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kicad/common/gal/shaders/smaa_pass_1_vert.glsl

10 lines
179 B
GLSL

varying vec4 offset[3];
varying vec2 texcoord;
void main()
{
texcoord = gl_MultiTexCoord0.st;
SMAAEdgeDetectionVS( texcoord, offset);
gl_Position = ftransform();
}