375 lines
9.8 KiB
C++
375 lines
9.8 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2016-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_JOINT_H
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#define __PNS_JOINT_H
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#include <vector>
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#include <math/vector2d.h>
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#include "pns_item.h"
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#include "pns_segment.h"
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#include "pns_itemset.h"
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namespace PNS {
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/**
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* A 2D point on a given set of layers and belonging to a certain net, that links
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* together a number of board items.
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*
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* A hash table of joints is used by the router to follow connectivity between the items.
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*/
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class JOINT : public ITEM
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{
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public:
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///< Joints are hashed by their position, layers and net.
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///< Linked items are, obviously, not hashed.
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struct HASH_TAG
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{
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VECTOR2I pos;
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NET_HANDLE net;
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};
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struct JOINT_TAG_HASH
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{
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std::size_t operator()( const JOINT::HASH_TAG& aP ) const
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{
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using std::size_t;
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using std::hash;
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using std::string;
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return ( (hash<int>()( aP.pos.x )
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^ (hash<int>()( aP.pos.y ) << 1) ) >> 1 )
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^ (hash<void*>()( aP.net ) << 1);
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}
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};
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JOINT() :
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ITEM( JOINT_T ), m_tag(), m_locked( false ) {}
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JOINT( const VECTOR2I& aPos, const PNS_LAYER_RANGE& aLayers, NET_HANDLE aNet = nullptr ) :
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ITEM( JOINT_T )
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{
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m_tag.pos = aPos;
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m_tag.net = aNet;
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m_layers = aLayers;
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m_locked = false;
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}
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JOINT( const JOINT& aB ) :
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ITEM( JOINT_T )
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{
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m_layers = aB.m_layers;
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m_tag.pos = aB.m_tag.pos;
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m_tag.net = aB.m_tag.net;
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m_linkedItems = aB.m_linkedItems;
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m_layers = aB.m_layers;
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m_locked = aB.m_locked;
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}
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ITEM* Clone( ) const override
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{
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assert( false );
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return nullptr;
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}
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/**
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* Checks if a joint connects two segments of the same net, layer, and width.
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* @param aAllowLockedSegs will consider joints between locked and unlocked segments as trivial
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* @return true if the joint is a trivial line corner
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*/
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bool IsLineCorner( bool aAllowLockedSegs = false ) const
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{
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if( m_linkedItems.Size() == 2 && m_linkedItems.Count( SEGMENT_T | ARC_T ) == 2 )
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{
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LINKED_ITEM* seg1 = static_cast<LINKED_ITEM*>( m_linkedItems[0] );
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LINKED_ITEM* seg2 = static_cast<LINKED_ITEM*>( m_linkedItems[1] );
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if( !aAllowLockedSegs && ( seg1->IsLocked() || seg2->IsLocked() ) )
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return false;
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// joints between segments of different widths are not considered trivial.
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return seg1->Width() == seg2->Width();
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}
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else if( m_linkedItems.Size() > 2 && m_linkedItems.Count( SEGMENT_T | ARC_T ) == 2 )
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{
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if( !aAllowLockedSegs )
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return false;
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// There will be multiple VVIAs on joints between two locked segments, because we
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// naively add a VVIA to each end of a locked segment.
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const LINKED_ITEM* seg1 = nullptr;
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const LINKED_ITEM* seg2 = nullptr;
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for( const ITEM* item : m_linkedItems.CItems() )
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{
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if( item->IsVirtual() )
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continue;
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if( item->Kind() == SEGMENT_T || item->Kind() == ARC_T )
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{
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if( !seg1 )
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seg1 = static_cast<const LINKED_ITEM*>( item );
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else
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seg2 = static_cast<const LINKED_ITEM*>( item );
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}
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else
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{
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return false;
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}
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}
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if( seg1 && seg2 )
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return seg1->Width() == seg2->Width();
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}
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return false;
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}
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bool IsNonFanoutVia() const
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{
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int vias = 0;
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int segs = 0;
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int realItems = 0;
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for( const ITEM* item : m_linkedItems.CItems() )
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{
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if( item->IsVirtual() )
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continue;
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if( item->Kind() == VIA_T )
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vias++;
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else if( item->Kind() == SEGMENT_T || item->Kind() == ARC_T )
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segs++;
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realItems++;
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}
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return ( realItems == 3 && vias == 1 && segs == 2 );
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}
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bool IsStitchingVia() const
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{
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return ( m_linkedItems.Size() == 1 && m_linkedItems.Count( VIA_T ) == 1 );
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}
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bool IsTrivialEndpoint() const
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{
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// fixme: Arcs & trivial endpoint vias
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return m_linkedItems.Size() == 1 && m_linkedItems.Count( SEGMENT_T ) == 1;
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}
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bool IsTraceWidthChange() const
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{
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if( m_linkedItems.Count( SEGMENT_T ) != 2 )
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return false;
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const LINKED_ITEM* seg1 = nullptr;
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const LINKED_ITEM* seg2 = nullptr;
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for( const ITEM* item : m_linkedItems.CItems() )
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{
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if( item->IsVirtual() )
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continue;
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if( item->Kind() == VIA_T )
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{
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return false;
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}
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else if( item->Kind() == SEGMENT_T || item->Kind() == ARC_T )
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{
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if( !seg1 )
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seg1 = static_cast<const LINKED_ITEM*>( item );
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else
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seg2 = static_cast<const LINKED_ITEM*>( item );
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}
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}
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wxCHECK( seg1 && seg2, false );
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return seg1->Width() != seg2->Width();
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}
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///< Link the joint to a given board item (when it's added to the NODE).
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void Link( ITEM* aItem )
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{
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if( m_linkedItems.Contains( aItem ) )
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return;
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m_linkedItems.Add( aItem );
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}
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///< Unlink a given board item from the joint (upon its removal from a NODE)
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///< @return true if the joint became dangling after unlinking.
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bool Unlink( ITEM* aItem )
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{
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m_linkedItems.Erase( aItem );
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if( m_linkedItems.Size() == 0 )
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m_layers = PNS_LAYER_RANGE( -1 );
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return m_linkedItems.Size() == 0;
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}
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///< For trivial joints, return the segment adjacent to (aCurrent). For non-trival ones,
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///< return NULL, indicating the end of line.
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LINKED_ITEM* NextSegment( LINKED_ITEM* aCurrent, bool aAllowLockedSegs = false ) const
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{
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const std::vector<ITEM*>& citems = m_linkedItems.CItems();
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const size_t size = citems.size();
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LINKED_ITEM* otherItem = nullptr;
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for( size_t i = 0; i < size; i++ )
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{
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ITEM* item = m_linkedItems[i];
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if( item != aCurrent )
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{
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if ( item->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) )
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{
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if ( item->Net() == aCurrent->Net() && item->Layers().Overlaps( aCurrent->Layers() ) )
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{
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if( otherItem )
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return nullptr;
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if( !item->IsLocked() || aAllowLockedSegs )
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otherItem = static_cast<LINKED_ITEM*>( item );
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}
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}
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else if ( item->OfKind( ITEM::SOLID_T | ITEM::VIA_T ) )
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{
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return nullptr;
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}
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}
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}
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return otherItem;
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}
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VIA* Via() const
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{
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for( ITEM* item : m_linkedItems.CItems() )
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{
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if( item->OfKind( VIA_T ) )
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return static_cast<VIA*>( item ); // fixme: const correctness
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}
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return nullptr;
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}
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/// trivial accessors
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const HASH_TAG& Tag() const
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{
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return m_tag;
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}
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const VECTOR2I& Pos() const
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{
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return m_tag.pos;
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}
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NET_HANDLE Net() const override
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{
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return m_tag.net;
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}
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const std::vector<ITEM*>& LinkList() const
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{
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return m_linkedItems.CItems();
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}
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const ITEM_SET& CLinks() const
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{
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return m_linkedItems;
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}
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ITEM_SET& Links()
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{
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return m_linkedItems;
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}
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int LinkCount( int aMask = -1 ) const
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{
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return m_linkedItems.Count( aMask );
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}
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void Dump() const;
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bool operator==( const JOINT& rhs ) const
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{
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return m_tag.pos == rhs.m_tag.pos && m_tag.net == rhs.m_tag.net;
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}
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void Merge( const JOINT& aJoint )
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{
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if( !Overlaps( aJoint ) )
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return;
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m_layers.Merge( aJoint.m_layers );
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if( aJoint.IsLocked() )
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m_locked = true;
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for( ITEM* item : aJoint.LinkList() )
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{
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m_linkedItems.Add( item );
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}
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}
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bool Overlaps( const JOINT& rhs ) const
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{
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return m_tag.pos == rhs.m_tag.pos &&
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m_tag.net == rhs.m_tag.net && m_layers.Overlaps( rhs.m_layers );
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}
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void Lock( bool aLock = true )
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{
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m_locked = aLock;
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}
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bool IsLocked() const
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{
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return m_locked;
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}
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private:
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///< hash tag for unordered_multimap
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HASH_TAG m_tag;
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///< list of items linked to this joint
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ITEM_SET m_linkedItems;
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///< locked (non-movable) flag
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bool m_locked;
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};
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inline bool operator==( JOINT::HASH_TAG const& aP1, JOINT::HASH_TAG const& aP2 )
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{
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return aP1.pos == aP2.pos && aP1.net == aP2.net;
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}
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}
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#endif // __PNS_JOINT_H
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