour(i) )
break;
if( !vl->AddVertex( seg, x, y ) )
throw( std::runtime_error( vl->GetError() ) );
++i;
}
vl->EnsureWinding( seg, false );
vl->EnsureWinding( seg, false );
++i;
}
}
}

View File

@ -1617,22 +1617,22 @@ void PCB_IO::format( ZONE_CONTAINER* aZone, int aNestLevel ) const
}
// Save the PolysList
const SHAPE_POLY_SET& fv = aZone->GetFilledPolysList();
const CPOLYGONS_LIST& fv = aZone->GetFilledPolysList();
newLine = 0;
if( !fv.IsEmpty() )
if( fv.GetCornersCount() )
{
m_out->Print( aNestLevel+1, "(filled_polygon\n" );
m_out->Print( aNestLevel+2, "(pts\n" );
for( SHAPE_POLY_SET::CONST_ITERATOR it = fv.CIterate(); it; ++it )
for( unsigned it = 0; it < fv.GetCornersCount(); ++it )
{
if( newLine == 0 )
m_out->Print( aNestLevel+3, "(xy %s %s)",
FMT_IU( it->x ).c_str(), FMT_IU( it->y ).c_str() );
FMT_IU( fv.GetX( it ) ).c_str(), FMT_IU( fv.GetY( it ) ).c_str() );
else
m_out->Print( 0, " (xy %s %s)",
FMT_IU( it->x ) .c_str(), FMT_IU( it->y ).c_str() );
FMT_IU( fv.GetX( it ) ).c_str(), FMT_IU( fv.GetY( it ) ).c_str() );
if( newLine < 4 )
{
@ -1644,14 +1644,14 @@ void PCB_IO::format( ZONE_CONTAINER* aZone, int aNestLevel ) const
m_out->Print( 0, "\n" );
}
if( it.IsEndContour() )
if( fv.IsEndContour( it ) )
{
if( newLine != 0 )
m_out->Print( 0, "\n" );
m_out->Print( aNestLevel+2, ")\n" );
if( !it.IsLastContour() )
if( it+1 != fv.GetCornersCount() )
{
newLine = 0;
m_out->Print( aNestLevel+1, ")\n" );

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