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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 04:35:03 +00:00
kicad/common/gal/opengl/noncached_container.cpp
Wayne Stambaugh bcd6bddfd4 Start expunging NULL.
Given that KiCad is a C++ project, we should really be using nullptr
instead of NULL.
2021-07-15 15:44:45 -04:00

103 lines
3.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file noncached_container.cpp
* @brief Class to store instances of VERTEX without caching. It allows a fast one-frame drawing
* and then clearing the buffer and starting from scratch.
*/
#include <gal/opengl/noncached_container.h>
#include <cstring>
#include <cstdlib>
using namespace KIGFX;
NONCACHED_CONTAINER::NONCACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize ),
m_freePtr( 0 )
{
m_vertices = static_cast<VERTEX*>( malloc( aSize * sizeof( VERTEX ) ) );
// Unfortunately we cannot remove the use of malloc here because realloc is used in
// the Allocate method below. The new operator behavior is mimicked here so that a
// malloc failure can be caught in the OpenGL initialization code further up the stack.
if( !m_vertices )
throw std::bad_alloc();
memset( m_vertices, 0x00, aSize * sizeof( VERTEX ) );
}
NONCACHED_CONTAINER::~NONCACHED_CONTAINER()
{
free( m_vertices );
}
void NONCACHED_CONTAINER::SetItem( VERTEX_ITEM* aItem )
{
// Nothing has to be done, as the noncached container
// does not care about VERTEX_ITEMs ownership
}
VERTEX* NONCACHED_CONTAINER::Allocate( unsigned int aSize )
{
if( m_freeSpace < aSize )
{
// Double the space
VERTEX* newVertices =
static_cast<VERTEX*>( realloc( m_vertices, m_currentSize * 2 * sizeof( VERTEX ) ) );
if( newVertices != nullptr )
{
m_vertices = newVertices;
m_freeSpace += m_currentSize;
m_currentSize *= 2;
}
else
{
throw std::bad_alloc();
}
}
VERTEX* freeVertex = &m_vertices[m_freePtr];
// Move to the next free chunk
m_freePtr += aSize;
m_freeSpace -= aSize;
return freeVertex;
}
void NONCACHED_CONTAINER::Clear()
{
m_freePtr = 0;
m_freeSpace = m_currentSize;
}