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9 lines
201 B
GLSL
9 lines
201 B
GLSL
varying vec2 texcoord;
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varying vec4 offset;
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uniform sampler2D colorTex;
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uniform sampler2D blendTex;
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void main()
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{
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gl_FragColor = SMAANeighborhoodBlendingPS(texcoord, offset, colorTex, blendTex);
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} |