mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2024-11-22 09:45:01 +00:00
d4d39d3c8b
Boost keeps changing their interface and we don't need to use that SHA routine anyway. This replaces it with the murmur3 hash that should be faster and is kept in-tree Fixes https://gitlab.com/kicad/code/kicad/-/issues/18653
193 lines
6.4 KiB
C++
193 lines
6.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_cache.h
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*/
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#ifndef CACHE_3D_H
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#define CACHE_3D_H
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#include "3d_info.h"
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#include <core/typeinfo.h>
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#include "string_utils.h"
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#include <hash_128.h>
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#include <list>
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#include <map>
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#include "plugins/3dapi/c3dmodel.h"
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#include <project.h>
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#include <wx/string.h>
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class EMBEDDED_FILES;
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class PGM_BASE;
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class S3D_CACHE_ENTRY;
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class SCENEGRAPH;
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class FILENAME_RESOLVER;
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class S3D_PLUGIN_MANAGER;
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/**
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* Cache for storing the 3D shapes. This cache is able to be stored as a project
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* element (since it inherits from PROJECT::_ELEM).
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*/
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class S3D_CACHE : public PROJECT::_ELEM
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{
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public:
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S3D_CACHE();
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virtual ~S3D_CACHE();
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PROJECT::ELEM ProjectElementType() noexcept override
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{
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return PROJECT::ELEM::S3DCACHE;
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}
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/**
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* Sets the configuration directory to be used by the model manager for storing 3D
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* model manager configuration data and the model cache.
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*
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* The config directory may only be set once in the lifetime of the object.
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*
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* @param aConfigDir is the configuration directory to use for 3D model manager data
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* @return true on success
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*/
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bool Set3DConfigDir( const wxString& aConfigDir );
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/**
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* Set the current project's working directory; this affects the model search path.
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*/
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bool SetProject( PROJECT* aProject );
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/**
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* Set the filename resolver's pointer to the application's PGM_BASE instance.
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*
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* The pointer is used to extract the local environment variables.
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*/
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void SetProgramBase( PGM_BASE* aBase );
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/**
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* Attempt to load the scene data for a model.
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*
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* It will consult the internal cache list and load from cache if possible before invoking
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* the load() function of the available plugins. The model may fail to load if, for example,
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* the plugin does not support rendering of the 3D model.
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*
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* @param aModelFile is the partial or full path to the model to be loaded.
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* @param aBasePath is the path to search for any relative files
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* @param aEmbeddedFiles is a pointer to the embedded files list.
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* @return true if the model was successfully loaded, otherwise false.
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*/
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SCENEGRAPH* Load( const wxString& aModelFile, const wxString& aBasePath, const EMBEDDED_FILES* aEmbeddedFiles );
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FILENAME_RESOLVER* GetResolver() noexcept;
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/**
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* Return the list of file filters retrieved from the plugins.
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*
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* This will contain at least the default "All Files (*.*)|*.*"
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*
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* @return a pointer to the filter list.
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*/
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std::list< wxString > const* GetFileFilters() const;
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/**
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* Free all data in the cache and by default closes all plugins.
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*/
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void FlushCache( bool closePlugins = true );
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/**
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* Unload plugins to free memory.
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*/
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void ClosePlugins();
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/**
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* Attempt to load the scene data for a model and to translate it into an S3D_MODEL
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* structure for display by a renderer.
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*
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* @param aModelFileName is the full path to the model to be loaded.
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* @param aBasePath is the path to search for any relative files.
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* @param aEmbeddedFiles is a pointer to the embedded files list.
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* @return is a pointer to the render data or NULL if not available.
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*/
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S3DMODEL* GetModel( const wxString& aModelFileName, const wxString& aBasePath, const EMBEDDED_FILES* aEmbeddedFiles );
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/**
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* Delete up old cache files in cache directory.
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*
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* Deletes ".3dc" files in the cache directory that are older than \a aNumDaysOld.
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*
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* @param aNumDaysOld is age threshold to delete ".3dc" cache files.
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*/
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void CleanCacheDir( int aNumDaysOld );
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private:
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/**
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* Find or create cache entry for file name
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*
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* Searches the cache list for the given filename and retrieves the cache data; a cache
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* entry is created if one does not already exist.
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*
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* @param aFileName is the file name (full or partial path).
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* @param aCachePtr is an optional return address for cache entry pointer.
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* @return SCENEGRAPH object associated with file name or NULL on error.
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*/
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SCENEGRAPH* checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr = nullptr );
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/**
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* Calculate the SHA1 hash of the given file.
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*
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* @param aFileName file name (full path).
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* @param aHash a 128 bit hash to hold the hash.
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* @return true on success, otherwise false.
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*/
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bool getHash( const wxString& aFileName, HASH_128& aHash );
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// load scene data from a cache file
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bool loadCacheData( S3D_CACHE_ENTRY* aCacheItem );
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// save scene data to a cache file
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bool saveCacheData( S3D_CACHE_ENTRY* aCacheItem );
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// the real load function (can supply a cache entry pointer to member functions)
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SCENEGRAPH* load( const wxString& aModelFile, const wxString& aBasePath,
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S3D_CACHE_ENTRY** aCachePtr = nullptr,
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const EMBEDDED_FILES* aEmbeddedFiles = nullptr );
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/// cache entries
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std::list< S3D_CACHE_ENTRY* > m_CacheList;
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/// mapping of file names to cache names and data
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std::map< wxString, S3D_CACHE_ENTRY*, rsort_wxString > m_CacheMap;
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FILENAME_RESOLVER* m_FNResolver;
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S3D_PLUGIN_MANAGER* m_Plugins;
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PROJECT* m_project;
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wxString m_CacheDir;
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wxString m_ConfigDir; /// base configuration path for 3D items
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};
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#endif // CACHE_3D_H
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