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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-25 00:35:01 +00:00
kicad/pcbnew/pcb_io/pcb_io.h
Seth Hillbrand 7214ef1f14 Remove basic masking class map_string_utf8
This is just std::map<std::string, UTF8>, using the class just masks
what it is and adds unclear functions.
2024-08-19 11:51:13 -07:00

348 lines
17 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2011-2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2016-2023 Kicad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef PCB_IO_H_
#define PCB_IO_H_
#include <io/io_base.h>
#include <pcb_io/pcb_io_mgr.h>
#include <cstdint>
#include <config.h>
#include <vector>
#include <wx/arrstr.h>
#include <i18n_utility.h>
class BOARD;
class FOOTPRINT;
class PROJECT;
class PROGRESS_REPORTER;
/**
* A base class that #BOARD loading and saving plugins should derive from.
*
* Implementations can provide either Load() or Save() functions, or both. PCB_IOs throw
* exceptions, so it is best that you wrap your calls to these functions in a try catch block.
* Plugins throw exceptions because it is illegal for them to have any user interface calls in
* them whatsoever, i.e. no windowing or screen printing at all.
*
*The compiler writes the "zero argument" constructor for a PCB_IO automatically if you do
* not provide one. If you decide you need to provide a zero argument constructor of your
* own design, that is allowed. It must be public, and it is what the #PCB_IO_MGR uses. Parameters
* may be passed into a PCB_IO via the #PROPERTIES variable for any of the public API functions
* which take one.
*
*
* <pre>
* try
* {
* PCB_IO_MGR::Load(...);
* or
* PCB_IO_MGR::Save(...);
* }
* catch( const IO_ERROR& ioe )
* {
* // grab text from ioe, show in error window.
* }
* </pre>
*/
class PCB_IO : public IO_BASE
{
public:
/**
* Returns board file description for the PCB_IO.
*/
virtual const IO_BASE::IO_FILE_DESC GetBoardFileDesc() const
{
return IO_BASE::IO_FILE_DESC( wxEmptyString, {} );
}
/**
* Checks if this PCB_IO can read the specified board file.
* If not overriden, extension check is used.
*/
virtual bool CanReadBoard( const wxString& aFileName ) const;
/**
* Checks if this PCB_IO can read a footprint from specified file or directory.
* If not overriden, extension check is used.
*/
virtual bool CanReadFootprint( const wxString& aFileName ) const;
/**
* Registers a KIDIALOG callback for collecting info from the user.
*/
virtual void SetQueryUserCallback( std::function<bool( wxString aTitle, int aIcon,
wxString aMessage,
wxString aAction )> aCallback )
{ }
/**
* Load information from some input file format that this PCB_IO implementation
* knows about into either a new #BOARD or an existing one.
*
* This may be used to load an entire new #BOARD, or to augment an existing one if
* @a aAppendToMe is not NULL.
*
* @param aFileName is the name of the file to use as input and may be foreign in
* nature or native in nature.
* @param aAppendToMe is an existing BOARD to append to, but if NULL then this means
* "do not append, rather load anew".
* @param aProperties is an associative array that can be used to tell the loader how to
* load the file, because it can take any number of additional named
* arguments that the plugin is known to support. These are tuning
* parameters for the import or load. The caller continues to own
* this object (plugin may not delete it), and plugins should expect
* it to be optionally NULL.
* @param aProject is the optional #PROJECT object primarily used by third party
* importers.
* @return the successfully loaded board, or the same one as \a aAppendToMe if aAppendToMe
* was not NULL, and caller owns it.
*
* @throw IO_ERROR if there is a problem loading, and its contents should say what went
* wrong, using line number and character offsets of the input file if
* possible.
*/
virtual BOARD* LoadBoard( const wxString& aFileName, BOARD* aAppendToMe,
const std::map<std::string, UTF8>* aProperties = nullptr, PROJECT* aProject = nullptr );
/**
* Return a container with the cached library footprints generated in the last call to
* #Load. This function is intended to be used ONLY by the non-KiCad board importers for the
* purpose of obtaining the footprint library of the design and creating a project-specific
* library.
*
* @return Footprints (caller owns the objects)
*/
virtual std::vector<FOOTPRINT*> GetImportedCachedLibraryFootprints();
/**
* Write @a aBoard to a storage file in a format that this PCB_IO implementation knows
* about or it can be used to write a portion of \a aBoard to a special kind of export
* file.
*
* @param aFileName is the name of a file to save to on disk.
* @param aBoard is the class #BOARD in memory document tree from which to extract
* information when writing to \a aFileName. The caller continues to
* own the BOARD, and the plugin should refrain from modifying the BOARD
* if possible.
* @param aProperties is an associative array that can be used to tell the saver how to
* save the file, because it can take any number of additional named
* tuning arguments that the plugin is known to support. The caller
* continues to own this object (plugin may not delete it) and plugins
* should expect it to be optionally NULL.
*
* @throw IO_ERROR if there is a problem saving or exporting.
*/
virtual void SaveBoard( const wxString& aFileName, BOARD* aBoard,
const std::map<std::string, UTF8>* aProperties = nullptr );
/**
* Return a list of footprint names contained within the library at @a aLibraryPath.
*
* @param aLibraryPath is a locator for the "library", usually a directory, file,
* or URL containing several footprints.
* @param aProperties is an associative array that can be used to tell the plugin
* anything needed about how to perform with respect to @a aLibraryPath.
* The caller continues to own this object (plugin may not delete it),
* and plugins should expect it to be optionally NULL.
* @param aFootprintNames is the array of available footprint names inside a library.
* @param aBestEfforts if true, don't throw on errors, just return an empty list.
*
* @throw IO_ERROR if the library cannot be found, or footprint cannot be loaded.
*/
virtual void FootprintEnumerate( wxArrayString& aFootprintNames, const wxString& aLibraryPath,
bool aBestEfforts, const std::map<std::string, UTF8>* aProperties = nullptr );
/**
* Generate a timestamp representing all the files in the library (including the library
* directory).
*
* Timestamps should not be considered ordered, they either match or they don't.
*/
virtual long long GetLibraryTimestamp( const wxString& aLibraryPath ) const = 0;
/**
* If possible, prefetches the specified library (e.g. performing downloads). Does not parse.
* Threadsafe.
*
* This is a no-op for libraries that cannot be prefetched. Plugins that cannot prefetch
* need not override this; a default no-op is provided.
*
* @param aLibraryPath is a locator for the "library", usually a directory, file, or URL
* containing several footprints.
*
* @param aProperties is an associative array that can be used to tell the plugin anything
* needed about how to perform with respect to @a aLibraryPath. The
* caller continues to own this object (plugin may not delete it), and
* plugins should expect it to be optionally NULL.
*
* @throw IO_ERROR if there is an error prefetching the library.
*/
virtual void PrefetchLib( const wxString& aLibraryPath,
const std::map<std::string, UTF8>* aProperties = nullptr );
/**
* Load a single footprint from @a aFootprintPath and put its name in @a aFootprintNameOut.
* If this is a footprint library, the first footprint should be loaded.
* The default implementation uses FootprintEnumerate and FootprintLoad to load first footprint.
*
* @param aLibraryPath is a path of the footprint file.
* @param aFootprintNameOut is the name output of the loaded footprint.
* @param aProperties is an associative array that can be used to tell the loader
* implementation to do something special, because it can take
* any number of additional named tuning arguments that the plugin
* is known to support. The caller continues to own this object
* (plugin may not delete it), and plugins should expect it to be
* optionally NULL.
* @return the #FOOTPRINT object if found, caller owns it, else NULL if not found.
*
* @throw IO_ERROR if the footprint cannot be found or read.
*/
virtual FOOTPRINT* ImportFootprint( const wxString& aFootprintPath, wxString& aFootprintNameOut,
const std::map<std::string, UTF8>* aProperties = nullptr );
/**
* Load a footprint having @a aFootprintName from the @a aLibraryPath containing a library
* format that this PCB_IO knows about.
*
* @param aLibraryPath is a locator for the "library", usually a directory, file, or URL
* containing several footprints.
* @param aFootprintName is the name of the footprint to load.
* @param aProperties is an associative array that can be used to tell the loader
* implementation to do something special, because it can take
* any number of additional named tuning arguments that the plugin
* is known to support. The caller continues to own this object
* (plugin may not delete it), and plugins should expect it to be
* optionally NULL.
* @param aKeepUUID = true to keep initial items UUID, false to set new UUID
* normally true if loaded in the footprint editor, false
* if loaded in the board editor. Make sense only in kicad_plugin
* @return the #FOOTPRINT object if found, caller owns it, else NULL if not found.
*
* @throw IO_ERROR if the library cannot be found or read. No exception is thrown in
* the case where \a aFootprintName cannot be found.
*/
virtual FOOTPRINT* FootprintLoad( const wxString& aLibraryPath,
const wxString& aFootprintName,
bool aKeepUUID = false,
const std::map<std::string, UTF8>* aProperties = nullptr );
/**
* A version of FootprintLoad() for use after FootprintEnumerate() for more efficient
* cache management.
*/
virtual const FOOTPRINT* GetEnumeratedFootprint( const wxString& aLibraryPath,
const wxString& aFootprintName,
const std::map<std::string, UTF8>* aProperties = nullptr );
/**
* Check for the existence of a footprint.
*/
virtual bool FootprintExists( const wxString& aLibraryPath, const wxString& aFootprintName,
const std::map<std::string, UTF8>* aProperties = nullptr );
/**
* Write @a aFootprint to an existing library located at @a aLibraryPath.
* If a footprint by the same name already exists, it is replaced.
*
* @param aLibraryPath is a locator for the "library", usually a directory, file, or URL
* containing several footprints.
* @param aFootprint is what to store in the library. The caller continues to own the
* footprint after this call.
* @param aProperties is an associative array that can be used to tell the saver how to
* save the footprint, because it can take any number of additional
* named tuning arguments that the plugin is known to support. The
* caller continues to own this object (plugin may not delete it), and
* plugins should expect it to be optionally NULL.
*
* @throw IO_ERROR if there is a problem saving.
*/
virtual void FootprintSave( const wxString& aLibraryPath, const FOOTPRINT* aFootprint,
const std::map<std::string, UTF8>* aProperties = nullptr );
/**
* Delete @a aFootprintName from the library at @a aLibraryPath.
*
* @param aLibraryPath is a locator for the "library", usually a directory, file, or URL
* containing several footprints.
* @param aFootprintName is the name of a footprint to delete from the specified library.
* @param aProperties is an associative array that can be used to tell the library delete
* function anything special, because it can take any number of additional
* named tuning arguments that the plugin is known to support. The caller
* continues to own this object (plugin may not delete it), and plugins
* should expect it to be optionally NULL.
*
* @throw IO_ERROR if there is a problem finding the footprint or the library, or deleting it.
*/
virtual void FootprintDelete( const wxString& aLibraryPath, const wxString& aFootprintName,
const std::map<std::string, UTF8>* aProperties = nullptr );
/**
* Append supported PLUGIN options to @a aListToAppenTo along with internationalized
* descriptions.
*
* Options are typically appended so that a derived #PLUGIN can call its base class
* function by the same name first, thus inheriting options declared there. Some base
* class options could pertain to all Footprint*() functions in all derived PLUGINs.
*
* @note Since aListToAppendTo is a #PROPERTIES object, all options will be unique and
* last guy wins.
*
* @param aListToAppendTo holds a tuple of
* <dl>
* <dt>option</dt>
* <dd>This eventually is what shows up into the fp-lib-table "options"
* field, possibly combined with others.</dd>
* <dt>internationalized description</dt>
* <dd>The internationalized description is displayed in DIALOG_PLUGIN_OPTIONS.
* It may be multi-line and be quite explanatory of the option.</dd>
* </dl>
* <br>
* In the future perhaps @a aListToAppendTo evolves to something capable of also
* holding a wxValidator for the cells in said dialog:
* http://forums.wxwidgets.org/viewtopic.php?t=23277&p=104180.
* This would require a 3 column list, and introducing wx GUI knowledge to
* PLUGIN, which has been avoided to date.
*/
virtual void GetLibraryOptions( std::map<std::string, UTF8>* aListToAppendTo ) const override;
virtual ~PCB_IO()
{};
protected:
PCB_IO( const wxString& aName ) : IO_BASE( aName ),
m_board( nullptr ),
m_props( nullptr )
{}
/// The board BOARD being worked on, no ownership here
BOARD* m_board;
/// Properties passed via Save() or Load(), no ownership, may be NULL.
const std::map<std::string, UTF8>* m_props;
};
#endif // PCB_IO_H_