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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <cstddef>
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#include <map>
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#include <span>
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#include <vector>
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#include <origin_viewitem.h>
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#include <math/vector2d.h>
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#include <geometry/seg.h> // OPT_VECTOR2I
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namespace KIGFX
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{
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/**
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* View item to draw debug items for anchors.
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*
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* This can be handy when verifying how many/where anchors are being placed.
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*/
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class ANCHOR_DEBUG : public EDA_ITEM
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{
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public:
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ANCHOR_DEBUG();
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ANCHOR_DEBUG* Clone() const override;
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std::vector<int> ViewGetLayers() const override;
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const BOX2I ViewBBox() const override;
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void ViewDraw( int aLayer, VIEW* aView ) const override;
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/**
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* Get class name.
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*
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* @return string "ANCHOR_DEBUG"
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*/
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wxString GetClass() const override { return wxT( "ANCHOR_DEBUG" ); }
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void ClearAnchors();
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/**
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* Add an anchor at the given position.
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*/
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void AddAnchor( const VECTOR2I& aAnchor );
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/**
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* Set the nearest anchor to the given position.
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*
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* Pass an empty optional to clear the nearest anchor.
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*/
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void SetNearest( const OPT_VECTOR2I& aNearest );
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private:
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// Store the anchors by location and count
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std::map<VECTOR2I, size_t> m_anchors;
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OPT_VECTOR2I m_nearest;
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};
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} // namespace KIGFX
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