kicad/include/asset_archive.h

80 lines
2.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KICAD_ASSET_ARCHIVE_H
#define KICAD_ASSET_ARCHIVE_H
#include <kicommon.h>
#include <unordered_map>
#include <vector>
#include <core/wx_stl_compat.h>
/**
* An asset archive represents a file containing data assets that are loaded from disk and then
* cached in memory. For example, a set of bitmap images.
*
* The entire contents of the archive will be uncompressed and kept resident in memory in the
* current implementation, so consider this before reusing this as-is for new use cases.
*/
class KICOMMON_API ASSET_ARCHIVE
{
public:
ASSET_ARCHIVE( const wxString& aFilePath, bool aLoadNow = true );
~ASSET_ARCHIVE() = default;
bool Load();
/**
* Retrieves a file with the given path from the cached archive
* @param aFilePath is the path within the archive to the requested file
* @param aDest is the target byte array to copy into
* @param aMaxLen is the maximum bytes that can be copied into aDest
* @return the number of bytes copied, or -1 if the given file was not found
*/
long GetFileContents( const wxString& aFilePath, const unsigned char* aDest, size_t aMaxLen );
/**
* Retrieves a pointer to a file with the given path from the cached archive
* @param aFilePath is the path within the archive to the requested file
* @param aDest will be set to point to the start of the file if the file was found
* @return the file size, or -1 if the given file was not found
*/
long GetFilePointer( const wxString& aFilePath, const unsigned char** aDest );
private:
struct FILE_INFO
{
size_t offset;
size_t length;
};
/// Cache of file info for a given file path
std::unordered_map<wxString, FILE_INFO> m_fileInfoCache;
/// The full file contents
std::vector<unsigned char> m_cache;
/// Path to the source archive file
wxString m_filePath;
};
#endif // KICAD_ASSET_ARCHIVE_H