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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-25 16:15:01 +00:00
kicad/3d-viewer/dialogs/panel_preview_3d_model.h

231 lines
7.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2015-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef PANEL_PREVIEW_3D_MODEL_H
#define PANEL_PREVIEW_3D_MODEL_H
#include "panel_preview_3d_model_base.h"
#include <vector>
#include <widgets/unit_binder.h>
#include <tool/tools_holder.h>
#include <3d_canvas/eda_3d_canvas.h>
#include <3d_viewer_id.h>
#include <3d_rendering/track_ball.h>
#include <wx/event.h>
// Define min and max parameter values
#define MAX_SCALE 10000.0
#define MAX_ROTATION 180.0
#define MAX_OFFSET 1000.0
#define SCALE_INCREMENT_FINE 0.02
#define SCALE_INCREMENT 0.1
#define ROTATION_INCREMENT 90 // in degrees
#define ROTATION_INCREMENT_FINE 1 // in degrees
#define OFFSET_INCREMENT_MM 0.5
#define OFFSET_INCREMENT_MM_FINE 0.1
#define OFFSET_INCREMENT_MIL 25.0
#define OFFSET_INCREMENT_MIL_FINE 5.0
wxDECLARE_EVENT( wxCUSTOM_PANEL_SHOWN_EVENT, wxCommandEvent );
// Declared classes to create pointers
class WX_INFOBAR;
class S3D_CACHE;
class FILENAME_RESOLVER;
class BOARD;
class BOARD_ADAPTER;
class FOOTPRINT;
class NL_FOOTPRINT_PROPERTIES_PLUGIN;
class PANEL_PREVIEW_3D_MODEL: public EDA_3D_BOARD_HOLDER, public TOOLS_HOLDER, public PANEL_PREVIEW_3D_MODEL_BASE
{
public:
PANEL_PREVIEW_3D_MODEL( wxWindow* aParent, PCB_BASE_FRAME* aFrame, FOOTPRINT* aFootprint,
std::vector<FP_3DMODEL>* aParentModelList );
~PANEL_PREVIEW_3D_MODEL();
/**
* The TOOL_DISPATCHER needs these to work around some issues in wxWidgets where the menu
* events aren't captured by the menus themselves.
*/
void OnMenuEvent( wxMenuEvent& aEvent );
wxWindow* GetToolCanvas() const override { return m_previewPane; }
BOARD_ADAPTER& GetAdapter() override { return m_boardAdapter; }
CAMERA& GetCurrentCamera() override { return m_currentCamera; }
/**
* Set the currently selected index in the model list so that the scale/rotation/offset
* controls can be updated.
*/
void SetSelectedModel( int idx );
/**
* Copy shapes from the current shape list which are flagged for preview to the copy of
* footprint that is on the preview dummy board.
*/
void UpdateDummyFootprint( bool aRelaodRequired = true );
/**
* Get the dummy footprint that is used for previewing the 3D model.
* We use this to hold the temporary 3D model shapes.
*/
FOOTPRINT* GetDummyFootprint() const { return m_dummyFootprint; }
private:
/**
* Load 3D relevant settings from the user configuration
*/
void loadSettings();
/**
* It will receive the events from editing the fields.
*/
void updateOrientation( wxCommandEvent& event ) override;
void onMouseWheelScale( wxMouseEvent& event ) override;
void onMouseWheelRot( wxMouseEvent& event ) override;
void onMouseWheelOffset( wxMouseEvent& event ) override;
void onIncrementRot( wxSpinEvent& event ) override
{
doIncrementRotation( event, 1.0 );
}
void onDecrementRot( wxSpinEvent& event ) override
{
doIncrementRotation( event, -1.0 );
}
void onIncrementScale( wxSpinEvent& event ) override
{
doIncrementScale( event, 1.0 );
}
void onDecrementScale( wxSpinEvent& event ) override
{
doIncrementScale( event, -1.0 );
}
void onIncrementOffset( wxSpinEvent& event ) override
{
doIncrementOffset( event, 1.0 );
}
void onDecrementOffset( wxSpinEvent& event ) override
{
doIncrementOffset( event, -1.0 );
}
void onOpacitySlider( wxCommandEvent& event ) override;
void doIncrementScale( wxSpinEvent& aEvent, double aSign );
void doIncrementRotation( wxSpinEvent& aEvent, double aSign );
void doIncrementOffset( wxSpinEvent& aEvent, double aSign );
void onUnitsChanged( wxCommandEvent& aEvent );
void onPanelShownEvent( wxCommandEvent& aEvent );
wxString formatScaleValue( double aValue );
wxString formatRotationValue( double aValue );
wxString formatOffsetValue( double aValue );
void View3DISO( wxCommandEvent& event ) override
{
m_currentCamera.ToggleProjection();
m_previewPane->Refresh();
}
// turn ON or OFF options to show the board body. If OFF, solder paste, soldermask
// and board body are hidden, to allows a good view of the 3D model and its pads.
// Useful for 3D model placement
void setBodyStyleView( wxCommandEvent& event ) override;
void View3DLeft( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( VIEW3D_TYPE::VIEW3D_LEFT );
}
void View3DFront( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( VIEW3D_TYPE::VIEW3D_FRONT );
}
void View3DTop( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( VIEW3D_TYPE::VIEW3D_TOP );
}
void View3DUpdate( wxCommandEvent& event ) override
{
m_previewPane->ReloadRequest();
m_previewPane->Refresh();
}
void View3DSettings( wxCommandEvent& event ) override;
void View3DRight( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( VIEW3D_TYPE::VIEW3D_RIGHT );
}
void View3DBack( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( VIEW3D_TYPE::VIEW3D_BACK );
}
void View3DBottom( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( VIEW3D_TYPE::VIEW3D_BOTTOM );
}
void onModify();
private:
PCB_BASE_FRAME* m_parentFrame;
EDA_3D_CANVAS* m_previewPane;
WX_INFOBAR* m_infobar;
BOARD_ADAPTER m_boardAdapter;
CAMERA& m_currentCamera;
TRACK_BALL m_trackBallCamera;
BOARD* m_dummyBoard;
FOOTPRINT* m_dummyFootprint;
std::vector<FP_3DMODEL>* m_parentModelList;
int m_selected; /// Index into m_parentInfoList
EDA_UNITS m_userUnits;
bool m_bodyStyleShowAll; /// true if the board body is show
/// The 3d viewer Render initial settings (must be saved and restored)
EDA_3D_VIEWER_SETTINGS::RENDER_SETTINGS m_initialRender;
NL_FOOTPRINT_PROPERTIES_PLUGIN* m_spaceMouse;
};
#endif // PANEL_PREVIEW_3D_MODEL_H