267 lines
8.3 KiB
C++
267 lines
8.3 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2017 CERN
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* Copyright (C) 2016-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_LINE_H
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#define __PNS_LINE_H
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#include <math/box2.h>
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#include <math/vector2d.h>
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#include <geometry/direction45.h>
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#include <geometry/seg.h>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include "pns_item.h"
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#include "pns_via.h"
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#include "pns_link_holder.h"
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namespace PNS {
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class LINKED_ITEM;
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class NODE;
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class VIA;
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class SEGMENT;
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#define PNS_HULL_MARGIN 10
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/**
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* Represents a track on a PCB, connecting two non-trivial joints (that is,
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* vias, pads, junctions between multiple traces or two traces different widths
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* and combinations of these). PNS_LINEs are NOT stored in the model (NODE).
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* Instead, they are assembled on-the-fly, based on a via/pad/segment that
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* belongs to/starts/ends them.
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*
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* PNS_LINEs can be either loose (consisting of segments that do not belong to
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* any NODE) or owned (with segments taken from a NODE) - these are returned by
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* #NODE::AssembleLine and friends.
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*
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* A LINE may have a VIA attached at its end (i.e. the last point) - this is used by via
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* dragging/force propagation stuff.
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*/
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class LINE : public LINK_HOLDER
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{
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public:
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/**
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* Makes an empty line.
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*/
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LINE() :
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LINK_HOLDER( LINE_T ),
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m_blockingObstacle( nullptr )
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{
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m_width = 1; // Dummy value
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m_snapThreshhold = 0;
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m_via = nullptr;
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}
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LINE( const LINE& aOther );
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/**
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* Copy properties (net, layers, etc.) from a base line and replaces the shape by another.
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*/
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LINE( const LINE& aBase, const SHAPE_LINE_CHAIN& aLine ) :
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LINK_HOLDER( aBase ),
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m_line( aLine ),
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m_width( aBase.m_width ),
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m_snapThreshhold( aBase.m_snapThreshhold ),
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m_blockingObstacle( nullptr )
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{
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m_net = aBase.m_net;
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m_layers = aBase.m_layers;
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m_via = nullptr;
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}
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/**
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* Construct a LINE for a lone VIA (ie a stitching via).
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*/
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LINE( VIA* aVia ) :
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LINK_HOLDER( LINE_T ),
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m_blockingObstacle( nullptr )
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{
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m_via = aVia;
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// TODO(JE) Padstacks - does this matter?
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m_width = aVia->Diameter( aVia->Layers().Start() );
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m_net = aVia->Net();
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m_layers = aVia->Layers();
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m_rank = aVia->Rank();
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m_snapThreshhold = 0;
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}
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~LINE();
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static inline bool ClassOf( const ITEM* aItem )
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{
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return aItem && LINE_T == aItem->Kind();
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}
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/// @copydoc ITEM::Clone()
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virtual LINE* Clone() const override;
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LINE& operator=( const LINE& aOther );
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bool IsLinkedChecked() const
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{
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return IsLinked() && LinkCount() == ShapeCount();
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}
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///< Assign a shape to the line (a polyline/line chain).
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void SetShape( const SHAPE_LINE_CHAIN& aLine )
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{
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m_line = aLine;
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m_line.SetWidth( m_width );
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}
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///< Return the shape of the line.
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const SHAPE* Shape( int aLayer ) const override { return &m_line; }
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///< Modifiable accessor to the underlying shape.
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SHAPE_LINE_CHAIN& Line() { return m_line; }
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const SHAPE_LINE_CHAIN& CLine() const { return m_line; }
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int SegmentCount() const { return m_line.SegmentCount(); }
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int PointCount() const { return m_line.PointCount(); }
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int ArcCount() const { return m_line.ArcCount(); }
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int ShapeCount() const { return m_line.ShapeCount(); }
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///< Return the \a aIdx-th point of the line.
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const VECTOR2I& CPoint( int aIdx ) const { return m_line.CPoint( aIdx ); }
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const SEG CSegment( int aIdx ) const { return m_line.CSegment( aIdx ); }
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///< Set line width.
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void SetWidth( int aWidth )
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{
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m_width = aWidth;
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m_line.SetWidth( aWidth );
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}
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///< Return line width.
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int Width() const { return m_width; }
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///< Return true if the line is geometrically identical as line \a aOther.
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bool CompareGeometry( const LINE& aOther );
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///< Reverse the point/vertex order
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void Reverse();
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///< Clip the line to the nearest obstacle, traversing from the line's start vertex (0).
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///< Returns the clipped line.
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const LINE ClipToNearestObstacle( NODE* aNode ) const;
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///< Clip the line to a given range of vertices.
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void ClipVertexRange ( int aStart, int aEnd );
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///< Return the number of corners of angles specified by mask aAngles.
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int CountCorners( int aAngles ) const;
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/**
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* Calculate a line tightly wrapping a convex hull of an obstacle object (aObstacle).
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* @param aPrePath is the path from origin to the obstacle.
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* @param aWalkaroundPath is the path around the obstacle.
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* @param aPostPath is the path from obstacle till the end.
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* @param aCW determines whether to walk around in clockwise or counter-clockwise direction.
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*/
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bool Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre, SHAPE_LINE_CHAIN& aWalk,
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SHAPE_LINE_CHAIN& aPost, bool aCw ) const;
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bool Walkaround( const SHAPE_LINE_CHAIN& aObstacle, SHAPE_LINE_CHAIN& aPath, bool aCw ) const;
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///< Print out all linked segments.
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void ShowLinks() const;
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bool EndsWithVia() const { return m_via != nullptr; }
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int FindSegment( const SEGMENT* aSeg ) const;
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void AppendVia( const VIA& aVia );
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void LinkVia( VIA* aVia );
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void RemoveVia();
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VIA& Via() { return *m_via; }
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const VIA& Via() const { return *m_via; }
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void SetViaDiameter( int aDiameter )
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{
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wxCHECK( m_via, /* void */ );
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wxCHECK2_MSG( m_via->StackMode() == VIA::STACK_MODE::NORMAL,
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m_via->SetStackMode( VIA::STACK_MODE::NORMAL ),
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wxS( "Warning: converting a complex viastack to normal in PNS_LINE" ) );
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m_via->SetDiameter( VIA::ALL_LAYERS, aDiameter );
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}
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void SetViaDrill( int aDrill ) { assert(m_via); m_via->SetDrill( aDrill ); }
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virtual void Mark( int aMarker ) const override;
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virtual void Unmark( int aMarker = -1 ) const override;
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virtual int Marker() const override;
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void SetBlockingObstacle( ITEM* aObstacle ) { m_blockingObstacle = aObstacle; }
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ITEM* GetBlockingObstacle() const { return m_blockingObstacle; }
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void DragSegment( const VECTOR2I& aP, int aIndex, bool aFreeAngle = false );
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void DragCorner( const VECTOR2I& aP, int aIndex, bool aFreeAngle = false, DIRECTION_45 aPreferredEndingDirection = DIRECTION_45() );
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void SetRank( int aRank ) override;
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int Rank() const override;
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bool HasLoops() const;
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bool HasLockedSegments() const;
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void Clear();
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OPT_BOX2I ChangedArea( const LINE* aOther ) const;
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void SetSnapThreshhold( int aThreshhold )
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{
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m_snapThreshhold = aThreshhold;
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}
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int GetSnapThreshhold() const
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{
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return m_snapThreshhold;
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}
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private:
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void dragSegment45( const VECTOR2I& aP, int aIndex );
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void dragCorner45( const VECTOR2I& aP, int aIndex, DIRECTION_45 aPreferredEndingDirection );
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void dragSegmentFree( const VECTOR2I& aP, int aIndex );
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void dragCornerFree( const VECTOR2I& aP, int aIndex );
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VECTOR2I snapToNeighbourSegments( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I& aP,
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int aIndex ) const;
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VECTOR2I snapDraggedCorner( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I& aP,
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int aIndex ) const;
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SHAPE_LINE_CHAIN m_line; ///< The actual shape of the line.
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int m_width; ///< Our width.
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int m_snapThreshhold; ///< Width to smooth out jagged segments.
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VIA* m_via;
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ITEM* m_blockingObstacle; ///< For mark obstacle mode.
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};
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}
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#endif // __PNS_LINE_H
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