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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 15:45:00 +00:00
kicad/3d-viewer/3d_cache/sg/sg_shape.h
2020-12-16 13:19:28 -05:00

89 lines
2.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_shape.h
*/
#ifndef SG_SHAPE_H
#define SG_SHAPE_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGAPPEARANCE;
class SGFACESET;
/**
* Define a complex 3D shape for a scenegraph object.
*/
class SGSHAPE : public SGNODE
{
public:
SGSHAPE( SGNODE* aParent );
virtual ~SGSHAPE();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char* aNodeName, const SGNODE* aCaller) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
bool Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials,
std::vector< SMESH >& meshes );
void unlinkChildNode( const SGNODE* aNode ) override;
void unlinkRefNode( const SGNODE* aNode ) override;
private:
void unlinkNode( const SGNODE* aNode, bool isChild );
bool addNode( SGNODE* aNode, bool isChild );
public:
// owned node
SGAPPEARANCE* m_Appearance;
SGFACESET* m_FaceSet;
// referenced nodes
SGAPPEARANCE* m_RAppearance;
SGFACESET* m_RFaceSet;
};
/*
p.107
Shape {
appearance NULL
geometry NULL
}
*/
#endif // SG_SHAPE_H