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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-25 09:45:01 +00:00
kicad/pcbnew/pcb_io/pcad/pcad_polygon.cpp
Jeff Young aa5a370b3a ADDED: user layer types.
This allows a user to define user layers to be front
or back (and therefore to flip with the board view).

Fixes https://gitlab.com/kicad/code/kicad/-/issues/8455
2024-07-03 13:32:44 +01:00

269 lines
7.8 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2007, 2008 Lubo Racko <developer@lura.sk>
* Copyright (C) 2007, 2008, 2012-2013 Alexander Lunev <al.lunev@yahoo.com>
* Copyright (C) 2017-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <pcad/pcad_polygon.h>
#include <board.h>
#include <footprint.h>
#include <pcb_shape.h>
#include <math/util.h> // for KiROUND
#include <xnode.h>
#include <zone.h>
#include <wx/string.h>
namespace PCAD2KICAD {
PCAD_POLYGON::PCAD_POLYGON( PCAD_CALLBACKS* aCallbacks, BOARD* aBoard, int aPCadLayer ) :
PCAD_PCB_COMPONENT( aCallbacks, aBoard )
{
m_Width = 0;
// P-CAD polygons are similar to zones (and we're going to convert them as such), except
// that they don't avoid other copper pours. So effectively they're very-high-priority
// zones.
m_Priority = 100000;
m_ObjType = wxT( 'Z' );
m_PCadLayer = aPCadLayer;
m_KiCadLayer = GetKiCadLayer();
m_filled = true;
}
PCAD_POLYGON::~PCAD_POLYGON()
{
int i, island;
for( i = 0; i < (int) m_Outline.GetCount(); i++ )
delete m_Outline[i];
for( island = 0; island < (int) m_Cutouts.GetCount(); island++ )
{
for( i = 0; i < (int) m_Cutouts[island]->GetCount(); i++ )
delete (*m_Cutouts[island])[i];
delete m_Cutouts[island];
}
for( island = 0; island < (int) m_Islands.GetCount(); island++ )
{
for( i = 0; i < (int) m_Islands[island]->GetCount(); i++ )
delete (*m_Islands[island])[i];
delete m_Islands[island];
}
}
void PCAD_POLYGON::AssignNet( const wxString& aNetName )
{
m_Net = aNetName;
m_NetCode = GetNetCode( m_Net );
}
void PCAD_POLYGON::SetOutline( VERTICES_ARRAY* aOutline )
{
int i;
m_Outline.Empty();
for( i = 0; i < (int) aOutline->GetCount(); i++ )
m_Outline.Add( new wxRealPoint( (*aOutline)[i]->x, (*aOutline)[i]->y ) );
if( m_Outline.Count() > 0 )
{
m_PositionX = m_Outline[0]->x;
m_PositionY = m_Outline[0]->y;
}
}
void PCAD_POLYGON::FormPolygon( XNODE* aNode, VERTICES_ARRAY* aPolygon,
const wxString& aDefaultUnits, const wxString& aActualConversion )
{
XNODE* lNode;
double x, y;
lNode = FindNode( aNode, wxT( "pt" ) );
while( lNode )
{
if( lNode->GetName() == wxT( "pt" ) )
{
SetDoublePrecisionPosition( lNode->GetNodeContent(), aDefaultUnits, &x, &y,
aActualConversion );
aPolygon->Add( new wxRealPoint( x, y ) );
}
lNode = lNode->GetNext();
}
}
bool PCAD_POLYGON::Parse( XNODE* aNode, const wxString& aDefaultUnits,
const wxString& aActualConversion )
{
XNODE* lNode;
wxString propValue;
lNode = FindNode( aNode, wxT( "netNameRef" ) );
if( lNode )
{
lNode->GetAttribute( wxT( "Name" ), &propValue );
propValue.Trim( false );
propValue.Trim( true );
m_Net = propValue;
m_NetCode = GetNetCode( m_Net );
}
// retrieve polygon outline
FormPolygon( aNode, &m_Outline, aDefaultUnits, aActualConversion );
m_PositionX = m_Outline[0]->x;
m_PositionY = m_Outline[0]->y;
// fill the polygon with the same contour as its outline is
m_Islands.Add( new VERTICES_ARRAY );
FormPolygon( aNode, m_Islands[0], aDefaultUnits, aActualConversion );
return true;
}
void PCAD_POLYGON::AddToBoard( FOOTPRINT* aFootprint )
{
if( m_Outline.GetCount() > 0 )
{
if( aFootprint )
{
PCB_SHAPE* dwg = new PCB_SHAPE( aFootprint, SHAPE_T::POLY );
aFootprint->Add( dwg );
dwg->SetStroke( STROKE_PARAMS( 0 ) );
dwg->SetLayer( m_KiCadLayer );
auto outline = new std::vector<VECTOR2I>;
for( auto point : m_Outline )
outline->push_back( VECTOR2I( point->x, point->y ) );
dwg->SetPolyPoints( *outline );
dwg->SetStart( *outline->begin() );
dwg->SetEnd( outline->back() );
dwg->Rotate( { 0, 0 }, aFootprint->GetOrientation() );
dwg->Move( aFootprint->GetPosition() );
delete( outline );
}
else
{
ZONE* zone = new ZONE( m_board );
m_board->Add( zone, ADD_MODE::APPEND );
zone->SetLayer( m_KiCadLayer );
zone->SetNetCode( m_NetCode );
// add outline
for( int i = 0; i < (int) m_Outline.GetCount(); i++ )
{
zone->AppendCorner( VECTOR2I( KiROUND( m_Outline[i]->x ),
KiROUND( m_Outline[i]->y ) ), -1 );
}
zone->SetLocalClearance( m_Width );
zone->SetAssignedPriority( m_Priority );
zone->SetBorderDisplayStyle( ZONE_BORDER_DISPLAY_STYLE::DIAGONAL_EDGE,
zone->GetDefaultHatchPitch(), true );
if ( m_ObjType == wxT( 'K' ) )
{
zone->SetIsRuleArea( true );
zone->SetDoNotAllowTracks( true );
zone->SetDoNotAllowVias( true );
zone->SetDoNotAllowPads( true );
zone->SetDoNotAllowCopperPour( true );
zone->SetDoNotAllowFootprints( false );
}
else if( m_ObjType == wxT( 'C' ) )
{
// convert cutouts to keepouts because standalone cutouts are not supported in KiCad
zone->SetIsRuleArea( true );
zone->SetDoNotAllowCopperPour( true );
zone->SetDoNotAllowTracks( false );
zone->SetDoNotAllowVias( false );
zone->SetDoNotAllowPads( false );
zone->SetDoNotAllowFootprints( false );
}
//if( m_filled )
// zone->BuildFilledPolysListData( m_board );
}
}
}
void PCAD_POLYGON::Flip()
{
PCAD_PCB_COMPONENT::Flip();
m_KiCadLayer = m_board->FlipLayer( m_KiCadLayer );
}
void PCAD_POLYGON::SetPosOffset( int aX_offs, int aY_offs )
{
int i, island;
PCAD_PCB_COMPONENT::SetPosOffset( aX_offs, aY_offs );
for( i = 0; i < (int) m_Outline.GetCount(); i++ )
{
m_Outline[i]->x += aX_offs;
m_Outline[i]->y += aY_offs;
}
for( island = 0; island < (int) m_Islands.GetCount(); island++ )
{
for( i = 0; i < (int) m_Islands[island]->GetCount(); i++ )
{
(*m_Islands[island])[i]->x += aX_offs;
(*m_Islands[island])[i]->y += aY_offs;
}
}
for( island = 0; island < (int) m_Cutouts.GetCount(); island++ )
{
for( i = 0; i < (int) m_Cutouts[island]->GetCount(); i++ )
{
(*m_Cutouts[island])[i]->x += aX_offs;
(*m_Cutouts[island])[i]->y += aY_offs;
}
}
}
} // namespace PCAD2KICAD