mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2024-11-22 15:35:00 +00:00
364 lines
9.0 KiB
C++
364 lines
9.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <iostream>
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#include <utility>
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#include <sstream>
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#include <wx/log.h>
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#include "3d_cache/sg/sg_appearance.h"
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#include "3d_cache/sg/sg_helpers.h"
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SGAPPEARANCE::SGAPPEARANCE( SGNODE* aParent ) : SGNODE( aParent )
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{
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m_SGtype = S3D::SGTYPE_APPEARANCE;
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// defaults in accord with VRML2.0 spec
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ambient.SetColor( 0.05317f, 0.17879f, 0.01804f );
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shininess = 0.2f;
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transparency = 0.0f;
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diffuse.SetColor( 0.8f, 0.8f, 0.8f );
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if( nullptr != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() )
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{
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m_Parent = nullptr;
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wxLogTrace( MASK_3D_SG,
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wxT( "%s:%s:%d * [BUG] inappropriate parent to SGAPPEARANCE (type %s )" ),
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__FILE__, __FUNCTION__, __LINE__, aParent->GetNodeType() );
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}
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else if( nullptr != aParent && S3D::SGTYPE_SHAPE == aParent->GetNodeType() )
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{
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m_Parent->AddChildNode( this );
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}
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}
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SGAPPEARANCE::~SGAPPEARANCE()
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{
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}
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bool SGAPPEARANCE::SetParent( SGNODE* aParent, bool notify )
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{
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if( nullptr != m_Parent )
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{
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if( aParent == m_Parent )
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return true;
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// handle the change in parents
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if( notify )
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m_Parent->unlinkChildNode( this );
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m_Parent = nullptr;
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if( nullptr == aParent )
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return true;
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}
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// only a SGSHAPE may be parent to a SGAPPEARANCE
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if( nullptr != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() )
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return false;
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m_Parent = aParent;
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if( m_Parent )
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m_Parent->AddChildNode( this );
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return true;
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}
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bool SGAPPEARANCE::SetEmissive( float aRVal, float aGVal, float aBVal )
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{
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return emissive.SetColor( aRVal, aGVal, aBVal );
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}
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bool SGAPPEARANCE::SetEmissive( const SGCOLOR* aRGBColor )
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{
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wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
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return emissive.SetColor( aRGBColor );
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}
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bool SGAPPEARANCE::SetEmissive( const SGCOLOR& aRGBColor )
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{
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return emissive.SetColor( aRGBColor );
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}
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bool SGAPPEARANCE::SetDiffuse( float aRVal, float aGVal, float aBVal )
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{
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return diffuse.SetColor( aRVal, aGVal, aBVal );
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}
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bool SGAPPEARANCE::SetDiffuse( const SGCOLOR* aRGBColor )
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{
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wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
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return diffuse.SetColor( aRGBColor );
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}
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bool SGAPPEARANCE::SetDiffuse( const SGCOLOR& aRGBColor )
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{
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return diffuse.SetColor( aRGBColor );
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}
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bool SGAPPEARANCE::SetSpecular( float aRVal, float aGVal, float aBVal )
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{
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return specular.SetColor( aRVal, aGVal, aBVal );
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}
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bool SGAPPEARANCE::SetSpecular( const SGCOLOR* aRGBColor )
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{
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wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
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return specular.SetColor( aRGBColor );
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}
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bool SGAPPEARANCE::SetSpecular( const SGCOLOR& aRGBColor )
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{
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return specular.SetColor( aRGBColor );
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}
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bool SGAPPEARANCE::SetAmbient( float aRVal, float aGVal, float aBVal )
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{
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return ambient.SetColor( aRVal, aGVal, aBVal );
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}
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bool SGAPPEARANCE::SetAmbient( const SGCOLOR* aRGBColor )
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{
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wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
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return ambient.SetColor( aRGBColor );
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}
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bool SGAPPEARANCE::SetAmbient( const SGCOLOR& aRGBColor )
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{
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return ambient.SetColor( aRGBColor );
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}
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SGNODE* SGAPPEARANCE::FindNode( const char* aNodeName, const SGNODE* aCaller) noexcept
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{
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if( nullptr == aNodeName || 0 == aNodeName[0] )
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return nullptr;
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if( !m_Name.compare( aNodeName ) )
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return this;
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return nullptr;
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}
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void SGAPPEARANCE::unlinkChildNode( const SGNODE* aCaller ) noexcept
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{
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wxCHECK_MSG( aCaller, /* void */,
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wxT( "unexpected code branch; node should have no children or refs" ) );
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}
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void SGAPPEARANCE::unlinkRefNode( const SGNODE* aCaller ) noexcept
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{
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wxCHECK_MSG( aCaller, /* void */,
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wxT( "unexpected code branch; node should have no children or refs" ) );
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}
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bool SGAPPEARANCE::AddRefNode( SGNODE* aNode ) noexcept
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{
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wxCHECK_MSG( aNode, false, wxT( "this node does not accept children or refs" ) );
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// This is redundant but it keeps gcc from generating a warning on debug builds.
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return false;
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}
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bool SGAPPEARANCE::AddChildNode( SGNODE* aNode ) noexcept
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{
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wxCHECK_MSG( aNode, false, wxT( "this node does not accept children or refs" ) );
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// This is redundant but it keeps gcc from generating a warning on debug builds.
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return false;
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}
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void SGAPPEARANCE::ReNameNodes( void )
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{
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m_written = false;
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// rename this node
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m_Name.clear();
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GetName();
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}
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bool SGAPPEARANCE::WriteVRML( std::ostream& aFile, bool aReuseFlag )
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{
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if( aReuseFlag )
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{
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if( !m_written )
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{
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aFile << " appearance DEF " << GetName() << " Appearance {\n";
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m_written = true;
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}
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else
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{
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aFile << " appearance USE " << GetName() << "\n";
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return true;
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}
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}
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else
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{
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aFile << " appearance Appearance {\n";
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}
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aFile << " material Material {\n";
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std::string tmp;
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float ambr, ambg, ambb;
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ambient.GetColor( ambr, ambg, ambb );
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float amb = ( 0.212671 * ambr + 0.71516 * ambg + 0.072169 * ambb );
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diffuse.GetColor( ambr, ambg, ambb );
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float den = ( 0.212671 * ambr + 0.71516 * ambg + 0.072169 * ambb );
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if( den < 0.004f )
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den = 0.004f;
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amb /= den;
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if( amb > 1.0f )
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amb = 1.0f;
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S3D::FormatFloat( tmp, amb );
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aFile << " ambientIntensity " << tmp << "\n";
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float red, green, blue;
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diffuse.GetColor( red, green, blue );
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S3D::FormatFloat( tmp, red );
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aFile << " diffuseColor " << tmp << " ";
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S3D::FormatFloat( tmp, green );
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aFile << tmp << " ";
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S3D::FormatFloat( tmp, blue);
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aFile << tmp << "\n";
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emissive.GetColor( red, green, blue );
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S3D::FormatFloat( tmp, red );
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aFile << " emissiveColor " << tmp << " ";
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S3D::FormatFloat( tmp, green );
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aFile << tmp << " ";
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S3D::FormatFloat( tmp, blue);
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aFile << tmp << "\n";
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S3D::FormatFloat( tmp, shininess );
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aFile << " shininess " << tmp << "\n";
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specular.GetColor( red, green, blue );
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S3D::FormatFloat( tmp, red );
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aFile << " specularColor " << tmp << " ";
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S3D::FormatFloat( tmp, green );
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aFile << tmp << " ";
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S3D::FormatFloat( tmp, blue);
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aFile << tmp << "\n";
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S3D::FormatFloat( tmp, transparency );
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aFile << " transparency " << tmp << "\n";
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aFile << "} }\n";
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return true;
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}
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bool SGAPPEARANCE::WriteCache( std::ostream& aFile, SGNODE* parentNode )
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{
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if( nullptr == parentNode )
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{
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wxCHECK_MSG( m_Parent, false, wxT( "corrupt data; m_aParent is NULL" ) );
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SGNODE* np = m_Parent;
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while( nullptr != np->GetParent() )
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np = np->GetParent();
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if( np->WriteCache( aFile, nullptr ) )
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{
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m_written = true;
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return true;
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}
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return false;
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}
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wxCHECK_MSG( parentNode == m_Parent, false, wxT( "corrupt data; parentNode != m_aParent" ) );
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if( !aFile.good() )
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{
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wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad stream" ),
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__FILE__, __FUNCTION__, __LINE__ );
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return false;
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}
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aFile << "[" << GetName() << "]";
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S3D::WriteColor( aFile, ambient );
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aFile.write( (char*) &shininess, sizeof( shininess ) );
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aFile.write( (char*) &transparency, sizeof( transparency ) );
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S3D::WriteColor( aFile, diffuse );
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S3D::WriteColor( aFile, emissive );
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S3D::WriteColor( aFile, specular );
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if( aFile.fail() )
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return false;
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m_written = true;
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return true;
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}
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bool SGAPPEARANCE::ReadCache( std::istream& aFile, SGNODE* parentNode )
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{
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S3D::ReadColor( aFile, ambient );
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aFile.read( (char*) &shininess, sizeof( shininess ) );
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aFile.read( (char*) &transparency, sizeof( transparency ) );
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S3D::ReadColor( aFile, diffuse );
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S3D::ReadColor( aFile, emissive );
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S3D::ReadColor( aFile, specular );
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if( aFile.fail() )
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return false;
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return true;
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}
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