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mirror of https://gitlab.com/kicad/code/kicad.git synced 2025-02-18 22:19:53 +00:00
kicad/libs/kimath/include/geometry/half_line.h
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

95 lines
3.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <optional>
#include <geometry/seg.h>
#include <math/box2.h>
/*
* A geometric half-line of infinite length, starting at a given point and extending infinitely.
* A.k.a. a ray.
*
* In terms of geometric ops, a SEG would probably do in most cases, as it
* has the same definition, but a separate class is more explicit and also
* allows compile-time reasoning about the meaning of the object through
* the type system.
*/
class HALF_LINE
{
public:
/**
* Construct a ray from a segment - the ray will start at the segment's A point and
* extend infinitely in the direction of the segment, passing through its B point.
*/
HALF_LINE( const SEG& aSeg ) : m_seg( aSeg ) {}
HALF_LINE( const VECTOR2I& aStart, const VECTOR2I& aOtherContainedPoint ) :
m_seg( aStart, aOtherContainedPoint )
{
}
/**
* Get the start point of the ray.
*/
const VECTOR2I& GetStart() const { return m_seg.A; }
/**
* Get one (of the infinite number) of points that the ray passes through.
*/
const VECTOR2I& GetContainedPoint() const { return m_seg.B; }
bool Contains( const VECTOR2I& aPoint ) const;
OPT_VECTOR2I Intersect( const SEG& aSeg ) const;
OPT_VECTOR2I Intersect( const HALF_LINE& aOther ) const;
/**
* Get the nearest point on the ray to the given point.
*
* This will be the start point of the ray for half the 2D plane.
*/
VECTOR2I NearestPoint( const VECTOR2I& aPoint ) const;
/**
* Based on the ray being identically defined. TODO: this is not geoemetrical equality?!
*/
bool operator==( const HALF_LINE& aOther ) const { return m_seg == aOther.m_seg; }
/**
* Gets the (one of the infinite number of) segments that the ray passes through.
*
* The segment's A point is the start of the ray, and the B point is on the ray.
*/
const SEG& GetContainedSeg() const { return m_seg; }
private:
/// Internally, we can represent a just a segment that the ray passes through
SEG m_seg;
};
std::optional<SEG> ClipHalfLineToBox( const HALF_LINE& aRay, const BOX2I& aBox );