mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2024-11-24 00:34:47 +00:00
b2be0d39bd
This is a pretty major rework of the snapping system. The GRID_HELPERs now have a separate CONSTRUCTION_MANAGER which handles some of the state involving "construction geometry". This is fed with 'extended' geometry (e.g. "infinite" lines from segments) for use in generating things like intersection points. It also handles adding this geoemtry to a GAL view item (CONSTRUCTION_GEOM) for display to the user. The process is: * A TOOL creates a GRID_HELPER * Optionally, it pre-loads a "persistent" batch of construction geometry (e.g. for an item's original position) * The grid helper finds useful snap 'anchors' as before, including those involving the construction items. * Other items on the board can be 'activated' by snapping to one of their main points. Then, if it has construction geometry, it will be added to the display. At most 2 items of this kind of geometry are shown, plus the original item, to reduce avoid too much clutter. The dashed snap lines state machine is also handled in the CONSTRUCTION_MANAGER and displayed in the CONSTRUCTION_GEOM item.
181 lines
5.7 KiB
C++
181 lines
5.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "preview_items/snap_indicator.h"
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#include <gal/graphics_abstraction_layer.h>
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using namespace KIGFX;
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SNAP_INDICATOR::SNAP_INDICATOR( const COLOR4D& aColor, int aSize, const VECTOR2D& aPosition ) :
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ORIGIN_VIEWITEM( aColor, CIRCLE_CROSS, aSize, aPosition )
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{
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}
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SNAP_INDICATOR* SNAP_INDICATOR::Clone() const
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{
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return new SNAP_INDICATOR( m_color, m_size, m_position );
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}
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const BOX2I SNAP_INDICATOR::ViewBBox() const
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{
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return ORIGIN_VIEWITEM::ViewBBox();
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}
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static void DrawSnapNode( GAL& aGal, const VECTOR2I& aPosition, int aNodeRadius )
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{
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aGal.SetIsFill( true );
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aGal.SetIsStroke( false );
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aGal.DrawCircle( aPosition, aNodeRadius );
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aGal.SetIsFill( false );
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aGal.SetIsStroke( true );
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}
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static void DrawCornerIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRad = aSize / 8;
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const VECTOR2I corner =
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aPosition - VECTOR2I( aSize / 2, aSize / 2 ) + VECTOR2I( nodeRad, nodeRad );
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aGal.DrawLine( corner, corner + VECTOR2I( aSize - nodeRad, 0 ) );
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aGal.DrawLine( corner, corner + VECTOR2I( 0, aSize - nodeRad ) );
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DrawSnapNode( aGal, corner, nodeRad );
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}
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static void DrawLineEndpointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRadius = aSize / 8;
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const VECTOR2I lineStart = aPosition - VECTOR2I( aSize / 2 - nodeRadius, 0 );
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DrawSnapNode( aGal, lineStart, nodeRadius );
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aGal.DrawLine( lineStart, lineStart + VECTOR2I( aSize - nodeRadius, 0 ) );
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}
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static void DrawMidpointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRadius = aSize / 8;
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DrawSnapNode( aGal, aPosition, nodeRadius );
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aGal.DrawLine( aPosition - VECTOR2I( aSize / 2, 0 ), aPosition + VECTOR2I( aSize / 2, 0 ) );
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}
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static void DrawCentrePointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int ringRadius = aSize / 4;
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aGal.DrawCircle( aPosition, ringRadius );
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aGal.DrawLine( aPosition - VECTOR2I( aSize / 2, 0 ), aPosition + VECTOR2I( aSize / 2, 0 ) );
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aGal.DrawLine( aPosition - VECTOR2I( 0, aSize / 2 ), aPosition + VECTOR2I( 0, aSize / 2 ) );
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}
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static void DrawQuadrantPointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRadius = aSize / 8;
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const VECTOR2I quadPoint = aPosition - VECTOR2I( 0, aSize / 2 - nodeRadius );
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const int arcRadius = aSize - nodeRadius * 2;
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DrawSnapNode( aGal, quadPoint, nodeRadius );
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// Most of the top half of a circle, passing through the node centre
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const VECTOR2I arcCenter = quadPoint + VECTOR2I( 0, arcRadius );
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aGal.DrawArc( arcCenter, arcRadius, EDA_ANGLE( -160, EDA_ANGLE_T::DEGREES_T ),
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EDA_ANGLE( 140, EDA_ANGLE_T::DEGREES_T ) );
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}
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static void DrawIntersectionIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRadius = aSize / 8;
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DrawSnapNode( aGal, aPosition, nodeRadius );
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// Slightly squashed X shape
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VECTOR2I xLeg = VECTOR2I( aSize / 2, aSize / 3 );
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aGal.DrawLine( aPosition - xLeg, aPosition + xLeg );
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xLeg.y = -xLeg.y;
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aGal.DrawLine( aPosition - xLeg, aPosition + xLeg );
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}
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static void DrawOnElementIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
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{
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const int nodeRadius = aSize / 8;
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// A bit like midpoint by off to one side
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DrawSnapNode( aGal, aPosition + VECTOR2I( aSize / 4, 0 ), nodeRadius );
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aGal.DrawLine( aPosition - VECTOR2I( aSize / 2, 0 ), aPosition + VECTOR2I( aSize / 2, 0 ) );
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}
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void SNAP_INDICATOR::ViewDraw( int, VIEW* aView ) const
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{
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GAL& gal = *aView->GetGAL();
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// Draw the origin marker
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ORIGIN_VIEWITEM::ViewDraw( 0, aView );
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gal.SetFillColor( m_color );
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// Put the icon near the x-line, so it doesn't overlap with the ruler helpers
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const VECTOR2I typeIconPos = m_position + aView->ToWorld( { 24, 10 }, false );
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const int size = aView->ToWorld( 16 );
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// For now, choose the first type that is set
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if( m_snapTypes & POINT_TYPE::PT_CORNER )
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{
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DrawCornerIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_END )
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{
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DrawLineEndpointIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_MID )
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{
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DrawMidpointIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_CENTER )
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{
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DrawCentrePointIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_QUADRANT )
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{
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DrawQuadrantPointIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_INTERSECTION )
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{
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DrawIntersectionIcon( gal, typeIconPos, size );
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}
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else if( m_snapTypes & POINT_TYPE::PT_ON_ELEMENT )
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{
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DrawOnElementIcon( gal, typeIconPos, size );
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}
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}
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