171 lines
4.8 KiB
C++
171 lines
4.8 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2016-2023 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_INDEX_H
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#define __PNS_INDEX_H
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#include <deque>
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#include <list>
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#include <map>
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#include <unordered_set>
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#include <layer_ids.h>
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#include <geometry/shape_index.h>
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#include "pns_item.h"
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#include "pns_node.h"
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namespace PNS {
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/**
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* INDEX
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*
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* Custom spatial index, holding our board items and allowing for very fast searches. Items
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* are assigned to separate R-Tree subindices depending on their type and spanned layers, reducing
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* overlap and improving search time.
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**/
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class INDEX
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{
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public:
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typedef std::list<ITEM*> NET_ITEMS_LIST;
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typedef SHAPE_INDEX<ITEM*> ITEM_SHAPE_INDEX;
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typedef std::unordered_set<ITEM*> ITEM_SET;
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INDEX(){};
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/**
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* Adds item to the spatial index.
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*/
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void Add( ITEM* aItem );
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/**
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* Removes an item from the spatial index.
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*/
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void Remove( ITEM* aItem );
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/**
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* Replaces one item with another.
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*/
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void Replace( ITEM* aOldItem, ITEM* aNewItem );
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/**
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* Searches items in the index that are in proximity of aItem.
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* For each item, function object aVisitor is called. Only items on
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* overlapping layers are considered.
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*
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* @param aItem item to search against
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* @param aMinDistance proximity distance (wrs to the item's shape)
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* @param aVisitor function object called on each found item. Return
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false from the visitor to stop searching.
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* @return number of items found.
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*/
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template<class Visitor>
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int Query( const ITEM* aItem, int aMinDistance, Visitor& aVisitor ) const;
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/**
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* Searches items in the index that are in proximity of aShape.
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* For each item, function object aVisitor is called. Treats all
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* layers as colliding.
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*
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* @param aShape shape to search against
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* @param aMinDistance proximity distance (wrs to the item's shape)
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* @param aVisitor function object called on each found item. Return
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false from the visitor to stop searching.
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* @return number of items found.
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*/
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template<class Visitor>
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int Query( const SHAPE* aShape, int aMinDistance, Visitor& aVisitor ) const;
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/**
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* Returns list of all items in a given net.
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*/
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NET_ITEMS_LIST* GetItemsForNet( NET_HANDLE aNet );
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/**
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* Function Contains()
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*
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* Returns true if item aItem exists in the index.
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*/
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bool Contains( ITEM* aItem ) const
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{
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return m_allItems.find( aItem ) != m_allItems.end();
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}
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/**
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* Returns number of items stored in the index.
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*/
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int Size() const { return m_allItems.size(); }
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ITEM_SET::iterator begin() { return m_allItems.begin(); }
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ITEM_SET::iterator end() { return m_allItems.end(); }
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private:
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template <class Visitor>
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int querySingle( std::size_t aIndex, const SHAPE* aShape, int aMinDistance, Visitor& aVisitor ) const;
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private:
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std::deque<std::unique_ptr<ITEM_SHAPE_INDEX>> m_subIndices;
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std::map<NET_HANDLE, NET_ITEMS_LIST> m_netMap;
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ITEM_SET m_allItems;
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};
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template<class Visitor>
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int INDEX::querySingle( std::size_t aIndex, const SHAPE* aShape, int aMinDistance, Visitor& aVisitor ) const
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{
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if( aIndex >= m_subIndices.size() )
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return 0;
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LAYER_CONTEXT_SETTER layerContext( aVisitor, aIndex );
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return m_subIndices[aIndex]->Query( aShape, aMinDistance, aVisitor);
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}
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template<class Visitor>
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int INDEX::Query( const ITEM* aItem, int aMinDistance, Visitor& aVisitor ) const
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{
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int total = 0;
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wxCHECK( aItem->Kind() != ITEM::INVALID_T, 0 );
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const PNS_LAYER_RANGE& layers = aItem->Layers();
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for( int i = layers.Start(); i <= layers.End(); ++i )
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total += querySingle( i, aItem->Shape( i ), aMinDistance, aVisitor );
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return total;
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}
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template<class Visitor>
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int INDEX::Query( const SHAPE* aShape, int aMinDistance, Visitor& aVisitor ) const
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{
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int total = 0;
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for( std::size_t i = 0; i < m_subIndices.size(); ++i )
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total += querySingle( i, aShape, aMinDistance, aVisitor );
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return total;
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}
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};
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#endif
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