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kicad/common/gal/shaders/smaa_pass_3_vert.glsl

9 lines
181 B
GLSL

varying vec4 offset;
varying vec2 texcoord;
void main()
{
texcoord = gl_MultiTexCoord0.st;
SMAANeighborhoodBlendingVS( texcoord, offset );
gl_Position = ftransform();
}