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89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file sg_shape.h
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*/
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#ifndef SG_SHAPE_H
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#define SG_SHAPE_H
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#include <vector>
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#include "3d_cache/sg/sg_node.h"
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class SGAPPEARANCE;
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class SGFACESET;
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/**
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* Define a complex 3D shape for a scenegraph object.
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*/
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class SGSHAPE : public SGNODE
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{
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public:
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SGSHAPE( SGNODE* aParent );
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virtual ~SGSHAPE();
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virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
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SGNODE* FindNode(const char* aNodeName, const SGNODE* aCaller) override;
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bool AddRefNode( SGNODE* aNode ) override;
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bool AddChildNode( SGNODE* aNode ) override;
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void ReNameNodes( void ) override;
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bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
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bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
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bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
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bool Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials,
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std::vector< SMESH >& meshes );
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void unlinkChildNode( const SGNODE* aNode ) override;
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void unlinkRefNode( const SGNODE* aNode ) override;
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private:
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void unlinkNode( const SGNODE* aNode, bool isChild );
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bool addNode( SGNODE* aNode, bool isChild );
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public:
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// owned node
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SGAPPEARANCE* m_Appearance;
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SGFACESET* m_FaceSet;
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// referenced nodes
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SGAPPEARANCE* m_RAppearance;
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SGFACESET* m_RFaceSet;
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};
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/*
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p.107
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Shape {
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appearance NULL
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geometry NULL
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}
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*/
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#endif // SG_SHAPE_H
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