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https://gitlab.com/kicad/code/kicad.git
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8fdb6d6e88
This is a little bit like the bounding hull tool, but the output is "exact" and it only supports the most common source items. By 'exact', this means that rounded corners are real arc segments rather than polygonal approximations. Obviously, this is rather tricky in the general case, and especially for any concave shape or anything with a bezier in it. Envisioned main uses: * Creating courtyard and silkscreen offsets in footprints * Making slots around line or arcs. The one thing that it does not currently do, but which it might plausibly do without reimplementing Clipper is convex polygons, which would bring trapezoidal pad outsets for free. But that is a stretch goal, and bounding hull can be used.
236 lines
6.0 KiB
C++
236 lines
6.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_RECT_H
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#define __SHAPE_RECT_H
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#include <geometry/seg.h>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include <math/box2.h>
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#include <math/vector2d.h>
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#include <trigo.h>
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class SHAPE_RECT : public SHAPE
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{
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public:
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/**
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* Create an empty (0-sized) rectangle.
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*/
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SHAPE_RECT() :
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SHAPE( SH_RECT ),
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m_w( 0 ),
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m_h( 0 )
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{}
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/**
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* Create a rectangle defined by a BOX2.
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*/
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SHAPE_RECT( const BOX2I& aBox ) :
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SHAPE( SH_RECT ),
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m_p0( aBox.GetPosition() ),
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m_w( aBox.GetWidth() ),
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m_h( aBox.GetHeight() )
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{}
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/**
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* Create a rectangle defined by top-left corner (aX0, aY0), width aW and height aH.
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*/
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SHAPE_RECT( int aX0, int aY0, int aW, int aH ) :
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SHAPE( SH_RECT ),
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m_p0( aX0, aY0 ),
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m_w( aW ),
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m_h( aH )
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{}
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/**
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* Create a rectangle defined by top-left corner aP0, width aW and height aH.
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*/
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SHAPE_RECT( const VECTOR2I& aP0, int aW, int aH ) :
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SHAPE( SH_RECT ),
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m_p0( aP0 ),
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m_w( aW ),
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m_h( aH )
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{}
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/**
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* Create by two corners.
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*/
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SHAPE_RECT( const VECTOR2I& aP0, const VECTOR2I& aP1 ) :
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SHAPE( SH_RECT ),
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m_p0( aP0 ),
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m_w( aP1.x - aP0.x ),
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m_h( aP1.y - aP0.y )
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{}
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SHAPE_RECT( const SHAPE_RECT& aOther ) :
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SHAPE( SH_RECT ),
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m_p0( aOther.m_p0 ),
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m_w( aOther.m_w ),
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m_h( aOther.m_h )
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{};
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SHAPE* Clone() const override
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{
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return new SHAPE_RECT( *this );
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}
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/// @copydoc SHAPE::BBox()
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const BOX2I BBox( int aClearance = 0 ) const override
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{
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BOX2I bbox( VECTOR2I( m_p0.x - aClearance, m_p0.y - aClearance ),
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VECTOR2I( m_w + 2 * aClearance, m_h + 2 * aClearance ) );
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return bbox;
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}
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/**
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* Return a rectangle that is larger by aOffset in all directions,
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* but still centered on the original rectangle.
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*/
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SHAPE_RECT GetInflated( int aOffset ) const
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{
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return SHAPE_RECT{
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m_p0 - VECTOR2I( aOffset, aOffset ),
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m_w + 2 * aOffset,
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m_h + 2 * aOffset,
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};
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}
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/**
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* Return length of the diagonal of the rectangle.
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*
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* @return diagonal length
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*/
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int Diagonal() const
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{
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return VECTOR2I( m_w, m_h ).EuclideanNorm();
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}
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int MajorDimension() const
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{
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return std::max( m_w, m_h );
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}
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int MinorDimension() const
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{
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return std::min( m_w, m_h );
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}
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bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I* aMTV ) const override
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{
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return SHAPE::Collide( aShape, aClearance, aMTV );
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}
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bool Collide( const SHAPE* aShape, int aClearance = 0, int* aActual = nullptr,
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VECTOR2I* aLocation = nullptr ) const override
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{
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return SHAPE::Collide( aShape, aClearance, aActual, aLocation );
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}
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/// @copydoc SHAPE::Collide()
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr,
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VECTOR2I* aLocation = nullptr ) const override;
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/**
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* @return the top left corner of the rectangle.
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*/
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const VECTOR2I& GetPosition() const
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{
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return m_p0;
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}
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/**
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* @return the size of the rectangle.
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*/
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const VECTOR2I GetSize() const
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{
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return VECTOR2I( m_w, m_h );
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}
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/**
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* @return the width of the rectangle.
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*/
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int GetWidth() const
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{
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return m_w;
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}
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/**
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* @return the height of the rectangle.
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*/
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int GetHeight() const
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{
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return m_h;
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}
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void Move( const VECTOR2I& aVector ) override
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{
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m_p0 += aVector;
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}
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/**
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* This function has limited utility for SHAPE_RECT as non-cartesian rotations will distort
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* the rectangle. If you might need to handle non-90° rotations then the SHAPE_RECT should
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* first be converted to a SHAPE_SIMPLE which can then be free-rotated.
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*/
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void Rotate( const EDA_ANGLE& aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override
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{
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RotatePoint( m_p0, aCenter, aAngle );
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if( abs( aAngle.Sin() ) == 1 )
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std::swap( m_h, m_w );
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}
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bool IsSolid() const override
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{
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return true;
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}
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const SHAPE_LINE_CHAIN Outline() const
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{
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SHAPE_LINE_CHAIN rv;
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rv.Append( m_p0 );
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rv.Append( m_p0.x, m_p0.y + m_h );
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rv.Append( m_p0.x + m_w, m_p0.y + m_h );
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rv.Append( m_p0.x + m_w, m_p0.y );
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rv.Append( m_p0 );
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rv.SetClosed( true );
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return rv;
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}
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virtual const std::string Format( bool aCplusPlus = true ) const override;
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void TransformToPolygon( SHAPE_POLY_SET& aBuffer, int aError,
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ERROR_LOC aErrorLoc ) const override;
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private:
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VECTOR2I m_p0; ///< Top-left corner
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int m_w; ///< Width
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int m_h; ///< Height
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};
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#endif // __SHAPE_RECT_H
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