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69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LAYER_SETTINGS_UTILS_H
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#define LAYER_SETTINGS_UTILS_H
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#include <optional>
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#include <layer_ids.h>
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/**
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* The set of things that can have visibility settings stored in a project file
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* (for example in a view preset). This is maintained separately from the enums in
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* layer_ids.h because not all GAL layers get visibility controls, and these are
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* turned into strings for storing in JSON settings files.
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*/
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enum class VISIBILITY_LAYER
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{
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TRACKS,
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VIAS,
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PADS,
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ZONES,
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SHAPES,
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BITMAPS,
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FOOTPRINTS_FRONT,
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FOOTPRINTS_BACK,
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FOOTPRINT_VALUES,
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FOOTPRINT_REFERENCES,
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FOOTPRINT_TEXT,
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FOOTPRINT_ANCHORS,
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RATSNEST,
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DRC_WARNINGS,
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DRC_ERRORS,
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DRC_EXCLUSIONS,
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LOCKED_ITEM_SHADOWS,
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CONFLICT_SHADOWS,
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DRAWING_SHEET,
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GRID
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};
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/**
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* The set of GAL_LAYER_IDs that correspond to VISIBILITY_LAYERS
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*/
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GAL_SET UserVisbilityLayers();
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GAL_LAYER_ID RenderLayerFromVisibilityLayer( VISIBILITY_LAYER aLayer );
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std::optional<VISIBILITY_LAYER> VisibilityLayerFromRenderLayer( GAL_LAYER_ID aLayerId );
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std::optional<GAL_LAYER_ID> RenderLayerFromVisbilityString( const std::string& aLayer );
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std::string VisibilityLayerToString( VISIBILITY_LAYER aLayerId );
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#endif //LAYER_SETTINGS_UTILS_H
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