7
mirror of https://gitlab.com/kicad/code/kicad.git synced 2025-01-22 09:42:40 +00:00
kicad/pcbnew/dialogs/dialog_render_job.cpp

244 lines
7.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2024 Mark Roszko <mark.roszko@gmail.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <dialogs/dialog_render_job.h>
#include <jobs/job_pcb_render.h>
#include <i18n_utility.h>
#include <wx/display.h>
static std::map<JOB_PCB_RENDER::BG_STYLE, wxString> bgStyleMap = {
{ JOB_PCB_RENDER::BG_STYLE::DEFAULT, _HKI( "Default" ) },
{ JOB_PCB_RENDER::BG_STYLE::OPAQUE, _HKI( "Opaque" ) },
{ JOB_PCB_RENDER::BG_STYLE::TRANSPARENT, _HKI( "Transparent" ) }
};
static std::map<JOB_PCB_RENDER::QUALITY, wxString> qualityMap = {
{ JOB_PCB_RENDER::QUALITY::BASIC, _HKI( "Basic" ) },
{ JOB_PCB_RENDER::QUALITY::HIGH, _HKI( "High" ) },
{ JOB_PCB_RENDER::QUALITY::USER, _HKI( "User" ) }
};
static std::map<JOB_PCB_RENDER::SIDE, wxString> sideMap = {
{ JOB_PCB_RENDER::SIDE::BACK, _HKI( "Back" ) },
{ JOB_PCB_RENDER::SIDE::BOTTOM, _HKI( "Bottom" ) },
{ JOB_PCB_RENDER::SIDE::FRONT, _HKI( "Front" ) },
{ JOB_PCB_RENDER::SIDE::LEFT, _HKI( "Left" ) },
{ JOB_PCB_RENDER::SIDE::RIGHT, _HKI( "Right" ) },
{ JOB_PCB_RENDER::SIDE::TOP, _HKI( "Top" ) }
};
DIALOG_RENDER_JOB::DIALOG_RENDER_JOB( wxWindow* aParent, JOB_PCB_RENDER* aJob ) :
DIALOG_RENDER_JOB_BASE( aParent ), m_job( aJob )
{
SetTitle( aJob->GetSettingsDialogTitle() );
for( const auto& [k, name] : JOB_PCB_RENDER::GetFormatNameMap() )
m_choiceFormat->Append( wxGetTranslation( name ) );
for( const auto& [k, name] : bgStyleMap )
m_choiceBgStyle->Append( wxGetTranslation( name ) );
for( const auto& [k, name] : qualityMap )
m_choiceQuality->Append( wxGetTranslation( name ) );
for( const auto& [k, name] : sideMap )
m_choiceSide->Append( wxGetTranslation( name ) );
SetupStandardButtons();
}
JOB_PCB_RENDER::FORMAT DIALOG_RENDER_JOB::getSelectedFormat()
{
int selIndx = m_choiceFormat->GetSelection();
auto it = JOB_PCB_RENDER::GetFormatNameMap().begin();
std::advance( it, selIndx );
return it->first;
}
void DIALOG_RENDER_JOB::setSelectedFormat( JOB_PCB_RENDER::FORMAT aFormat )
{
auto it = JOB_PCB_RENDER::GetFormatNameMap().find( aFormat );
if( it != JOB_PCB_RENDER::GetFormatNameMap().end() )
{
int idx = std::distance( JOB_PCB_RENDER::GetFormatNameMap().begin(), it );
m_choiceFormat->SetSelection( idx );
}
}
JOB_PCB_RENDER::SIDE DIALOG_RENDER_JOB::getSelectedSide()
{
int selIndx = m_choiceSide->GetSelection();
auto it = sideMap.begin();
std::advance( it, selIndx );
return it->first;
}
void DIALOG_RENDER_JOB::setSelectedSide( JOB_PCB_RENDER::SIDE aSide )
{
auto it = sideMap.find( aSide );
if( it != sideMap.end() )
{
int idx = std::distance( sideMap.begin(), it );
m_choiceSide->SetSelection( idx );
}
}
JOB_PCB_RENDER::QUALITY DIALOG_RENDER_JOB::getSelectedQuality()
{
int selIndx = m_choiceQuality->GetSelection();
auto it = qualityMap.begin();
std::advance( it, selIndx );
return it->first;
}
void DIALOG_RENDER_JOB::setSelectedQuality( JOB_PCB_RENDER::QUALITY aQuality )
{
auto it = qualityMap.find( aQuality );
if( it != qualityMap.end() )
{
int idx = std::distance( qualityMap.begin(), it );
m_choiceQuality->SetSelection( idx );
}
}
JOB_PCB_RENDER::BG_STYLE DIALOG_RENDER_JOB::getSelectedBgStyle()
{
int selIndx = m_choiceBgStyle->GetSelection();
auto it = bgStyleMap.begin();
std::advance( it, selIndx );
return it->first;
}
void DIALOG_RENDER_JOB::setSelectedBgStyle( JOB_PCB_RENDER::BG_STYLE aBgStyle )
{
auto it = bgStyleMap.find( aBgStyle );
if( it != bgStyleMap.end() )
{
int idx = std::distance( bgStyleMap.begin(), it );
m_choiceBgStyle->SetSelection( idx );
}
}
bool DIALOG_RENDER_JOB::TransferDataFromWindow()
{
m_job->SetConfiguredOutputPath( m_textCtrlOutputFile->GetValue() );
m_job->m_format = getSelectedFormat();
m_job->m_quality = getSelectedQuality();
m_job->m_bgStyle = getSelectedBgStyle();
m_job->m_side = getSelectedSide();
m_job->m_zoom = m_spinCtrlZoom->GetValue();
m_job->m_floor = m_cbFloor->GetValue();
m_job->m_width = m_spinCtrlWidth->GetValue();
m_job->m_height = m_spinCtrlHeight->GetValue();
m_job->m_pivot.x = m_spinCtrlPivotX->GetValue();
m_job->m_pivot.y = m_spinCtrlPivotY->GetValue();
m_job->m_pivot.z = m_spinCtrlPivotZ->GetValue();
m_job->m_pan.x = m_spinCtrlPanX->GetValue();
m_job->m_pan.y = m_spinCtrlPanY->GetValue();
m_job->m_pan.z = m_spinCtrlPanZ->GetValue();
m_job->m_rotation.x = m_spinCtrlRotX->GetValue();
m_job->m_rotation.y = m_spinCtrlRotY->GetValue();
m_job->m_rotation.z = m_spinCtrlRotZ->GetValue();
m_job->m_lightTopIntensity.SetAll( m_spinCtrlLightsTop->GetValue() );
m_job->m_lightBottomIntensity.SetAll( m_spinCtrlLightsBottom->GetValue() );
m_job->m_lightSideIntensity.SetAll( m_spinCtrlLightsSides->GetValue() );
m_job->m_lightCameraIntensity.SetAll( m_spinCtrlLightsCamera->GetValue() );
m_job->m_lightSideElevation = m_spinCtrlLightsSideElevation->GetValue();
m_radioProjection->GetSelection() == 0 ? m_job->m_perspective = true
: m_job->m_perspective = false;
return true;
}
bool DIALOG_RENDER_JOB::TransferDataToWindow()
{
m_textCtrlOutputFile->SetValue( m_job->GetConfiguredOutputPath() );
setSelectedFormat( m_job->m_format );
setSelectedBgStyle( m_job->m_bgStyle );
setSelectedQuality( m_job->m_quality );
setSelectedSide( m_job->m_side );
m_spinCtrlZoom->SetValue( m_job->m_zoom );
m_radioProjection->SetSelection( m_job->m_perspective ? 0 : 1 );
m_cbFloor->SetValue( m_job->m_floor );
int width = m_job->m_width;
int height = m_job->m_height;
// if the values are the job constructor default, use the screen size
// as a reasonable default
if (width == 0 || height == 0)
{
int disp = wxDisplay::GetFromWindow( this );
wxRect rect = wxDisplay( disp ).GetGeometry();
if( width == 0 )
width = rect.GetWidth();
if( height == 0 )
height = rect.GetHeight();
}
m_spinCtrlWidth->SetValue( width );
m_spinCtrlHeight->SetValue( height );
m_spinCtrlPivotX->SetValue( m_job->m_pivot.x );
m_spinCtrlPivotY->SetValue( m_job->m_pivot.y );
m_spinCtrlPivotZ->SetValue( m_job->m_pivot.z );
m_spinCtrlPanX->SetValue( m_job->m_pan.x );
m_spinCtrlPanY->SetValue( m_job->m_pan.y );
m_spinCtrlPanZ->SetValue( m_job->m_pan.z );
m_spinCtrlRotX->SetValue( m_job->m_rotation.x );
m_spinCtrlRotY->SetValue( m_job->m_rotation.y );
m_spinCtrlRotZ->SetValue( m_job->m_rotation.z );
m_spinCtrlLightsTop->SetValue( m_job->m_lightTopIntensity.x );
m_spinCtrlLightsBottom->SetValue( m_job->m_lightBottomIntensity.x );
m_spinCtrlLightsSides->SetValue( m_job->m_lightSideIntensity.x );
m_spinCtrlLightsCamera->SetValue( m_job->m_lightCameraIntensity.x );
m_spinCtrlLightsSideElevation->SetValue( m_job->m_lightSideElevation );
return true;
}