mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2024-11-22 10:55:01 +00:00
8fdb6d6e88
This is a little bit like the bounding hull tool, but the output is "exact" and it only supports the most common source items. By 'exact', this means that rounded corners are real arc segments rather than polygonal approximations. Obviously, this is rather tricky in the general case, and especially for any concave shape or anything with a bezier in it. Envisioned main uses: * Creating courtyard and silkscreen offsets in footprints * Making slots around line or arcs. The one thing that it does not currently do, but which it might plausibly do without reimplementing Clipper is convex polygons, which would bring trapezoidal pad outsets for free. But that is a stretch goal, and bounding hull can be used.
196 lines
6.9 KiB
C++
196 lines
6.9 KiB
C++
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "dialogs/dialog_outset_items.h"
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#include <board.h>
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#include <board_design_settings.h>
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#include <pcb_layer_box_selector.h>
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/**
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* Some handy preset values for common outset distances.
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*/
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static const std::vector<int> s_outsetPresetValue{
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// Outsetting a 0.1mm line to touch a 0.1mm line
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pcbIUScale.mmToIU( 0.1 ),
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// 0.12mm line to touch a 0.1mm line
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pcbIUScale.mmToIU( 0.11 ),
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// IPC dense courtyard
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pcbIUScale.mmToIU( 0.15 ),
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// IPC normal courtyard
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pcbIUScale.mmToIU( 0.25 ),
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// Keep 0.12mm silkscreen line 0.2mm from copper
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pcbIUScale.mmToIU( 0.26 ),
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// IPC connector courtyard
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pcbIUScale.mmToIU( 0.5 ),
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// Common router bits
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pcbIUScale.mmToIU( 1.0 ),
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pcbIUScale.mmToIU( 2.0 ),
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};
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// Ther user can also get the current board design settings widths
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// with the "Layer Default" button.
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static const std::vector<int> s_presetLineWidths{
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// Courtyard
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pcbIUScale.mmToIU( 0.05 ),
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pcbIUScale.mmToIU( 0.1 ),
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// Silkscreen
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pcbIUScale.mmToIU( 0.12 ),
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pcbIUScale.mmToIU( 0.15 ),
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pcbIUScale.mmToIU( 0.2 ),
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};
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static const std::vector<int> s_presetGridRounding{
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// 0.01 is a common IPC grid round-off value
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pcbIUScale.mmToIU( 0.01 ),
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};
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static int s_gridRoundValuePersist = s_presetGridRounding[0];
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static std::vector<int> s_outsetRecentValues;
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static std::vector<int> s_lineWidthRecentValues;
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static std::vector<int> s_gridRoundingRecentValues;
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DIALOG_OUTSET_ITEMS::DIALOG_OUTSET_ITEMS( PCB_BASE_FRAME& aParent,
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OUTSET_ROUTINE::PARAMETERS& aParams ) :
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DIALOG_OUTSET_ITEMS_BASE( &aParent ), m_parent( aParent ), m_params( aParams ),
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m_outset( &aParent, m_outsetLabel, m_outsetEntry, m_outsetUnit ),
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m_lineWidth( &aParent, m_lineWidthLabel, m_lineWidthEntry, m_lineWidthUnit ),
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m_roundingGrid( &aParent, m_gridRoundingLabel, m_gridRoundingEntry, m_gridRoundingUnit )
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{
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m_LayerSelectionCtrl->ShowNonActivatedLayers( false );
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m_LayerSelectionCtrl->SetLayersHotkeys( false );
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m_LayerSelectionCtrl->SetBoardFrame( &aParent );
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m_LayerSelectionCtrl->Resync();
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const auto fillOptionList = [&]( UNIT_BINDER& aCombo, const std::vector<int>& aPresets,
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const std::vector<int>& aRecentPresets )
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{
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std::vector<long long int> optionList;
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optionList.reserve( aPresets.size() + aRecentPresets.size() );
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for( const int val : aPresets )
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optionList.push_back( val );
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for( const int val : aRecentPresets )
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optionList.push_back( val );
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// Sort the vector and remove duplicates
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std::sort( optionList.begin(), optionList.end() );
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optionList.erase( std::unique( optionList.begin(), optionList.end() ), optionList.end() );
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aCombo.SetOptionsList( optionList );
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};
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fillOptionList( m_outset, s_outsetPresetValue, s_outsetRecentValues );
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fillOptionList( m_lineWidth, s_presetLineWidths, s_lineWidthRecentValues );
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fillOptionList( m_roundingGrid, s_presetGridRounding, s_gridRoundingRecentValues );
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SetupStandardButtons();
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finishDialogSettings();
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}
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DIALOG_OUTSET_ITEMS::~DIALOG_OUTSET_ITEMS()
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{
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}
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void DIALOG_OUTSET_ITEMS::OnLayerDefaultClick( wxCommandEvent& event )
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{
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const BOARD_DESIGN_SETTINGS& settings = m_parent.GetBoard()->GetDesignSettings();
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const PCB_LAYER_ID selLayer = ToLAYER_ID( m_LayerSelectionCtrl->GetLayerSelection() );
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const int defaultWidth = settings.GetLineThickness( selLayer );
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m_lineWidth.SetValue( defaultWidth );
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}
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void DIALOG_OUTSET_ITEMS::OnCopyLayersChecked( wxCommandEvent& event )
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{
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m_LayerSelectionCtrl->Enable( !m_copyLayers->GetValue() );
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}
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void DIALOG_OUTSET_ITEMS::OnRoundToGridChecked( wxCommandEvent& event )
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{
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m_gridRoundingEntry->Enable( m_roundToGrid->IsChecked() );
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}
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bool DIALOG_OUTSET_ITEMS::TransferDataToWindow()
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{
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m_LayerSelectionCtrl->SetLayerSelection( m_params.layer );
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m_outset.SetValue( m_params.outsetDistance );
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m_roundCorners->SetValue( m_params.roundCorners );
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m_lineWidth.SetValue( m_params.lineWidth );
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m_roundToGrid->SetValue( m_params.gridRounding.has_value() );
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m_roundingGrid.SetValue( m_params.gridRounding.value_or( s_gridRoundValuePersist ) );
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m_copyLayers->SetValue( m_params.useSourceLayers );
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m_copyWidths->SetValue( m_params.useSourceWidths );
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m_gridRoundingEntry->Enable( m_roundToGrid->IsChecked() );
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m_LayerSelectionCtrl->Enable( !m_copyLayers->GetValue() );
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m_deleteSourceItems->SetValue( m_params.deleteSourceItems );
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return true;
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}
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bool DIALOG_OUTSET_ITEMS::TransferDataFromWindow()
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{
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m_params.layer = ToLAYER_ID( m_LayerSelectionCtrl->GetLayerSelection() );
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m_params.outsetDistance = m_outset.GetValue();
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m_params.roundCorners = m_roundCorners->GetValue();
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m_params.lineWidth = m_lineWidth.GetValue();
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m_params.useSourceLayers = m_copyLayers->GetValue();
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m_params.useSourceWidths = m_copyWidths->GetValue();
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if( m_roundToGrid->IsChecked() )
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m_params.gridRounding = m_roundingGrid.GetValue();
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else
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m_params.gridRounding = std::nullopt;
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s_gridRoundValuePersist = m_roundingGrid.GetValue();
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m_params.deleteSourceItems = m_deleteSourceItems->GetValue();
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// Keep the recent values list up to date
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const auto saveRecentValue = []( std::vector<int>& aRecentValues, int aValue )
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{
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const auto it = std::find( aRecentValues.begin(), aRecentValues.end(), aValue );
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// Already have it
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if( it != aRecentValues.end() )
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return;
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aRecentValues.push_back( aValue );
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};
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saveRecentValue( s_outsetRecentValues, m_params.outsetDistance );
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saveRecentValue( s_lineWidthRecentValues, m_params.lineWidth );
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if( m_params.gridRounding )
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saveRecentValue( s_gridRoundingRecentValues, m_params.gridRounding.value() );
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return true;
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} |