244 lines
7.1 KiB
C++
244 lines
7.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <map>
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#include <wx/string.h>
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#include <wx/filename.h>
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#include <mmh3_hash.h>
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#include <picosha2.h>
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#include <wildcards_and_files_ext.h>
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class OUTPUTFORMATTER;
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class EMBEDDED_FILES
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{
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public:
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struct EMBEDDED_FILE
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{
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enum class FILE_TYPE
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{
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FONT,
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MODEL,
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WORKSHEET,
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DATASHEET,
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OTHER
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};
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EMBEDDED_FILE() :
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type( FILE_TYPE::OTHER ),
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is_valid( false )
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{}
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bool Validate()
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{
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MMH3_HASH hash( EMBEDDED_FILES::Seed() );
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hash.add( decompressedData );
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is_valid = ( hash.digest().ToString() == data_hash );
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return is_valid;
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}
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// This is the old way of validating the file. It is deprecated and retained only
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// to validate files that were previously embedded.
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bool Validate_SHA256()
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{
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std::string new_sha;
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picosha2::hash256_hex_string( decompressedData, new_sha );
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is_valid = ( new_sha == data_hash );
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return is_valid;
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}
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wxString GetLink() const
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{
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return wxString::Format( "%s://%s", FILEEXT::KiCadUriPrefix, name );
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}
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wxString name;
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FILE_TYPE type;
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bool is_valid;
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std::string compressedEncodedData;
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std::vector<char> decompressedData;
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std::string data_hash;
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};
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enum class RETURN_CODE : int
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{
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OK, // Success
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FILE_NOT_FOUND, // File not found on disk
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PERMISSIONS_ERROR, // Could not read/write file
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FILE_ALREADY_EXISTS, // File already exists in the collection
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OUT_OF_MEMORY, // Could not allocate memory
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CHECKSUM_ERROR, // Checksum in file does not match data
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};
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EMBEDDED_FILES() = default;
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~EMBEDDED_FILES()
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{
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for( auto& file : m_files )
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delete file.second;
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}
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/**
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* Loads a file from disk and adds it to the collection.
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* @param aName is the name of the file to load.
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* @param aOverwrite is true if the file should be overwritten if it already exists.
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*/
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EMBEDDED_FILE* AddFile( const wxFileName& aName, bool aOverwrite );
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/**
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* Appends a file to the collection.
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*/
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void AddFile( EMBEDDED_FILE* aFile );
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/**
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* Removes a file from the collection and frees the memory.
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* @param aName is the name of the file to remove.
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*/
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void RemoveFile( const wxString& name, bool aErase = true );
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/**
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* Output formatter for the embedded files.
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* @param aOut is the output formatter.
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* @param aNestLevel is the current indentation level.
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* @param aWriteData is true if the actual data should be written. This is false when writing an element
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* that is already embedded in a file that itself has embedded files (boards, schematics, etc.)
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*/
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void WriteEmbeddedFiles( OUTPUTFORMATTER& aOut, int aNestLevel, bool aWriteData ) const;
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/**
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* Returns the link for an embedded file.
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* @param aFile is the file to get the link for.
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* @return the link for the file to be used in a hyperlink.
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*/
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wxString GetEmbeddedFileLink( const EMBEDDED_FILE& aFile ) const
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{
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return aFile.GetLink();
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}
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bool HasFile( const wxString& name ) const
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{
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wxFileName fileName( name );
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return m_files.find( fileName.GetFullName() ) != m_files.end();
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}
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bool IsEmpty() const
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{
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return m_files.empty();
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}
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/**
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* Helper function to get a list of fonts for fontconfig to add to the library.
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*
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* This is neccesary because EMBEDDED_FILES lives in common at the moment and
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* fontconfig is in libkicommon. This will create the cache files in the KiCad
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* cache directory (if they do not already exist) and return the temp files names
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*/
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const std::vector<wxString>* UpdateFontFiles();
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/**
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* If we just need the cached version of the font files, we can use this function which
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* is const and will not update the font files.
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*/
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const std::vector<wxString>* GetFontFiles() const;
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/**
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* Removes all embedded fonts from the collection
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*/
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void ClearEmbeddedFonts();
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/**
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* Takes data from the #decompressedData buffer and compresses it using ZSTD
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* into the #compressedEncodedData buffer. The data is then Base64 encoded.
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*
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* This call is used when adding a new file to the collection from disk
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*/
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static RETURN_CODE CompressAndEncode( EMBEDDED_FILE& aFile );
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/**
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* Takes data from the #compressedEncodedData buffer and Base64 decodes it.
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* The data is then decompressed using ZSTD and stored in the #decompressedData buffer.
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*
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* This call is used when loading the embedded files using the parsers.
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*/
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static RETURN_CODE DecompressAndDecode( EMBEDDED_FILE& aFile );
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/**
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* Returns the embedded file with the given name or nullptr if it does not exist.
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*/
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EMBEDDED_FILE* GetEmbeddedFile( const wxString& aName ) const
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{
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auto it = m_files.find( aName );
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return it == m_files.end() ? nullptr : it->second;
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}
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const std::map<wxString, EMBEDDED_FILE*>& EmbeddedFileMap() const
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{
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return m_files;
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}
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wxFileName GetTemporaryFileName( const wxString& aName ) const;
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wxFileName GetTemporaryFileName( EMBEDDED_FILE* aFile ) const;
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void ClearEmbeddedFiles( bool aDeleteFiles = true )
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{
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for( auto& file : m_files )
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{
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if( aDeleteFiles )
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delete file.second;
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}
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m_files.clear();
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}
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virtual void EmbedFonts() {};
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void SetAreFontsEmbedded( bool aEmbedFonts )
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{
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m_embedFonts = aEmbedFonts;
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}
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bool GetAreFontsEmbedded() const
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{
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return m_embedFonts;
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}
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static uint32_t Seed()
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{
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return 0xABBA2345;
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}
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private:
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std::map<wxString, EMBEDDED_FILE*> m_files;
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std::vector<wxString> m_fontFiles;
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protected:
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bool m_embedFonts = false; // If set, fonts will be embedded in the element on save
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// Otherwise, font files embedded in the element will be
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// removed on save
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};
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