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10 lines
222 B
GLSL
10 lines
222 B
GLSL
varying vec4 offset[3];
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varying vec2 texcoord;
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varying vec2 pixcoord;
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void main()
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{
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texcoord = gl_MultiTexCoord0.st;
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SMAABlendingWeightCalculationVS( texcoord, pixcoord, offset );
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gl_Position = ftransform();
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} |