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193 lines
6.0 KiB
C++
193 lines
6.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Chris Pavlina <pavlina.chris@gmail.com>
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* Copyright (C) 2016-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __widget_hotkey_list__
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#define __widget_hotkey_list__
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <wx/treelist.h>
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#include <wx/dataview.h>
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#include <hotkeys_basic.h>
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#include <hotkey_store.h>
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class WIDGET_HOTKEY_CLIENT_DATA;
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class WIDGET_HOTKEY_LIST : public wxTreeListCtrl
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{
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public:
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/**
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* Constructor WIDGET_HOTKEY_LIST
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* Create a WIDGET_HOTKEY_LIST.
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*
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* @param aParent - parent widget
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* @param aHotkeys - EDA_HOTKEY_CONFIG data - a hotkey store is constructed
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* from this.
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*/
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WIDGET_HOTKEY_LIST( wxWindow* aParent, HOTKEY_STORE& aHotkeyStore, bool aReadOnly );
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/**
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* Method ApplyFilterString
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* Apply a filter string to the hotkey list, selecting which hotkeys
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* to show.
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*
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* @param aFilterStr the string to filter by
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*/
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void ApplyFilterString( const wxString& aFilterStr );
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/**
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* Set hotkeys in the control to default or original values.
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* @param aResetToDefault if true, reset to the defaults inherent to the hotkeys, else
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* reset to the value they had when the dialog was invoked.
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*/
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void ResetAllHotkeys( bool aResetToDefault );
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/**
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* Method TransferDataToControl
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* Load the hotkey data from the store into the control.
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* @return true iff the operation was successful
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*/
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bool TransferDataToControl();
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/**
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* Method TransferDataFromControl
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* Save the hotkey data from the control.
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* @return true iff the operation was successful
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*/
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bool TransferDataFromControl();
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/**
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* Static method MapKeypressToKeycode
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* Map a keypress event to the correct key code for use as a hotkey.
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*/
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static long MapKeypressToKeycode( const wxKeyEvent& aEvent );
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protected:
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/**
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* Method editItem
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* Prompt the user for a new hotkey given a list item.
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*/
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void editItem( wxTreeListItem aItem, int aEditId );
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/**
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* Method resetItem
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* Reset the item to either the default, the value when the dialog was opened, or none.
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*/
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void resetItem( wxTreeListItem aItem, int aResetId );
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/**
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* Method onActivated
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* Handle activation of a row.
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*/
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void onActivated( wxTreeListEvent& aEvent );
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/**
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* Method onContextMenu
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* Handle right-click on a row.
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*/
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void onContextMenu( wxTreeListEvent& aEvent );
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/**
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* Method onMenu
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* Handle activation of a context menu item.
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*/
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void onMenu( wxCommandEvent& aEvent );
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/**
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* Method resolveKeyConflicts
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* Check if we can set a hotkey, and prompt the user if there is a conflict between keys.
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* The key code should already have been checked that it's not for the same entry as it's
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* current in, or else this method will prompt for the self-change.
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*
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* The method will do conflict resolution depending on aSectionTag.
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* g_CommonSectionTag means the key code must only be checked with the aSectionTag section
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* and g_CommonSectionTag section.
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*
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* @param aKey - key to check
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* @param aActionName - name of the action into which the key is proposed to be installed
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*
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* @return true iff the user accepted the overwrite or no conflict existed
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*/
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bool resolveKeyConflicts( TOOL_ACTION* aAction, long aKey );
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private:
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/**
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* Method getHKClientData
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* Return the WIDGET_HOTKEY_CLIENT_DATA for the given item, or NULL if the item is invalid.
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*/
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WIDGET_HOTKEY_CLIENT_DATA* getHKClientData( wxTreeListItem aItem );
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/**
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* Get the WIDGET_HOTKEY_CLIENT_DATA form an item and assert if it isn't found. This is for
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* use when the data not being present indicates an error.
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*/
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WIDGET_HOTKEY_CLIENT_DATA* getExpectedHkClientData( wxTreeListItem aItem );
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/**
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* Method updateFromClientData
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* Refresh the visible text on the widget from the rows' client data objects.
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*/
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void updateFromClientData();
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/**
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* Method updateShownItems
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*
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* Update the items shown in the widget based on a given filter string.
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*
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* @param aFilterStr the string to filter with. Empty means no filter.
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*/
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void updateShownItems( const wxString& aFilterStr );
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/**
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* Attempt to change the given hotkey to the given key code.
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*
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* If the hotkey conflicts, the user is prompted to change anyway (and in doing so, unset
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* the conflicting key), or cancel the attempt.
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*
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* @param aHotkey the change-able hotkey to try to change
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* @param aKey the key code to change it to
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* @param alternate Change the secondary hotkey
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*/
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void changeHotkey( HOTKEY& aHotkey, long aKey, bool alternate );
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/**
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* Recalculates column widths after model has changed
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*/
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void updateColumnWidths();
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private:
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HOTKEY_STORE& m_hk_store;
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bool m_readOnly;
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std::unordered_map<long, wxString> m_reservedHotkeys;
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wxTreeListItem m_context_menu_item;
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};
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#endif // __widget_hotkey_list__
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