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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-21 23:05:02 +00:00
kicad/common/gal/hidpi_gl_3D_canvas.cpp

134 lines
4.8 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2016-2022 Kicad Developers, see change_log.txt for contributors.
*
* Base class for HiDPI aware wxGLCanvas implementations.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <gal/hidpi_gl_3D_canvas.h>
const float HIDPI_GL_3D_CANVAS::m_delta_move_step_factor = 0.7f;
HIDPI_GL_3D_CANVAS::HIDPI_GL_3D_CANVAS( const KIGFX::VC_SETTINGS& aVcSettings, CAMERA& aCamera,
wxWindow* aParent, const wxGLAttributes& aGLAttribs,
wxWindowID, const wxPoint& aPos,
const wxSize& aSize, long aStyle, const wxString& aName,
const wxPalette& aPalette ) :
HIDPI_GL_CANVAS( aVcSettings, aParent, aGLAttribs, wxID_ANY, aPos, aSize, aStyle, aName, aPalette ),
m_mouse_is_moving( false ),
m_mouse_was_moved( false ),
m_camera_is_moving( false ),
m_camera( aCamera )
{
}
void HIDPI_GL_3D_CANVAS::OnMouseMoveCamera( wxMouseEvent& event )
{
if( m_camera_is_moving )
return;
const wxSize& nativeWinSize = GetNativePixelSize();
const wxPoint& nativePosition = GetNativePosition( event.GetPosition() );
m_camera.SetCurWindowSize( nativeWinSize );
if( event.Dragging() )
{
if( event.LeftIsDown() ) // Drag
m_camera.Drag( nativePosition );
else if( event.MiddleIsDown() ) // Pan
m_camera.Pan( nativePosition );
m_mouse_is_moving = true;
m_mouse_was_moved = true;
}
m_camera.SetCurMousePosition( nativePosition );
}
void HIDPI_GL_3D_CANVAS::OnMouseWheelCamera( wxMouseEvent& event, bool aPan )
{
bool mouseActivity = false;
if( m_camera_is_moving )
return;
// Pick the modifier, if any. Shift beats control beats alt, we don't support more than one.
int modifiers = event.ShiftDown() ? WXK_SHIFT
: ( event.ControlDown() ? WXK_CONTROL
: ( event.AltDown() ? WXK_ALT : 0 ) );
float delta_move = m_delta_move_step_factor * m_camera.GetZoom();
float horizontalSign = m_settings.m_scrollReversePanH ? -1 : 1;
float zoomSign = m_settings.m_scrollReverseZoom ? -1 : 1;
if( aPan )
delta_move *= 0.01f * event.GetWheelRotation();
else if( event.GetWheelRotation() < 0 )
delta_move = -delta_move;
// mousewheel_panning enabled:
// wheel -> pan;
// wheel + shift -> horizontal scrolling;
// wheel + ctrl -> zooming;
// mousewheel_panning disabled:
// wheel + shift -> vertical scrolling;
// wheel + ctrl -> horizontal scrolling;
// wheel -> zooming.
if( aPan && modifiers != m_settings.m_scrollModifierZoom )
{
if( event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL
|| modifiers == m_settings.m_scrollModifierPanH )
m_camera.Pan( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
else
m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
mouseActivity = true;
}
else if( modifiers == m_settings.m_scrollModifierPanV && !aPan )
{
m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
mouseActivity = true;
}
else if( modifiers == m_settings.m_scrollModifierPanH && !aPan )
{
m_camera.Pan( SFVEC3F( delta_move * horizontalSign, 0.0f, 0.0f ) );
mouseActivity = true;
}
else
{
mouseActivity =
m_camera.Zoom( ( event.GetWheelRotation() * zoomSign ) > 0 ? 1.1f : 1 / 1.1f );
}
// If it results on a camera movement
if( mouseActivity )
{
m_mouse_is_moving = true;
m_mouse_was_moved = true;
}
// Update the cursor current mouse position on the camera
m_camera.SetCurMousePosition( GetNativePosition( event.GetPosition() ) );
}