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mirror of https://gitlab.com/kicad/code/kicad.git synced 2025-01-22 10:42:40 +00:00
kicad/include/settings/layer_settings_utils.h

69 lines
2.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LAYER_SETTINGS_UTILS_H
#define LAYER_SETTINGS_UTILS_H
#include <optional>
#include <layer_ids.h>
/**
* The set of things that can have visibility settings stored in a project file
* (for example in a view preset). This is maintained separately from the enums in
* layer_ids.h because not all GAL layers get visibility controls, and these are
* turned into strings for storing in JSON settings files.
*/
enum class VISIBILITY_LAYER
{
TRACKS,
VIAS,
PADS,
ZONES,
SHAPES,
BITMAPS,
FOOTPRINTS_FRONT,
FOOTPRINTS_BACK,
FOOTPRINT_VALUES,
FOOTPRINT_REFERENCES,
FOOTPRINT_TEXT,
FOOTPRINT_ANCHORS,
RATSNEST,
DRC_WARNINGS,
DRC_ERRORS,
DRC_EXCLUSIONS,
LOCKED_ITEM_SHADOWS,
CONFLICT_SHADOWS,
DRAWING_SHEET,
GRID
};
/**
* The set of GAL_LAYER_IDs that correspond to VISIBILITY_LAYERS
*/
GAL_SET UserVisbilityLayers();
GAL_LAYER_ID RenderLayerFromVisibilityLayer( VISIBILITY_LAYER aLayer );
std::optional<VISIBILITY_LAYER> VisibilityLayerFromRenderLayer( GAL_LAYER_ID aLayerId );
std::optional<GAL_LAYER_ID> RenderLayerFromVisbilityString( const std::string& aLayer );
std::string VisibilityLayerToString( VISIBILITY_LAYER aLayerId );
#endif //LAYER_SETTINGS_UTILS_H