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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <geometry/seg.h>
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/*
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* A geometric line of infinite length.
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*
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* In terms of geometric ops, a SEG would probably do as it has the same definition,
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* but a separate class is more explicit and also allows compile-time
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* reasoning about the meaning of the object through the type system.
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*/
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class LINE
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{
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public:
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using ecoord = VECTOR2I::extended_type;
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LINE( const SEG& aSeg ) : m_seg( aSeg ) {}
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LINE( const VECTOR2I& aStart, const VECTOR2I& aEnd ) : m_seg( aStart, aEnd ) {}
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bool operator==( const LINE& aOther ) const { return m_seg == aOther.m_seg; }
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/**
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* Gets the (one of the infinite number of) segments that the line passes through.
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*/
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const SEG& GetContainedSeg() const { return m_seg; }
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OPT_VECTOR2I Intersect( const SEG& aOther ) const;
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OPT_VECTOR2I Intersect( const LINE& aOther ) const;
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/**
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* Gets the distance from the line to the given point.
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*/
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int Distance( const VECTOR2I& aPoint ) const;
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/**
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* Gets the nearest point on the line to the given point.
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*/
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VECTOR2I NearestPoint( const VECTOR2I& aPoint ) const;
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private:
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/// Internally, we can represent a just a segment that the line passes through
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SEG m_seg;
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}; |