kicad/bitmap2component/CMakeLists.txt

108 lines
3.3 KiB
CMake

# Add all the warnings to the files
if( COMPILER_SUPPORTS_WARNINGS )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARN_FLAGS_CXX}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${WARN_FLAGS_C}")
endif()
add_compile_definitions( BITMAP_2_CMP )
include_directories( BEFORE ${INC_BEFORE} )
include_directories( ${INC_AFTER} )
set( BITMAP2COMPONENT_SRCS
${CMAKE_SOURCE_DIR}/common/single_top.cpp
bitmap2cmp_control.cpp
bitmap2cmp_main.cpp
bitmap2cmp_settings.cpp
bitmap2component.cpp
bitmap2cmp_panel_base.cpp
bitmap2cmp_frame.cpp
bitmap2cmp_panel.cpp
bitmap2cmp_panel_base.cpp
)
set_source_files_properties( ${CMAKE_SOURCE_DIR}/common/single_top.cpp PROPERTIES
COMPILE_DEFINITIONS "TOP_FRAME=FRAME_BM2CMP"
)
if( WIN32 )
if( MINGW )
# BITMAP2COMPONENT_RESOURCES variable is set by the macro.
mingw_resource_compiler( bitmap2component )
else()
set( BITMAP2COMPONENT_RESOURCES ${CMAKE_SOURCE_DIR}/resources/msw/bitmap2component.rc )
endif()
endif()
if( APPLE )
# setup bundle
set( BITMAP2COMPONENT_RESOURCES bitmap2component.icns )
set_source_files_properties( "${CMAKE_CURRENT_SOURCE_DIR}/bitmap2component.icns" PROPERTIES
MACOSX_PACKAGE_LOCATION Resources
)
set( MACOSX_BUNDLE_ICON_FILE bitmap2component.icns )
set( MACOSX_BUNDLE_GUI_IDENTIFIER org.kicad.kicad )
set( MACOSX_BUNDLE_NAME bitmap2component )
endif()
add_executable( bitmap2component WIN32 MACOSX_BUNDLE
${BITMAP2COMPONENT_SRCS}
${BITMAP2COMPONENT_RESOURCES}
)
target_link_libraries( bitmap2component
common
kicommon
${wxWidgets_LIBRARIES}
potrace
)
if( APPLE )
set_target_properties( bitmap2component PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${PROJECT_BINARY_DIR}/bitmap2component/Info.plist
)
set_target_properties( bitmap2component PROPERTIES INSTALL_RPATH
"@executable_path/../Frameworks;@executable_path/../Frameworks/Python.framework" )
# put individual bundle outside of main bundle as a first step
# will be pulled into the main bundle when creating main bundle
install( TARGETS bitmap2component
DESTINATION ${KICAD_BIN}
COMPONENT binary
)
install( CODE "
set( KICAD_CMAKE_MODULE_PATH \"${KICAD_CMAKE_MODULE_PATH}\" )
set( KICAD_BIN \"${KICAD_BIN}\" )
set( OSX_BUNDLE_INSTALL_BIN_DIR \"${OSX_BUNDLE_INSTALL_BIN_DIR}\" )
set( OSX_BUNDLE_INSTALL_LIB_DIR \"${OSX_BUNDLE_INSTALL_LIB_DIR}\" )
" )
install( CODE [[
include( ${KICAD_CMAKE_MODULE_PATH}/InstallSteps/InstallMacOS.cmake )
# Install any dependencies (this will generally duplicate kicad.app but we can't be sure)
install_runtime_deps( "${KICAD_BIN}/bitmap2component.app/Contents/MacOS/bitmap2component"
""
""
)
]] )
else()
install( TARGETS bitmap2component
DESTINATION ${KICAD_BIN}
COMPONENT binary
)
endif()
if( KICAD_WIN32_INSTALL_PDBS )
# Get the PDBs to copy over for MSVC
install(FILES $<TARGET_PDB_FILE:bitmap2component> DESTINATION ${KICAD_BIN})
endif()
if( false ) # linker map with cross reference
set_target_properties( bitmap2component PROPERTIES
LINK_FLAGS "-Wl,--cref,-Map=bitmap2component.map"
)
endif()