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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 10:15:02 +00:00
kicad/pcbnew/board_stackup_manager/stackup_predefined_prms.h
jean-pierre charras 593dc9e8b6 Some fixes in Gerber job file:
- Ensure colors use a normalized value (normalized name or RnnGnnBnn notation).
- Better code.
2022-12-06 17:01:37 +01:00

155 lines
4.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2009-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file stackup_predefined_prms.h
*/
#ifndef STACKUP_PREDEFINED_PRMS_H
#define STACKUP_PREDEFINED_PRMS_H
#include <wx/string.h>
#include <wx/arrstr.h>
#include <wx/colour.h>
#include <layer_ids.h>
#include <i18n_utility.h> // For _HKI definition
#include <gal/color4d.h>
#include <board_stackup_manager/board_stackup.h>
// Keyword used in file to identify the dielectric layer type
#define KEY_CORE wxT( "core" )
#define KEY_PREPREG wxT( "prepreg" )
#define KEY_COPPER wxT( "copper" )
// key string used for not specified parameters
// Can be translated in dialogs, and is also a keyword outside dialogs
wxString inline NotSpecifiedPrm()
{
return _HKI( "Not specified" );
}
/**
* @return true if the param value is specified:
* not empty
* not NotSpecifiedPrm() value or its translation
*/
bool IsPrmSpecified( const wxString& aPrmValue );
#define DEFAULT_SOLDERMASK_OPACITY 0.83
// A reasonable Epsilon R value for solder mask dielectric
#define DEFAULT_EPSILON_R_SOLDERMASK 3.3
// A default Epsilon R value for silkscreen dielectric
#define DEFAULT_EPSILON_R_SILKSCREEN 1.0
// A minor struct to handle color in gerber job file and dialog
class FAB_LAYER_COLOR
{
public:
FAB_LAYER_COLOR()
{}
FAB_LAYER_COLOR( const wxString& aColorName, const wxColor& aColor ) :
m_colorName( aColorName ),
m_color( aColor )
{}
const wxString& GetName() const
{
return m_colorName;
}
KIGFX::COLOR4D GetColor( BOARD_STACKUP_ITEM_TYPE aItemType ) const
{
if( aItemType == BS_ITEM_TYPE_SOLDERMASK )
return m_color.WithAlpha( DEFAULT_SOLDERMASK_OPACITY );
else
return m_color.WithAlpha( 1.0 );
}
/**
* @return a color name acceptable in gerber job file
* one of normalized color name, or the string R<integer>G<integer>B<integer>
* integer is a decimal value from 0 to 255
*/
const wxString GetColorAsString() const;
private:
wxString m_colorName; // the name (in job file) of the color
// User values are the HTML encoded "#rrggbbaa"
// RGB hexa value.
KIGFX::COLOR4D m_color;
};
/**
* @return a wxArray of standard copper finish names.
* @param aTranslate = false for the initial names, true for translated names
*/
wxArrayString GetStandardCopperFinishes( bool aTranslate );
/**
* @return a list of standard FAB_LAYER_COLOR items for silkscreen and solder mask.
*/
const std::vector<FAB_LAYER_COLOR>& GetStandardColors( BOARD_STACKUP_ITEM_TYPE aType );
/**
* @return the index of the user defined color in ColorStandardList
*/
int GetColorUserDefinedListIdx( BOARD_STACKUP_ITEM_TYPE aType );
inline KIGFX::COLOR4D GetDefaultUserColor( BOARD_STACKUP_ITEM_TYPE aType )
{
return GetStandardColors( aType )[GetColorUserDefinedListIdx( aType )].GetColor( aType );
}
inline KIGFX::COLOR4D GetStandardColor( BOARD_STACKUP_ITEM_TYPE aType, int aIdx )
{
return GetStandardColors( aType )[ aIdx ].GetColor( aType );
}
inline const wxString& GetStandardColorName( BOARD_STACKUP_ITEM_TYPE aType, int aIdx )
{
return GetStandardColors( aType )[ aIdx ].GetName();
}
inline bool IsCustomColorIdx( BOARD_STACKUP_ITEM_TYPE aType, int aIdx )
{
return aIdx == GetColorUserDefinedListIdx( aType );
}
/**
* @return true if aName is a color name acceptable in gerber job files
* @param aName is a color name like red, blue... (case insensitive)
*/
bool IsColorNameNormalized( const wxString& aName );
#endif // #ifndef STACKUP_PREDEFINED_PRMS_H