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mirror of https://gitlab.com/kicad/code/kicad.git synced 2025-02-16 12:48:56 +00:00
kicad/include/tool/tool_interactive.h
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

156 lines
4.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __TOOL_INTERACTIVE_H
#define __TOOL_INTERACTIVE_H
#include <string>
#include <tool/tool_menu.h>
#include <tool/tool_event.h> // Needed for CONTEXT_MENU_TRIGGER
#include <tool/tool_base.h>
class ACTION_MENU;
struct REENTRANCY_GUARD
{
REENTRANCY_GUARD( bool* aFlag ) :
m_flag( aFlag )
{
*m_flag = true;
}
~REENTRANCY_GUARD()
{
*m_flag = false;
}
private:
bool* m_flag;
};
class TOOL_INTERACTIVE : public TOOL_BASE
{
public:
/**
* Create a tool with given id & name. The name must be unique.
*/
TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName );
/**
* Creates a tool with given name. The name must be unique.
*/
TOOL_INTERACTIVE( const std::string& aName );
virtual ~TOOL_INTERACTIVE();
/**
* Run the tool.
*
* After activation, the tool starts receiving events until it is finished.
*/
void Activate();
TOOL_MENU& GetToolMenu();
/**
* Assign a context menu and tells when it should be activated.
*
* @param aMenu is the menu to be assigned.
* @param aTrigger determines conditions upon which the context menu is activated.
*/
void SetContextMenu( ACTION_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger = CMENU_BUTTON );
/**
* Call a function using the main stack.
*
* @param aFunc is the function to be calls.
*/
void RunMainStack( std::function<void()> aFunc );
/**
* Define which state (aStateFunc) to go when a certain event arrives (aConditions).
*
* No conditions means any event.
*/
template <class T>
void Go( int (T::* aStateFunc)( const TOOL_EVENT& ),
const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_ANY, TA_ANY ) );
/**
* Suspend execution of the tool until an event specified in aEventList arrives.
*
* No parameters means waiting for any event.
*/
TOOL_EVENT* Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT( TC_ANY, TA_ANY ) );
/**
* The functions below are not yet implemented - their interface may change
*/
/*template <class Parameters, class ReturnValue>
bool InvokeTool( const std::string& aToolName, const Parameters& parameters,
ReturnValue& returnValue );
template <class Parameters, class ReturnValue>
bool InvokeWindow( const std::string& aWindowName, const Parameters& parameters,
ReturnValue& returnValue );
template <class T>
void Yield( const T& returnValue );*/
protected:
std::unique_ptr<TOOL_MENU> m_menu;
private:
/**
* This method is meant to be overridden in order to specify handlers for events.
*
* It is called every time tool is reset or finished.
*/
virtual void setTransitions() = 0;
/**
* Clear the current transition map and restores the default one created by setTransitions().
*/
void resetTransitions();
void goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIST& aConditions );
friend class TOOL_MANAGER;
};
// hide TOOL_MANAGER implementation
template <class T>
void TOOL_INTERACTIVE::Go( int (T::* aStateFunc)( const TOOL_EVENT& ),
const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE_FUNC sptr = std::bind( aStateFunc, static_cast<T*>( this ), std::placeholders::_1 );
goInternal( sptr, aConditions );
}
#endif