mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2025-01-22 09:42:40 +00:00
244 lines
7.7 KiB
C++
244 lines
7.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2024 Mark Roszko <mark.roszko@gmail.com>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <dialogs/dialog_render_job.h>
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#include <jobs/job_pcb_render.h>
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#include <i18n_utility.h>
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#include <wx/display.h>
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static std::map<JOB_PCB_RENDER::BG_STYLE, wxString> bgStyleMap = {
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{ JOB_PCB_RENDER::BG_STYLE::DEFAULT, _HKI( "Default" ) },
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{ JOB_PCB_RENDER::BG_STYLE::OPAQUE, _HKI( "Opaque" ) },
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{ JOB_PCB_RENDER::BG_STYLE::TRANSPARENT, _HKI( "Transparent" ) }
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};
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static std::map<JOB_PCB_RENDER::QUALITY, wxString> qualityMap = {
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{ JOB_PCB_RENDER::QUALITY::BASIC, _HKI( "Basic" ) },
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{ JOB_PCB_RENDER::QUALITY::HIGH, _HKI( "High" ) },
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{ JOB_PCB_RENDER::QUALITY::USER, _HKI( "User" ) }
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};
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static std::map<JOB_PCB_RENDER::SIDE, wxString> sideMap = {
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{ JOB_PCB_RENDER::SIDE::BACK, _HKI( "Back" ) },
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{ JOB_PCB_RENDER::SIDE::BOTTOM, _HKI( "Bottom" ) },
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{ JOB_PCB_RENDER::SIDE::FRONT, _HKI( "Front" ) },
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{ JOB_PCB_RENDER::SIDE::LEFT, _HKI( "Left" ) },
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{ JOB_PCB_RENDER::SIDE::RIGHT, _HKI( "Right" ) },
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{ JOB_PCB_RENDER::SIDE::TOP, _HKI( "Top" ) }
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};
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DIALOG_RENDER_JOB::DIALOG_RENDER_JOB( wxWindow* aParent, JOB_PCB_RENDER* aJob ) :
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DIALOG_RENDER_JOB_BASE( aParent ), m_job( aJob )
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{
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SetTitle( aJob->GetSettingsDialogTitle() );
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for( const auto& [k, name] : JOB_PCB_RENDER::GetFormatNameMap() )
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m_choiceFormat->Append( wxGetTranslation( name ) );
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for( const auto& [k, name] : bgStyleMap )
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m_choiceBgStyle->Append( wxGetTranslation( name ) );
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for( const auto& [k, name] : qualityMap )
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m_choiceQuality->Append( wxGetTranslation( name ) );
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for( const auto& [k, name] : sideMap )
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m_choiceSide->Append( wxGetTranslation( name ) );
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SetupStandardButtons();
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}
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JOB_PCB_RENDER::FORMAT DIALOG_RENDER_JOB::getSelectedFormat()
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{
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int selIndx = m_choiceFormat->GetSelection();
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auto it = JOB_PCB_RENDER::GetFormatNameMap().begin();
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std::advance( it, selIndx );
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return it->first;
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}
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void DIALOG_RENDER_JOB::setSelectedFormat( JOB_PCB_RENDER::FORMAT aFormat )
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{
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auto it = JOB_PCB_RENDER::GetFormatNameMap().find( aFormat );
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if( it != JOB_PCB_RENDER::GetFormatNameMap().end() )
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{
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int idx = std::distance( JOB_PCB_RENDER::GetFormatNameMap().begin(), it );
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m_choiceFormat->SetSelection( idx );
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}
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}
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JOB_PCB_RENDER::SIDE DIALOG_RENDER_JOB::getSelectedSide()
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{
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int selIndx = m_choiceSide->GetSelection();
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auto it = sideMap.begin();
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std::advance( it, selIndx );
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return it->first;
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}
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void DIALOG_RENDER_JOB::setSelectedSide( JOB_PCB_RENDER::SIDE aSide )
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{
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auto it = sideMap.find( aSide );
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if( it != sideMap.end() )
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{
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int idx = std::distance( sideMap.begin(), it );
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m_choiceSide->SetSelection( idx );
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}
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}
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JOB_PCB_RENDER::QUALITY DIALOG_RENDER_JOB::getSelectedQuality()
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{
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int selIndx = m_choiceQuality->GetSelection();
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auto it = qualityMap.begin();
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std::advance( it, selIndx );
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return it->first;
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}
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void DIALOG_RENDER_JOB::setSelectedQuality( JOB_PCB_RENDER::QUALITY aQuality )
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{
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auto it = qualityMap.find( aQuality );
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if( it != qualityMap.end() )
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{
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int idx = std::distance( qualityMap.begin(), it );
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m_choiceQuality->SetSelection( idx );
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}
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}
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JOB_PCB_RENDER::BG_STYLE DIALOG_RENDER_JOB::getSelectedBgStyle()
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{
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int selIndx = m_choiceBgStyle->GetSelection();
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auto it = bgStyleMap.begin();
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std::advance( it, selIndx );
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return it->first;
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}
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void DIALOG_RENDER_JOB::setSelectedBgStyle( JOB_PCB_RENDER::BG_STYLE aBgStyle )
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{
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auto it = bgStyleMap.find( aBgStyle );
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if( it != bgStyleMap.end() )
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{
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int idx = std::distance( bgStyleMap.begin(), it );
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m_choiceBgStyle->SetSelection( idx );
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}
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}
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bool DIALOG_RENDER_JOB::TransferDataFromWindow()
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{
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m_job->SetConfiguredOutputPath( m_textCtrlOutputFile->GetValue() );
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m_job->m_format = getSelectedFormat();
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m_job->m_quality = getSelectedQuality();
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m_job->m_bgStyle = getSelectedBgStyle();
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m_job->m_side = getSelectedSide();
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m_job->m_zoom = m_spinCtrlZoom->GetValue();
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m_job->m_floor = m_cbFloor->GetValue();
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m_job->m_width = m_spinCtrlWidth->GetValue();
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m_job->m_height = m_spinCtrlHeight->GetValue();
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m_job->m_pivot.x = m_spinCtrlPivotX->GetValue();
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m_job->m_pivot.y = m_spinCtrlPivotY->GetValue();
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m_job->m_pivot.z = m_spinCtrlPivotZ->GetValue();
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m_job->m_pan.x = m_spinCtrlPanX->GetValue();
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m_job->m_pan.y = m_spinCtrlPanY->GetValue();
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m_job->m_pan.z = m_spinCtrlPanZ->GetValue();
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m_job->m_rotation.x = m_spinCtrlRotX->GetValue();
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m_job->m_rotation.y = m_spinCtrlRotY->GetValue();
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m_job->m_rotation.z = m_spinCtrlRotZ->GetValue();
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m_job->m_lightTopIntensity.SetAll( m_spinCtrlLightsTop->GetValue() );
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m_job->m_lightBottomIntensity.SetAll( m_spinCtrlLightsBottom->GetValue() );
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m_job->m_lightSideIntensity.SetAll( m_spinCtrlLightsSides->GetValue() );
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m_job->m_lightCameraIntensity.SetAll( m_spinCtrlLightsCamera->GetValue() );
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m_job->m_lightSideElevation = m_spinCtrlLightsSideElevation->GetValue();
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m_radioProjection->GetSelection() == 0 ? m_job->m_perspective = true
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: m_job->m_perspective = false;
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return true;
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}
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bool DIALOG_RENDER_JOB::TransferDataToWindow()
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{
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m_textCtrlOutputFile->SetValue( m_job->GetConfiguredOutputPath() );
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setSelectedFormat( m_job->m_format );
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setSelectedBgStyle( m_job->m_bgStyle );
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setSelectedQuality( m_job->m_quality );
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setSelectedSide( m_job->m_side );
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m_spinCtrlZoom->SetValue( m_job->m_zoom );
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m_radioProjection->SetSelection( m_job->m_perspective ? 0 : 1 );
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m_cbFloor->SetValue( m_job->m_floor );
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int width = m_job->m_width;
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int height = m_job->m_height;
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// if the values are the job constructor default, use the screen size
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// as a reasonable default
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if (width == 0 || height == 0)
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{
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int disp = wxDisplay::GetFromWindow( this );
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wxRect rect = wxDisplay( disp ).GetGeometry();
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if( width == 0 )
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width = rect.GetWidth();
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if( height == 0 )
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height = rect.GetHeight();
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}
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m_spinCtrlWidth->SetValue( width );
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m_spinCtrlHeight->SetValue( height );
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m_spinCtrlPivotX->SetValue( m_job->m_pivot.x );
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m_spinCtrlPivotY->SetValue( m_job->m_pivot.y );
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m_spinCtrlPivotZ->SetValue( m_job->m_pivot.z );
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m_spinCtrlPanX->SetValue( m_job->m_pan.x );
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m_spinCtrlPanY->SetValue( m_job->m_pan.y );
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m_spinCtrlPanZ->SetValue( m_job->m_pan.z );
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m_spinCtrlRotX->SetValue( m_job->m_rotation.x );
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m_spinCtrlRotY->SetValue( m_job->m_rotation.y );
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m_spinCtrlRotZ->SetValue( m_job->m_rotation.z );
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m_spinCtrlLightsTop->SetValue( m_job->m_lightTopIntensity.x );
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m_spinCtrlLightsBottom->SetValue( m_job->m_lightBottomIntensity.x );
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m_spinCtrlLightsSides->SetValue( m_job->m_lightSideIntensity.x );
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m_spinCtrlLightsCamera->SetValue( m_job->m_lightCameraIntensity.x );
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m_spinCtrlLightsSideElevation->SetValue( m_job->m_lightSideElevation );
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return true;
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} |