mirror of
https://gitlab.com/kicad/code/kicad.git
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154 lines
5.5 KiB
C++
154 lines
5.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2024 3Dconnexion
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* Copyright (C) 2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file nl_3d_viewer_plugin_impl.h
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* @brief Declaration of the NL_3D_VIEWER_PLUGIN_IMPL class
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*/
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#ifndef NL_3D_VIEWER_PLUGIN_IMPL_H_
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#define NL_3D_VIEWER_PLUGIN_IMPL_H_
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// TDxWare SDK.
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#include <SpaceMouse/CNavigation3D.hpp>
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// KiCAD
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#include <include/plugins/3dapi/xv3d_types.h>
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// wx
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#include <wx/chartype.h>
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// glm
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#include <glm/glm.hpp>
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// Forward declarations.
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class EDA_3D_CANVAS;
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class TRACK_BALL;
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// temporary store for the categories
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typedef std::map<std::string, TDx::CCommandTreeNode*> CATEGORY_STORE;
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CATEGORY_STORE::iterator add_category( std::string aCategoryPath, CATEGORY_STORE& aCategoryStore );
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// Convenience typedef.
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typedef TDx::SpaceMouse::Navigation3D::CNavigation3D NAV_3D;
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/**
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* The class that implements the accessors and mutators required for
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* 3D navigation in an EDA_3D_CANVAS using a SpaceMouse.
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*/
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class NL_3D_VIEWER_PLUGIN_IMPL : public NAV_3D
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{
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public:
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/**
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* Initializes a new instance of the NL_3DVIEWER_PLUGIN.
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*
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* @param aCanvas is the viewport to be navigated.
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* @param aProfileHint tells the 3DConnexion UI which profile to use.
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*/
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NL_3D_VIEWER_PLUGIN_IMPL( EDA_3D_CANVAS* aCanvas, const std::string& aProfileHint );
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virtual ~NL_3D_VIEWER_PLUGIN_IMPL();
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/**
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* Set the connection to the 3Dconnexion driver to the focus state so that
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* 3DMouse data is routed here.
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*
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* @param aFocus is true to set the connection active.
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*/
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void SetFocus( bool aFocus = true );
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/**
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* Get the m_canvas pointer.
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*/
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EDA_3D_CANVAS* GetCanvas() const;
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/**
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* Connect plugin implementation to the driver.
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*/
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void Connect();
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private:
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/**
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* Export the invocable actions and images to the 3Dconnexion UI.
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*/
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virtual void exportCommandsAndImages();
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long GetCameraMatrix( navlib::matrix_t& aMatrix ) const override;
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long GetPointerPosition( navlib::point_t& aPosition ) const override;
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long GetViewExtents( navlib::box_t& aExtents ) const override;
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long GetViewFOV( double& aFov ) const override;
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long GetViewFrustum( navlib::frustum_t& aFrustum ) const override;
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long GetIsViewPerspective( navlib::bool_t& aPerspective ) const override;
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long SetCameraMatrix( const navlib::matrix_t& aMatrix ) override;
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long SetViewExtents( const navlib::box_t& aExtents ) override;
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long SetViewFOV( double aFov ) override;
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long SetViewFrustum( const navlib::frustum_t& aFrustum ) override;
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long GetModelExtents( navlib::box_t& aExtents ) const override;
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long GetSelectionExtents( navlib::box_t& aExtents ) const override;
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long GetSelectionTransform( navlib::matrix_t& aTransform ) const override;
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long GetIsSelectionEmpty( navlib::bool_t& aEmpty ) const override;
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long SetSelectionTransform( const navlib::matrix_t& aMatrix ) override;
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long GetPivotPosition( navlib::point_t& aPosition ) const override;
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long IsUserPivot( navlib::bool_t& aUserPivot ) const override;
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long SetPivotPosition( const navlib::point_t& aPosition ) override;
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long GetPivotVisible( navlib::bool_t& aVisible ) const override;
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long SetPivotVisible( bool aVisible ) override;
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long GetHitLookAt( navlib::point_t& aPosition ) const override;
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long SetHitAperture( double aAperture ) override;
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long SetHitDirection( const navlib::vector_t& aDirection ) override;
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long SetHitLookFrom( const navlib::point_t& aPosition ) override;
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long SetHitSelectionOnly( bool aSelectionOnly ) override;
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long SetActiveCommand( std::string aCommandId ) override;
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long SetSettingsChanged( long aChangeNumber ) override;
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long SetMotionFlag( bool aValue ) override;
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long SetTransaction( long aValue ) override;
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long SetCameraTarget( const navlib::point_t& aPosition ) override;
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long GetFrontView( navlib::matrix_t& aMatrix ) const override;
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long GetCoordinateSystem( navlib::matrix_t& aMatrix ) const override;
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long GetIsViewRotatable( navlib::bool_t& isRotatable ) const override;
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private:
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EDA_3D_CANVAS* m_canvas;
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TRACK_BALL* m_camera;
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bool m_capIsMoving;
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double m_newWidth;
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SFVEC3F m_rayOrigin;
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SFVEC3F m_rayDirection;
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// The cached CAMERA affine matrix. This is used to determine if the camera has been
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// moved. The camera matrix is the world to camera affine.
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mutable glm::mat4 m_cameraMatrix;
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_NL_3DVIEWER_PLUGIN". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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static const wxChar* m_logTrace;
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};
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#endif // NL_3D_VIEWER_PLUGIN_IMPL_H_
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