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mirror of https://gitlab.com/kicad/code/kicad.git synced 2025-02-16 12:48:01 +00:00
kicad/include/tool/tool_menu.h
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

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3.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef TOOLS_TOOL_MENU__H_
#define TOOLS_TOOL_MENU__H_
#include <tool/conditional_menu.h>
#include <vector>
#include <memory>
class ACTION_MENU;
class TOOL_INTERACTIVE;
/**
* Manage a #CONDITIONAL_MENU and some number of CONTEXT_MENUs as sub-menus.
*
* Each "top-level" interactive tool can have one of these, and other tools can contribute
* #CONTEXT_MENUS to it. There are also helper functions for adding common sets of menu
* items, for example zoom and grid controls.
*/
class TOOL_MENU
{
public:
/**
* Construct a new TOOL_MENU for a specific tool.
*
* This menu will be empty - it's up to the caller to add the relevant items. This can be
* done directly, using the reference returned by TOOL_MENU::GetMenu(), or the helpers for
* common command sets can be used, or a combination of the two.
*/
TOOL_MENU( TOOL_INTERACTIVE& aTool );
/**
* Destruct any submenus created with TOOL_MENU::CreateSubMenu().
*/
~TOOL_MENU();
/**
* @return reference to the CONDITIONAL_MENU model, which can be used by tools to add
* their own commands to the menu.
*/
CONDITIONAL_MENU& GetMenu();
/**
* Store a submenu of this menu model. This can be shared with other menu models.
*
* It is the callers responsibility to add the submenu to m_menu (via GetMenu() ) in the
* right way, as well as to set the tool with SetTool(), since it's not a given that the
* menu's tool is the tool that directly owns this #TOOL_MENU.
*
* @param aSubMenu: a sub menu to add
*/
void RegisterSubMenu( std::shared_ptr<ACTION_MENU> aSubMenu );
/**
* @return the list of submenus from this menu
*/
std::vector<std::shared_ptr<ACTION_MENU> >& GetSubMenus()
{
return m_subMenus;
}
/**
* Helper function to set and immediately show a #CONDITIONAL_MENU in concert with the
* given #SELECTION
*
* You don't have to use this function, if the caller has a different way to show the
* menu, it can create one from the reference returned by TOOL_MENU::GetMenu(), but it
* will have to be managed externally to this class.
*/
void ShowContextMenu( SELECTION& aSelection );
/**
* Helper function to show a context menu without any selection for tools that can't
* make selections.
*/
void ShowContextMenu();
private:
/**
* The conditional menu displayed by the tool.
*/
CONDITIONAL_MENU m_menu;
/**
* The tool that owns this menu.
*/
TOOL_INTERACTIVE& m_tool;
/**
* Lifetime-managing container of submenus.
*/
std::vector<std::shared_ptr<ACTION_MENU> > m_subMenus;
};
#endif // TOOLS_TOOL_MENU__H_