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9 lines
181 B
GLSL
9 lines
181 B
GLSL
varying vec4 offset;
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varying vec2 texcoord;
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void main()
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{
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texcoord = gl_MultiTexCoord0.st;
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SMAANeighborhoodBlendingVS( texcoord, offset );
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gl_Position = ftransform();
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} |