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169 lines
4.6 KiB
C++
169 lines
4.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016-2020 CERN
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* Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_COMPOUND_H
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#define __SHAPE_COMPOUND_H
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#include <geometry/shape.h>
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#include <math/vector2d.h>
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#include <math/box2.h>
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#include <list>
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#include <vector>
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#include <memory>
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#include "eda_angle.h"
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class SHAPE_SIMPLE;
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class SHAPE_COMPOUND : public SHAPE
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{
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public:
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SHAPE_COMPOUND() :
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SHAPE( SH_COMPOUND ),
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m_dirty( true )
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{
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}
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SHAPE_COMPOUND( const std::vector<SHAPE*>& aShapes );
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SHAPE_COMPOUND( const SHAPE_COMPOUND& aOther );
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~SHAPE_COMPOUND();
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SHAPE_COMPOUND* Clone() const override;
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const std::string Format( bool aCplusPlus = true ) const override;
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr,
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VECTOR2I* aLocation = nullptr ) const override;
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bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I* aMTV ) const override
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{
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return SHAPE::Collide( aShape, aClearance, aMTV );
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}
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bool Collide( const SHAPE* aShape, int aClearance = 0, int* aActual = nullptr,
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VECTOR2I* aLocation = nullptr ) const override
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{
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return SHAPE::Collide( aShape, aClearance, aActual, aLocation );
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}
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const std::vector<SHAPE*>& Shapes() const
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{
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return m_shapes;
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}
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const BOX2I BBox( int aClearance = 0 ) const override;
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using SHAPE::Distance;
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int Distance( const SEG& aSeg ) const;
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void Move( const VECTOR2I& aVector ) override;
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void AddShape( SHAPE* aShape )
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{
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// Don't make clients deal with nested SHAPE_COMPOUNDs
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if( dynamic_cast<SHAPE_COMPOUND*>( aShape ) )
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{
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std::vector<const SHAPE*> subshapes;
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aShape->GetIndexableSubshapes( subshapes );
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for( const SHAPE* subshape : subshapes )
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m_shapes.push_back( subshape->Clone() );
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delete aShape;
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}
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else
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{
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m_shapes.push_back( aShape );
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}
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m_dirty = true;
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}
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void AddShape( std::shared_ptr<SHAPE> aShape )
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{
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// Don't make clients deal with nested SHAPE_COMPOUNDs
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if( dynamic_cast<SHAPE_COMPOUND*>( aShape.get() ) )
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{
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std::vector<const SHAPE*> subshapes;
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aShape->GetIndexableSubshapes( subshapes );
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for( const SHAPE* subshape : subshapes )
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m_shapes.push_back( subshape->Clone() );
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}
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else
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{
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m_shapes.push_back( aShape->Clone() );
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}
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m_dirty = true;
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}
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bool Empty() const
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{
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return m_shapes.empty();
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}
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int Size() const
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{
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return (int) m_shapes.size();
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}
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void Rotate( const EDA_ANGLE& aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override;
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bool IsSolid() const override;
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SHAPE* UniqueSubshape() const
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{
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return m_shapes.size() != 1 ? nullptr : m_shapes[0];
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}
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virtual bool HasIndexableSubshapes() const override
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{
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return true;
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}
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virtual size_t GetIndexableSubshapeCount() const override
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{
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return m_shapes.size();
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}
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virtual void GetIndexableSubshapes( std::vector<const SHAPE*>& aSubshapes ) const override
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{
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aSubshapes.clear();
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aSubshapes.reserve( m_shapes.size() );
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std::copy( m_shapes.begin(), m_shapes.end(), std::back_inserter( aSubshapes ) );
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}
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void TransformToPolygon( SHAPE_POLY_SET& aBuffer, int aError,
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ERROR_LOC aErrorLoc ) const override;
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private:
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BOX2I m_cachedBBox;
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bool m_dirty;
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std::vector<SHAPE*> m_shapes;
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};
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#endif // __SHAPE_COMPOUND_H
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