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11 lines
299 B
GLSL
11 lines
299 B
GLSL
varying vec2 texcoord;
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varying vec2 pixcoord;
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varying vec4 offset[3];
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uniform sampler2D edgesTex;
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uniform sampler2D areaTex;
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uniform sampler2D searchTex;
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void main()
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{
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gl_FragColor = SMAABlendingWeightCalculationPS(texcoord, pixcoord, offset, edgesTex, areaTex, searchTex, vec4(0.,0.,0.,0.));
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} |