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3dapi | ||
kicad_plugin.h | ||
README |
This directory will contain headers for the various types of KiCad dynamic plugins and associated APIs. In a typical implementation a dynamic plugin will provide a simple interface to provide KiCad with a list of functions which can be invoked to provide the desired feature. For example the 3D plugins provide a function to list the file types supported by the plugin, the associated filters required for browsing files, and a Load() function to process a 3D file and return a data structure which KiCad can use in the 3D rendering process. The set of functions provided by a plugin shall be referred to here as the Plugin Interface. Every plugin must be a derived class of at least one type of plugin declared in the header files in this directory. All implementations of a plugin interface constitute an actual plugin; the various KiCad tools such as pcbnew and eeschema contain no actual implementation of the plugin interface. Plugins also need to interact with KiCad and its internal data while knowing essentially nothing of the complex structures within KiCad. To make this possible each type of dynamic plugin must interact with at least one type of API which provides functions to create, inspect, and manipulate the complex data structures within KiCad. These APIs shall be declared in the api subdirectory and must be implemented within each KiCad tool which services the related plugin type. For example the 3D plugins must produce the intermediate scene graph data for use by the 3D renderer; to accomplish this an API is required to provide each 3D plugin with a method for creating the data structures required by pcbnew and cvpcb. In the implementation detail the API may be implemented once in the common static library of pcbnew or it can be implemented as a runtime shared library which can then be linked to by pcbnew. cvpcb, or even eeschema. Plugin specialization: To keep APIs and plugin interfaces as simple as possible it is necessary for plugins to be specialized (have different types). While it is possible to define only one plugin interface and one API for any and all plugins to use, this would result in a very large API which is difficult to maintain. Having specialized plugins and APIs ensures better maintainability of the code; a specific plugin may implement multiple plugin interfaces or interact with multiple APIs if it makes sense to do so. At least two plugin interfaces have been identified for implementation at this point: the 3D Plugin Interface and the PCBExport interface. The 3D Plugin Interface shall provide a method for processing supported 3D model types and returning an intermediate scene graph representation which a renderer can use to create a visual representation of the model. The PCBExport interface shall provide a means of exporting PCB data to a variety of formats such as Specctra DSN for the consumption of autorouters, GenCAD, VRML for visualization of the board using external tools, and IDF and IGES for interacting with mechanical designers and MCAD software. Other exporters such as netlist exporters or even BoM exporters should be possible. A PCBImport Interface is also a possibility but is currently a low priority item since there are currently only two import functions implemented (Specctra result import and DXF import) and a significant amount of work is required to implement the PCBImport API. Plugin management: Since plugins are specialized, each type should also be loaded and managed by a specialized plugin manager which has responsibilities for ensuring integration of the plugin with KiCad. For example the 3d_plugin_manager searches a list of paths to identify and load plugins which implement the 3D Plugin Interface. The 3D manager extracts information from each 3D plugin such as the types of 3D formats supported and the associated file extensions; the manager also responds to a Load() request by activating the appropriate 3D plugin and executing that plugin's Load() function. In the case of the Export Plugin Interface, a specific exporter would enumerate the plugins, add a menu item to the File->Export list, load and invoke a plugin's Export() function at the user's request, and unload the plugin when the Export() function completes.